
Intro

LOL "can be trow" like a rock. hahahahahha. thanks for that.

I will burn in hell but, THAT VOICE CRACK MADE MY DAY

Gameplay Framework

id love to see a follow up with more bt wisdome. the tutorials on youtube are just a copy of the ue docs and not very helpful :<but this, this is gold. good job mr. souza!

is so intuitive

Body > Soul > Brain > Memory for Pawn > Controller > Behavior Tree > Blackboard.Why not use "Head" instead of "Soul" for the Controller? It'd make sense to have the combo Body + Head, and have the Head contains a brain.. But for a Soul to have a brain? Weird... :p

Behavior Trees

Holy crap, I was not ready for that sentence....

Blackboard

@ you say set vector parameter value, but you chose set blackboard value as vector....... and you also already had lots of events and nodes already there but never covered those, which look like they're required for this to work. And what's iAlert?

In case anyone else either don't know how to set it up or In case anyone else got Stuck at and had the "TaskGetRandomLocation" getting rapidly activated with their AI not moving:First, ensure you have placed a Default pawn somewhere in the map and went to its details,then look under Pawn->AI Controller Class and set it to "EnemyController".Secondly, ensure you've placed down a "NavMeshBoundsVolume" into your map as well, and expand it to cover the area the pawn will be moving around in.Now that it has an area to move around in, it should be able to get the random locations properly and move around!

AI Perception
![For copy paste[/Script/AIModule.AISense_Sight]bAutoRegisterAllPawnsAsSources=false - Unreal Engine AI with Behavior Trees | Unreal Engine](https://img.youtube.com/vi/iY1jnFvHgbE/mqdefault.jpg)
For copy paste[/Script/AIModule.AISense_Sight]bAutoRegisterAllPawnsAsSources=false

I feel like from onward you are referencing code that isn't explained inside of the video

do u have a video where u set up the blueprint interface at ? thx!

U even have tendency to blur out the rest of the blueprint at , why brother > ??? Unreal developers pls get real ppl to come here to teach.

Environment Query System
