The Gnomon Workshop

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動画数:382件

Character Animation Fundamentals for Games with Juan Cervilla #shorts  #gnomonworkshop #maya

Character Animation Fundamentals for Games with Juan Cervilla #shorts #gnomonworkshop #maya

Juan details the complete Maya animation workflow, from the initial planning stages, including studying references and breaking down the mechanics of each motion or action, to the final polished animation. You’ll discover how to approach secondary motions to add extra flair to your animations, and by the end of the workshop, you will have developed a strong understanding of the fundamentals and mechanics behind the motions and how to approach them. Ready to get started? 🎮 https://www.thegnomonworkshop.com/tutorials/character-animation-fundamentals-for-games/ #maya #animation #vfx #gameanimation #gameart #gameartist #mayaanimation #rendering #gameplay #walkcycle #runcycle #gamecharacter #productionart #entertainmentindustry #creativeprocess #digitalart #digitalartist #digitalproduction #thegnomonworkshop #gnomonworkshop #gnomonworkshopinstructor #onlinetraining #videotutorial #onlineworkshop #artisttraining
2024年03月08日
00:00:00 - 00:01:00
Character Animation Fundamentals for Games with Juan Cervilla

Character Animation Fundamentals for Games with Juan Cervilla

Learn the most important character animations for professional-looking gameplay: walk cycles, run cycles & attacks in this 4.5-hr workshop: https://www.thegnomonworkshop.com/tutorials/character-animation-fundamentals-for-games/ Start your free trial to The Gnomon Workshop training library today: https://www.thegnomonworkshop.com/subscription PROFESSIONAL MAYA TECHNIQUES In this game animation workshop by Senior Gameplay Animator, Juan Cervilla, you’ll discover his professional Maya workflow plus expert tips and techniques for animating believable game characters. Juan details the complete Maya animation workflow, from the initial planning stages, including studying references and breaking down the mechanics of each motion or action, to the final polished animation. You’ll discover how to approach secondary motions to add extra flair to your animations, and by the end of the workshop, you will have developed a strong understanding of the fundamentals and mechanics behind the motions and how to approach them. Additionally, Juan demonstrates how to create a high-quality render to present your animation work in a professional environment or to present in your portfolio. This workshop utilizes Kiel Figgin’s rigs (https://3dfiggins.com/Store), which are well-known and used by many industry professionals. CHAPTERS: — Introduction — Rig & Scene Setup — Walk Cycle: Planning — Walk Cycle: Blocking — Walk Cycle: Polish — Run Cycle: Planning — Run Cycle: Blocking — Run Cycle: Polish — Attack: Planning — Attack: Blocking — Attack: Polish — Secondary Motion Workflow — Final Presentation For more workshops by industry professionals that will help you take your creative skills to the next level using industry-trusted software, check out our complete video tutorial library at https://thegnomonworkshop.com/tutorials.
2024年03月08日
00:00:00 - 00:01:35
Creating a High-Fidelity Hero Building with Dmitry Kremiansky #shorts   #maya #modeling

Creating a High-Fidelity Hero Building with Dmitry Kremiansky #shorts #maya #modeling

Learn various professional techniques and approaches to create an optimized, precise, versatile 3D building model and texture it with smart materials in Substance Painter using non-destructive and adaptable workflows. Ready to get started? 🏙 https://www.thegnomonworkshop.com/tutorials/creating-a-high-fidelity-hero-building/ #maya #modeling #3dmodel #3dmodeler #vfx #cinematics #substancedesigner #substancepainter #chaos #vray #rendering #productionart #entertainmentindustry #creativeprocess #digitalart #digitalartist #digitalproduction #thegnomonworkshop #gnomonworkshop #gnomonworkshopinstructor #onlinetraining #videotutorial #onlineworkshop #artisttraining
2024年03月02日
00:00:00 - 00:01:00
Creating a High-Fidelity Hero Building with Dmitry Kremiansky

Creating a High-Fidelity Hero Building with Dmitry Kremiansky

Learn how to create highly optimized, precise, and versatile models for VFX and cinematics in this 7-hour workshop by Dmitry Kremiansky: https://www.thegnomonworkshop.com/tutorials/creating-a-high-fidelity-hero-building/ Start your free trial to The Gnomon Workshop training library today: https://www.thegnomonworkshop.com/subscription MAYA, SUBSTANCE & V-RAY WORKFLOW Learn various professional techniques and approaches to create an optimized, precise, versatile 3D building model and texture it with smart materials in Substance Painter using non-destructive and adaptable workflows. While this tutorial is mainly oriented at intermediate VFX artists, artists of all levels and disciplines will enjoy learning the efficient new workflows demonstrated. In this 7-hour workshop by Dmitry Kremiansky, he pulls from his 8-plus years of experience in the industry working at top studios to instruct how to create highly optimized, precise, and versatile models. Since his techniques are universal, whether you're a Maya user or work with other 3D software, the knowledge shared in this workshop is transferable to 3ds Max and Blender and is ultimately intended to help you boost the quality of your output. One focus of this workshop is creating truly "smart materials" in Substance Painter using anchor points, manual channels, and UDIMS. Dmitry also shows how to create textures in multiple increments that allow better communication across departments, using non-destructive and highly adaptable workflows. While this tutorial is created using VFX and cinematics workflows — therefore mainly targeting intermediate generalists and environment artists working on buildings and man-made structures — the techniques shared will be useful whether you’re working in visual effects or games. The goal is for all artists working in concept, modeling, look dev, and lighting to benefit from this workshop and learn new robust modeling, UV, and texturing workflows, plus develop healthy practices to create detailed hero assets in a studio pipeline. CHAPTERS: — Introduction — Working with References — Modeling the Environment: Parts A – C — Texturing & Look Dev: Parts A – B — Render & Post-Production Guidance For more workshops by industry professionals that will help you take your creative skills to the next level using industry-trusted software, check out our complete video tutorial library at https://thegnomonworkshop.com/tutorials.
2024年03月01日
00:00:00 - 00:01:39
Creating Realistic Fabric & Clothing for Games with Erika Lochs #shorts #marvelousdesigner  #3dcloth

Creating Realistic Fabric & Clothing for Games with Erika Lochs #shorts #marvelousdesigner #3dcloth

In this 3-hour workshop, Erika Lochs shares her complete workflow for creating a realistic Viking tunic with a hood, going in-depth into the theory of cloth, fibers, how they are made and interact, and how they can be damaged. Using professional techniques, Erika puts theory into practice in Marvelous Designer, a software that, in her experience, gives the best results that are ready to take into ZBrush. From there, Erika demonstrates her ZBrush workflow for making adjustments to the assets and adding fine details, such as asymmetry, folds, and damage. Ready to get started? 🧥https://www.thegnomonworkshop.com/tutorials/creating-realistic-fabric-clothing-for-games/ #marvelousdesigner #zbrush #3dcloth #gamecharacter #characteart #gamedesign #gameart #gameartist #characterartist #productionart #entertainmentindustry #creativeprocess #digitalart #digitalartist #3dmodel #digitalproduction #thegnomonworkshop #gnomonworkshop #gnomonworkshopinstructor #onlinetraining #videotutorial #onlineworkshop #artisttraining
2024年02月23日
00:00:00 - 00:01:00
Creating Realistic Fabric & Clothing for Games with Erika Lochs

Creating Realistic Fabric & Clothing for Games with Erika Lochs

Clothing is an unsung part of game character art, though just as important as anatomy! Learn how to create a realistic tunic using Marvelous Designer: https://www.thegnomonworkshop.com/tutorials/creating-realistic-fabric-clothing-for-games/ Start your free trial to The Gnomon Workshop training library today: https://www.thegnomonworkshop.com/subscription MARVELOUS DESIGNER & ZBRUSH WORKFLOW Clothing and how cloth materials are made are an unsung part of character art, though they are just as important as studying human anatomy. Erika Lochs is a principal character artist who uses her real-world experience making clothes, and her love of historical clothing, to enhance the quality of her game characters’ attire. In this 3-hour workshop, she shares her complete workflow for creating a realistic Viking tunic with a hood, going in-depth into the theory of cloth, fibers, how they are made and interact, and how they can be damaged. You’ll learn the importance of having good references and see how good detail and storytelling will help you achieve the best results — without overcrowding your assets with alphas. Using professional techniques, Erika puts the theory into practice in Marvelous Designer, a software that, in her experience, gives the best results that are ready to take into ZBrush. From there, Erika demonstrates her ZBrush workflow for making adjustments to the assets and adding fine details, such as asymmetry, folds, and damage. As a bonus, Erika shows her texturing and rendering workflow using Substance Painter and Marmoset 4 to complete this comprehensive workshop. Project files provided with this workshop include Erika’s fabric samples, Marvelous Designer presets, gathered references, her Marvelous Designer file, and her ZBrush file and render setup details. CHAPTERS: — Introduction — Fabric & Patterns — Fibers — Fabric Samples & Marvelous Designer Presets — Reference Gathering — Blockout in Marvelous Designer — Refining Tunics in Marvelous Designer — Refining the Hood & Extras in Marvelous Designer — Final Prep in Marvelous Designer & Export — ZBrush Refinements — Texturing & Rendering For more workshops by industry professionals that will help you take your creative skills to the next level using industry-trusted software, check out our complete video tutorial library at https://thegnomonworkshop.com/tutorials.
2024年02月23日
00:00:00 - 00:01:24
Design Futuristic Architecture Using Blender with Leo Li #shorts #blender #quixelbridge #photoshop

Design Futuristic Architecture Using Blender with Leo Li #shorts #blender #quixelbridge #photoshop

DESIGN FUTURISTIC ARCHITECTURE USING BLENDER WITH LEO LI This 6-hour workshop dives into the design of an imaginary innovative tech laboratory using Blender as the main software. Leo Li demonstrates the possibilities of futuristic concepts and discusses how, when designing architectural buildings, it’s so important to consider where creativity meets functionality. Ready to get started? 🏙https://www.thegnomonworkshop.com/tutorials/design-futuristic-architecture-using-blender/ #quixelbridge #blender #photoshop #blender3d #blendertutorial #photoshoptutorial #archviz #conceptart #conceptdesign #3dmodeling #paintover #2dto3d #productionart #entertainmentindustry #creativeprocess #digitalart #digitalartist #3dmodel #digitalproduction #thegnomonworkshop #gnomonworkshop #gnomonworkshopinstructor #onlinetraining #videotutorial #onlineworkshop
2024年02月15日
00:00:00 - 00:01:00
Design Futuristic Architecture Using Blender with Leo Li

Design Futuristic Architecture Using Blender with Leo Li

How to design futuristic architecture using Blender with Leo Li’s complete 2D-to-3D concept design workflow, from model to final paint-over: https://www.thegnomonworkshop.com/tutorials/design-futuristic-architecture-using-blender/ Start your free trial to The Gnomon Workshop training library today: https://www.thegnomonworkshop.com/subscription 2D-TO-3D WORKFLOW USING BLENDER, QUIXEL BRIDGE & PHOTOSHOP This 6-hour workshop dives into the design of an imaginary innovative tech laboratory using Blender as the main software. Leo demonstrates the possibilities of futuristic concepts and discusses how, when designing architectural buildings, it’s so important to consider where creativity meets functionality. Leo takes artists on a concept design journey that’s crafted to help students elevate their design skills using 3D techniques in Blender. This is a design-focused learning experience; while Blender is the 3D software package of choice, Leo emphasizes the art of storytelling through architectural design. You will learn to envision and communicate narratives, with the goal being to design creations that are not just visually stunning but also conceptually rich. Key techniques covered in this workshop include advanced 3D modeling, texture mapping, and lighting in Blender. Leo also demystifies the intricacies of creating immersive environments and guides students in optimizing spatial design for maximum efficiency. CHAPTERS: — Introduction — Initial Sketches & Design Tips — 3D Block-Out in Blender — Design Details in Blender: Part 1 — Design Details in Blender: Part 2 — Design Details in Blender: Part 3 — Detailing the Scene with Kitbashing — Creating Terrain in Blender: Part 1 — Creating Terrain in Blender: Part 2 — Creating Terrain in Blender: Part 3 — Optimize & Texture in Blender: Part 1 — Optimize & Texture in Blender: Part 2 — Setup Lighting & Finalizing the Scene in Blender — Final Paintover in Photoshop For more workshops by industry professionals that will help you take your creative skills to the next level using industry-trusted software, check out our complete video tutorial library at https://thegnomonworkshop.com/tutorials.
2024年02月15日
00:00:00 - 00:01:35
Animating a 3-Hit Combo for Games in Maya #shorts #videogames #mocap #gnomonworkshop

Animating a 3-Hit Combo for Games in Maya #shorts #videogames #mocap #gnomonworkshop

Learn how to animate a three-hit combo for videogames using motion capture as a base. This is an advanced workshop for animators looking to use mocap for games, detailing Maya’s Human IK motion-capture package, including the retargeting and animation settings. Start watching now with a free trial 👉 https://www.thegnomonworkshop.com/tutorials/animating-a-3-hit-combo-for-games-in-maya @autodesk #animation #animator #gameanimation #videogames #mocap #humanik #productionart #entertainmentindustry #creativeprocess #digitalart #digitalartist #3dmodel #digitalproduction #thegnomonworkshop #gnomonworkshop #gnomonworkshopinstructor #onlinetraining #videotutorial #onlineworkshop
2024年02月08日
00:00:00 - 00:00:47
Animating a 3-Hit Combo for Games in Maya with Brandon Yates

Animating a 3-Hit Combo for Games in Maya with Brandon Yates

Learn how to animate a three-hit combo for videogames using motion capture as a base. This is a must-watch workshop for game animators: https://www.thegnomonworkshop.com/tutorials/animating-a-3-hit-combo-for-games-in-maya Start your free trial to The Gnomon Workshop training library today: https://www.thegnomonworkshop.com/subscription MOCAP, HUMANIK, RETARGETING & ANIMATION This is an advanced workshop for animators looking to use mocap for games, detailing Maya’s Human IK motion-capture package, including the retargeting and animation settings. Brand Yates is an animator with nine years of experience in videogames. He shares how to use Maya’s retargeting and HIK system and explains some of the important advanced posing, timing, and layering techniques used when animating for AAA games. He also discusses how to branch out your combo into different strings while ensuring all animations flow together — no matter what inputs are entered by the player. Upon completing this workshop, you should feel confident using a combination of animation layers in Maya, along with the Time Editor and the Time Warp, to achieve a three-hit combo in Maya with the goal of achieving AAA game quality. CHAPTERS: — Characterizing Your Rig in Maya to Receive Mocap Data — Retargeting Your Mocap to Your Character Rig — Introduction to HIK Rig — Retiming Your Animations Using Timewarp — Cleaning up Mocap Data — Cleaning up the Feet — Rinse & Repeat for the Other Two Hits — Deep Dive into Animation Layers — Using the Time Editor — Applying Idle & Blend Poses — Strong Posing Techniques — Applying Overlap & Secondary Action — Stitching Combo Strings Together — Final Polish — Adding Punching Bag Animation — Finalizing Shot with Environment & Playblast For more workshops by industry professionals that will help you take your creative skills to the next level using industry-trusted software, check out our complete video tutorial library at https://thegnomonworkshop.com/tutorials.
2024年02月08日
00:00:00 - 00:01:14