In case anyone else either don't know how to set it up or In case anyone else got Stuck at and had the "TaskGetRandomLocation" getting rapidly activated with their AI not moving:First, ensure you have placed a Default pawn somewhere in the map and went to its details,then look under Pawn->AI Controller Class and set it to "EnemyController".Secondly, ensure you've placed down a "NavMeshBoundsVolume" into your map as well, and expand it to cover the area the pawn will be moving around in.Now that it has an area to move around in, it should be able to get the random locations properly and move around!(00:09:22 - 00:26:38)
Unreal Engine AI with Behavior Trees | Unreal Engine
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