Building SoundScape for the UE5 City Sample | GameSoundCon 2022
“City Sample” took procedural content generation to a new level, based on its massive use of moving cars and MetaHumans. But in order to make the city come to life, we had to build a system called SoundScape, which could procedurally generate audio using a dynamic data algorithm. In this talk, yo...
“City Sample” took procedural content generation to a new level, based on its massive use of moving cars and MetaHumans. But in order to make the city come to life, we had to build a system called SoundScape, which could procedurally generate audio using a dynamic data algorithm. In this talk, you’ll learn how it worked, and ultimately, what we learned in the process.