logo. Aside from the excellent lighting, I could not help myself but to notice a lot of aliasing, unsharp or grainy reflection casts and light edges, light layover flicker and pop ins, especially for shadows and reflections and vehicle assets (just to name at least one example: the SUV at ), but also in the building windows (e.g. 9:08), under car shadows, which are generally quite washed out and make some cars look floaty. Why is multi hue shadowing still not a thing. Absence of light is an accumulative thing. If you have different sources of light, there can be different hues of shadows. Overall, it just had a little unpolished vibe for a tech demo in 2022.I was actually more blown away by the other Unreal Engine 5 Demo from over a year ago. https://www.youtube.com/watch?v=Oa2drgVThbs(00:09:12 - 00:10:57)
The Matrix Awakens: An Unreal Engine 5 Experience
Unreal Engine
※本サイトに掲載されているチャンネル情報や動画情報はYouTube公式のAPIを使って取得・表示しています。
Timetable
動画タイムテーブル
動画数:2638件