Unreal Engine

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動画数:2333件

Unreal Engine 5.2 Apple Silicon Support #shorts

Unreal Engine 5.2 Apple Silicon Support #shorts

Native support for Apple Silicon has been added to the Unreal Editor. This brings a better user experience, improved performance, and greater stability. The Universal Binary of Unreal Engine that natively supports both Apple Silicon and Intel CPUs is now available to download from the Epic Games launcher https://www.unrealengine.com/en-US/download #Unreal Engine #Epic Games #UE4 #Unreal #Game Engine #Game Dev #Game Development
2023年06月05日  7,120回 12件 307件
Unreal Engine  動画分析  コメント分析
00:00:00 - 00:00:16
Strayed Lights | UE:LFG

Strayed Lights | UE:LFG

Join us as we sit with part of the team that created Strayed Lights, a beautiful atmospheric action adventure game that delivers a unique wordless cinematic experience emboldened by striking colors and intense contrast. We will be facing a world formed and deformed by emotions and events as we try our best to restore our light - all while answering your questions about the development of this incredible project! GAME LINK: https://store.epicgames.com/en-US/p/strayed-lights-351d29 ANNOUNCEMENT POST: https://forums.unrealengine.com/t/ue-lfg-strayed-lights/1184716 #Unreal Engine #Epic Games #UE4 #Unreal #Game Engine #Game Dev #Game Development
2023年06月03日  6,595回 3件 192件
Unreal Engine  動画分析  コメント分析
00:00:00 - 02:13:46
News and Community Spotlight | June 1, 2023 | Unreal Engine

News and Community Spotlight | June 1, 2023 | Unreal Engine

In this week's News and Community Spotlight, we cover technical updates for Unreal Engine 5.2, how the MetaHuman and UE were used to create a believable virtual K-pop band, game development challenges, and more! Watch above, and head to the forums below to find all the information and links mentioned in the video! https://forums.unrealengine.com/t/1186579 #Unreal Engine #Epic Games #UE4 #Unreal #Game Engine #Game Dev #Game Development
2023年06月03日  4,706回 13件 172件
Unreal Engine  動画分析  コメント分析
00:00:00 - 00:02:52
Advancements in AI with DLSS 3 in Unreal Engine 5.2 | Inside Unreal

Advancements in AI with DLSS 3 in Unreal Engine 5.2 | Inside Unreal

This week we will be chatting with some of the team from NVIDIA to learn more about the latest developments of the upcoming DLSS 3 with a walkthrough of features that focus on how to best utilize them - and also get a sneak peek of DLSS 3 working in stunning high quality scenes. ANNOUNCEMENT POST: https://forums.unrealengine.com/t/inside-unreal-advancements-in-ai-with-dlss-3-in-unreal-engine-5-2/1183753 #Unreal Engine #Epic Games #UE4 #Unreal #Game Engine #Game Dev #Game Development
2023年06月02日  18,078回 46件 565件
Unreal Engine  動画分析  コメント分析
00:00:00 - 01:56:30
Meet MAVE: the virtual K-pop stars created with Unreal Engine and MetaHuman

Meet MAVE: the virtual K-pop stars created with Unreal Engine and MetaHuman

Find out how Metaverse Entertainment used MetaHuman and Unreal Engine to create a natural, believable, and charming virtual K-pop band, and in the process, produced IP content in various forms. Read more at: https://unrealengine.com/en-US/spotlights/meet-mave-the-virtual-k-pop-stars-created-with-unreal-engine-and-metahuman #UnrealEngine, #virtualproduction, #digitalhuman, #Virtualkpop #MetaverseEntertainment, #UE5 #MAVE:, Metaverse Entertainment is a company that combines the technology of Netmarble F&C and the sensibility of Kakao Entertainment. Founded in 2021, our company has talented individuals coming from various industries, including games, movies, and entertainment. Through their experience and collaboration, a group called MAVE: was formed. MAVE: is a meta K-pop band. We aim to develop attractive characters with all new appearances, as well as working in various forms of content and media, also providing fans with interactive experiences. Considering the visual quality, which is comparable to offline rendering and the efficiency in making various types of content from a single source, Unreal Engine was our best option. Unreal Engine truly helped us to produce a music video in a short period of time with high-quality visuals. Unreal Engine enabled us to create the large amount of content we needed for social media channels without compromising the content quality. This has helped us build a strong foundation for MAVE:'s transmedia storytelling through constant communication with fans. A four-person K-pop band requires each member to have a unique personality and an attractive appearance. As well as the appearance, it is important for the members to be able to express characteristics and detailed facial expressions reacting to various situations. Even a single facial expression requires repetitive and time-consuming tasks such as modeling and rigging. MetaHuman technology has been the perfect choice. MetaHuman is built on decades of accumulated Digital Human creation technology. The facial rig enables us to easily create detailed facial expressions for a desired character, as well as share animations with multiple characters. MetaHuman's high degree of compatibility with external tools makes it possible for us to share animation mesh data with them. This greatly reduced the actual production time. Rig Logic is an advanced character customization system in MetaHuman. We had the benefit of the Rig Logic white paper in developing the functions we required effectively. The character production cycle consists of character planning, modeling, facial expression creation, and rigging, hair production, body correction, and more. Character planning was conducted in close collaboration with the experts from Kakao Entertainment, who have a great deal of successful K-pop band planning experience. K-pop band members are created with a combination of an attractive basic appearance along with matching style. In traditional K-pop bands, the members are selected from existing trainee pool and their final looks are finished up with make-up and styling. Virtual bands have a big difference in that new members have to be created from scratch, including their appearance, expression, movement, and tone. We built a pipeline that uses a GAN network to automatically generate desired images and modify or combine eigenvectors to provide an environment as close as possible to the original one. This allowed entertainment experts to select a character whose appearance ideally matched the formula of a successful K-pop band and then modify the character as intended, utilizing their knowledge to the fullest extent. In the stage of creating and modifying facial expressions, we analyzed the model and developed our own tool that automatically creates about 800 facial expressions by employing information of the location and size of each area and the flow of muscles. In addition, we created a function that can customize a unique expression that reflects the character's personality and characteristics. As rigging was required for a facial expression that did not exist before, Unreal Engine's Control Rig was automatically created and configured to suit the character. Since the Mesh to MetaHuman Plugin hadn't been released yet, we developed our own tools and features. This experience helped us a lot in modifying the algorithm as needed and building an automated pipeline. We used Maya's XGen to create the character's hair. Through Unreal Engine's groom hair rendering, we were able to obtain hair quality comparable to that of offline renderers. We created a tool that turn groom-based hair into a card and used it according to performance, and then optimized the work process so that it automatically created cards without binding assets. We also applied automation to the body correction stage and modified the shape according to current pose, utilizing dozens of correction shapes. .... #Unreal Engine #Mave: #UE #metaverse entertainment #digital human #metahuman #kpop #k-pop #virtual k-pop
2023年06月02日  25,390回 103件 722件
Unreal Engine  動画分析  コメント分析
00:00:00 - 00:05:56
Utilizing Python for Editor Scripting in Unreal Engine Preview

Utilizing Python for Editor Scripting in Unreal Engine Preview

In this course from the Epic Online Learning team, you'll gain an in-depth understanding of how to build simple, powerful tools with Python to optimize performance and production. https://dev.epicgames.com/community/learning/courses/wk4/an-in-depth-look-at-using-python-for-game-development After taking this course you will be able to: -Write and execute code in Unreal Engine with an External Python IDE. -Replicate functionality available via the Unreal GUI and Unreal Python API with Editor Scripting Utilities. -Use methods, class properties, and editor properties within a project. -Collect and process asset data with various Unreal Engine classes. -Explore the relationship between Blueprint and Unreal Python API documentation. #Unreal Engine #Epic Games #UE4 #Unreal #Game Engine #Game Dev #Game Development
2023年06月01日  7,166回 18件 293件
Unreal Engine  動画分析  コメント分析
00:00:00 - 00:00:29
News and Community Spotlight | May 25, 2023 | Unreal Engine

News and Community Spotlight | May 25, 2023 | Unreal Engine

*News* Exploring Hillside: a new vision of Habitat 67 https://www.unrealengine.com/hillside Megascans Trees: Common Hazel (Early Access) https://www.unrealengine.com/marketplace/product/megascans-trees-common-hazel-early-access Explore the Virtual Production Visualization Guide https://www.unrealengine.com/blog/explore-the-virtual-production-visualization-guide *Community Spotlights* Protodroid DeLTA | Adam Kareem– https://store.steampowered.com/app/1276740/Protodroid_DeLTA/ Tibetan Silence | Adam Drzazga– https://forums.unrealengine.com/t/tibetian-silence-unreal-engine-5-2-cinematic/1176101 UE World Building Fellowship | Ellie Cooper– https://www.artstation.com/artwork/ao0DoL #Unreal Engine #Epic Games #UE4 #Unreal #Game Engine #Game Dev #Game Development
2023年05月26日  9,497回 37件 308件
Unreal Engine  動画分析  コメント分析
00:00:00 - 00:02:22
Discover the Hillside Sample Project | Inside Unreal

Discover the Hillside Sample Project | Inside Unreal

Explore ‘Hillside,’ the original vision for Habitat 67 by Safdie Architects. The iconic design revolutionized the architecture industry for generations, but what was built was only a small part of the original vision. Now, 60 years later, in conjunction with Safdie Architects and Neoscape, you can explore the full development of Hillside for yourself in Unreal Engine. This week we will take a deep dive into the latest sample project from Epic Games with the team at Neoscape as they crack open the Unreal Engine project files and explore how they brought the Hillside sample project to life, showcasing the complete vision and its realisation. ANNOUNCEMENT POST: https://forums.unrealengine.com/t/inside-unreal-discover-the-hillside-sample-project/1177185 PROJECT LINK: https://www.unrealengine.com/marketplace/en-US/product/hillside-sample-project #Unreal Engine #Epic Games #UE4 #Unreal #Game Engine #Game Dev #Game Development
2023年05月26日  15,583回 12件 493件
Unreal Engine  動画分析  コメント分析  音ゲーを作る
00:00:00 - 02:06:01
Unreal Engine 5.2 Procedural Content Generation framework #shorts

Unreal Engine 5.2 Procedural Content Generation framework #shorts

#Unreal Engine #Epic Games #UE4 #Unreal #Game Engine #Game Dev #Game Development
2023年05月25日  12,121回 20件 861件
Unreal Engine  動画分析  コメント分析
00:00:00 - 00:00:18
Download the Hillside Sample #shorts

Download the Hillside Sample #shorts

#Unreal Engine #Epic Games #UE4 #Unreal #Game Engine #Game Dev #Game Development
2023年05月25日  7,344回 14件 476件
Unreal Engine  動画分析  コメント分析
00:00:00 - 00:00:20