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動画数:330件

Creating Assets & Architecture for Game Environments With Giovani Magana
Discover how to build a game environment in Unreal Engine 5 using assets created in Maya & ZBrush with Sr Environment Artist Giovani Magana:
Start your free trial to The Gnomon Workshop training library today: https://www.thegnomonworkshop.com/tutorials/creating-assets-architecture-for-game-environments
FROM MAYA & ZBRUSH TO UNREAL ENGINE 5
Giovani Magana shares various techniques from his professional workflow, focusing on efficiently building assets and architecture for game environments using an essential modular approach.
This workshop is intended for intermediate-level artists with some prior knowledge of working with Maya, ZBrush, and Unreal Engine assumed. Giovani begins by sketching initial ideas in Photoshop before building a modular asset kit in Maya. He discusses his approach to creating tiles, trim sheets, tileable textures, and tileable meshes and then demonstrates how to create other assets, such as rocks and props, using ZBrush.
To conclude this workshop, Giovani builds the final house and environment in Unreal Engine 5. He also assembles a corner of the environment to demonstrate his full process for creating organic landscapes, providing tips for finishing up a full environment using Unreal Engine.
The workshop focuses primarily on making the assets needed to build a game environment; Giovani’s Substance Designer and Unreal material graphs are shown in the workshop but are not detailed step by step.
CHAPTERS:
— Reference & Sketching
— Rough Blockout & Composition
— Medium Blockout
— ZBrush Sculpting: Stone Wall
— Making a Tileable Mesh
— Thermal Rock Trimsheet
— Ornate Trimsheet
— Texturing in Substance Painter
— Massive Rock Texturing
— House Construction
— Landscape Building
— Decals & VFX
For more workshops by industry professionals that will help you take your creative skills to the next level using industry-trusted software, check out our complete video tutorial library at https://thegnomonworkshop.com/tutorials.
2023年06月05日 998回 94件
The Gnomon Workshop 動画分析 コメント分析
The Gnomon Workshop 動画分析 コメント分析
00:00:00 - 00:01:48

Mech Illustration With Character & Story by Hamish Frater
Create extraordinary illustrations with character and story by combining the precision and flexibility of 3D with the expressive freedom of 2D: https://www.thegnomonworkshop.com/tutorials/mech-illustration-with-character-story
Start your free trial to The Gnomon Workshop training library today: https://www.thegnomonworkshop.com/subscription
3D-TO-2D DESIGN & PAINTING TECHNIQUES
Learn how to create extraordinary illustrations with character and story by combining the precision and flexibility of 3D with the expressive freedom of 2D. Hamish Frater’s detailed workshop guides you through his process for creating engaging, characterful illustrations with a hand-drawn feel.
This workshop details the importance of collecting the right volume of references before diving into the sketching, 3D modeling, rendering, and painting processes to build up the design and final illustration. Throughout the process, Hamish offers his tried-and-tested tips for great design, composition, lighting, and color, and he teaches how to generate useful final passes that will help bring your illustration together in the most impressive way.
This workshop is aimed at intermediate-level artists with some previous knowledge of 3D software, rendering, and Photoshop assumed. That said, the principles described and demonstrated in this workshop will be relevant and enjoyable for artists of all levels. With more than 20 years of experience working in film and games, Hamish has plenty of industry insights that he shares throughout the 5 hours of this workshop.
Included with this workshop are a set of Hamish’s most-used brushes along with his 3D files to help you get started with building out your own scenes.
CHAPTERS:
— Introduction & Career History
— Reference Gathering & Defining a Brief
— Sketching to Find a Design
— Blocking Out in 3D
— Finding a Composition
— Finalizing the 3D Scene
— Defining the Value Structure
— Adding Some Lines
— Color & Texture
— Rendering & Cleanup
For more workshops by industry professionals that will help you take your creative skills to the next level using industry-trusted software, check out our complete video tutorial library at https://thegnomonworkshop.com/tutorials.
2023年05月25日 979回 43件
The Gnomon Workshop 動画分析 コメント分析
The Gnomon Workshop 動画分析 コメント分析
00:00:00 - 00:01:48

Creating a Sci-Fi Pistol for Games With Sean Marino
Learn how to create a sci-fi pistol. Sean Marino, Associate Art Director at Riot Games, shares his workflow for modeling a weapon asset: https://www.thegnomonworkshop.com/tutorials/creating-a-sci-fi-pistol-for-games/
Start your free trial to The Gnomon Workshop training library today: https://www.thegnomonworkshop.com/subscription
WEAPON MODELING & TEXTURING TECHNIQUES
Learn how to create a sci-fi pistol for game production. Sean Marino, Associate Art Director at Riot Games, shares his workflow for modeling a weapon asset for games, starting from an initial concept and working in references of classic shooters to establish a general style target for the model.
The work begins in Maya, where Sean demonstrates how to create a rough block-out of the weapon, using the concept as a starting guide and taking artistic liberties to adjust the model where needed. The model is then taken into ZBrush, where some hard-surface sculpting work is applied to create a final high-poly model. With the high-res model ready, Sean takes everything into Rizom UV Layout to unwrap and unpack the UVs and bake everything using Marmoset Toolbag.
As the final step of the process, Sean opens up Substance Painter to cover the helpful basics of creating a master material template before diving deep into the detailing work to generate the final look of the weapon.
With over a decade of experience focused on hard-surface and weapon design, Sean’s workshop aims to share his professional, tried-and-tested approach to modeling weapons for production. While his workflow does use specific software, the decision-making and workflow he shares can be applied to the software of your choice. By completing the workshop, you will have the knowledge to create highly detailed weapons for first or third-person games.
The concept art featured in this workshop is by Eldar Safinand, used with permission from Forgeborne Games LLC for the board game Terminus Frontier.
CHAPTERS:
— References & Style Overview
— Model Blockout
— Mid-Poly Detail
— High-Poly in ZBrush
— Low-Poly Game Mesh
— UVs & Baking
— Texturing Part 1: Base Material
— Texturing Part 2: Detailing
For more workshops by industry professionals that will help you take your creative skills to the next level using industry-trusted software, check out our complete video tutorial library at https://thegnomonworkshop.com/tutorials.
2023年05月18日 1,362回 74件
The Gnomon Workshop 動画分析 コメント分析
The Gnomon Workshop 動画分析 コメント分析
00:00:00 - 00:01:57

Concepting Spaceships for Film & Games with Joe Gloria
Sr. Concept Artist Joe Gloria shares how to use 3D-Coat, ZBrush & KeyShot to create detailed 3D spaceship designs while keeping the process simple: https://www.thegnomonworkshop.com/tutorials/concepting-spaceships-for-film-games/
Start your free trial to The Gnomon Workshop training library today: https://www.thegnomonworkshop.com/subscription
3D DESIGN USING 3D-COAT, ZBRUSH, KEYSHOT & PHOTOSHOP
Artists looking to develop their 3D design workflow will benefit from the techniques and workflow shared in this workshop, which culminates in a 360-degree turntable of a sci-fi vehicle.
3D-Coat is used for the initial block-out of the shapes before Joe takes the design into ZBrush for more detailed hard-surface modeling work, and where the design really comes to life. Joe explains how you can utilize ZBrush in concept art for quickly upgrading designs that can be presented from all angles.
Whether you work or aspire to work in movies or games, this workshop teaches you how to create perfectly controlled and detailed designs suitable for production. Joe also discusses how you can take steps to optimize your concepts so they are as close to the final product as possible.
As well as learning Joe’s workflow for creating portfolio-worthy turntables, you’ll develop a sound understanding of the importance of form, balance, and curves in your designs. You’ll also gain a better understanding of how your color choices impact your designs and how to maintain flexibility throughout the design process.
Accompanying this workshop is a collection of Joe’s 3D-Coat, ZBrush, KeyShot, and Photoshop files, to assist with your learning experience.
CHAPTERS:
—3D Hard-Surface Concept Design Pipeline Overview
—Introduction to 3D-Coat
—ZBrush Basics
—Modeling a Spaceship in 3D-Coat
—Detailing a Spaceship Model in ZBrush
—Rendering your Spaceship Concept in KeyShot
—360° Final Turntable Presentation
—In Conclusion
For more workshops by industry professionals that will help you take your creative skills to the next level using industry-trusted software, check out our complete video tutorial library at https://thegnomonworkshop.com/tutorials.
2023年05月11日 877回 34件
The Gnomon Workshop 動画分析 コメント分析
The Gnomon Workshop 動画分析 コメント分析
00:00:00 - 00:01:52

Introduction to Ziva VFX: Volume 1 With Madhav Shyam
Learn the basics of Ziva VFX with a focus on building deformation rigs and developing workflow practices to quickly create production-ready creatures: https://www.thegnomonworkshop.com/tutorials/introduction-to-ziva-vfx-volume-1/
Start your free trial to The Gnomon Workshop training library today: https://www.thegnomonworkshop.com/subscription
SOFT TISSUE SIMULATION USING ZIVA VFX, MAYA & WRAP3D
Instructor Madhav Shyam, Creature Supervisor at Ghost VFX, covers all the essential aspects of modeling, rigging, and animation that you need to know to create realistic results.
With the modeling basics covered, Madhav dives into building an arm simulation rig from scratch. For this exercise, he uses the Sorceress Supreme model from Marcus Whinney (https://www.artstation.com/marketplace/p/00637/zbrush-model-sorceress-supreme-high-poly-ztl) as the base. The focus then shifts briefly to utilizing Python scripting in Maya to assist with the builds, before jumping into the final segment of the workshop: wrapping the asset and simulating the tissue. Using Ziva’s anatomy transfer tool, Madhav teaches how you can quickly morph their free assets into your own custom characters.
This workshop aims to teach all the necessary skills you need to build a production-ready Ziva simulation rig. In addition to the Sorceress Supreme model by Marcus Whinney, Madhav also uses the free Mr. Ink asset available from the Ziva store to those with an active Ziva VFX (https://zivadynamics.com/ziva-vfx) license.
CHAPTERS:
—Introduction To Ziva VFX
—Modeling & Rigging for Ziva VFX
—Arm Setup 1: Muscle Simulation
—Arm Setup 2: Fat Simulation
—Arm Setup 3: Final Review
—Python for Ziva VFX
—Anatomy Transfer 1: Asset Wrap
—Anatomy Transfer 2: Simulation Transfer
—Anatomy Transfer 3: Final Review
—Production Pipeline
For more workshops by industry professionals that will help you take your creative skills to the next level using industry-trusted software, check out our complete video tutorial library at https://thegnomonworkshop.com/tutorials.
2023年05月04日 4,638回 161件
The Gnomon Workshop 動画分析 コメント分析
The Gnomon Workshop 動画分析 コメント分析
00:00:00 - 00:02:13

Photogrammetry for Production Artists With John William Crossland
Create your own 3D props for production using photogrammetry with this guide for Modo, Marmoset, Photoshop, Agisoft, Lightroom & ZBrush: https://www.thegnomonworkshop.com/tutorials/photogrammetry-for-production-artists/
Start your free trial to The Gnomon Workshop training library today: https://www.thegnomonworkshop.com/subscription
PROP SCANNING THROUGH TO FINAL PRODUCTION ASSET
Capture and create your own 3D props for production using photogrammetry with this comprehensive guide for Modo, Marmoset, Photoshop, Agisoft, Lightroom, and ZBrush. In this 4-hour workshop, John William Crossland, a Lead Principal Artist at Remedy Entertainment, sheds light on the entire process for those looking to get started with photogrammetry on a small scale. He details several ways to achieve low, medium, and high-range scans and explains how to produce a decent-quality scan that can be used as a baseline for a production asset.
John walks through the entire process of creating a mountain boot asset using his tried-and-tested production workflow, from initial capture through topology clean-up, hard-surface modeling, and applying materials, before tackling the final renders. Throughout the demonstration, he shows various techniques to process scan data and how to create a clean, high-poly sculpt, as well as a low-poly mesh with UVs ready for texturing in Marmoset.
This photogrammetry workshop is designed to help those with limited experience to successfully produce a scan to be proud of. His pragmatic guide to photogrammetry goes through all the steps needed to process your scan data and take it all the way through to a final sculpt, including baking and materials. Upon completing this workshop, you’ll have gained many practical insights into the photogrammetry process and will have a solid guideline for starting your own projects with minimal setup needs.
The workshop is intended for you to sculpt along with John. His ZBrush ZTL file is provided with all the working steps, along with his Modo file (scene supplied with .obj) and the final Photoshop composite. The Marmoset scene file is also included with this workshop for subscribers to access and utilize.
CHAPTER HIGHLIGHTS:
—Camera Capturing Process
—Lightroom Setup
—Agisoft Processing
—Reviewing in Marmoset
—Initial Retopology
—Hard-Surface Modeling
—High-Poly Cleanup
—Shoe Topology
—Finalizing Lace Low Poly
—Setting up for Final Textures in Marmoset
For more workshops by industry professionals that will help you take your creative skills to the next level using industry-trusted software, check out our complete video tutorial library at https://thegnomonworkshop.com/tutorials.
2023年04月27日 2,134回 88件
The Gnomon Workshop 動画分析 コメント分析
The Gnomon Workshop 動画分析 コメント分析
00:00:00 - 00:01:42

Create a Procedural Waterwheel Simulation in Houdini With David Silberbauer
Discover how to build a fully functional waterwheel with an integrated fluid simulation in this comprehensive 4-hour Houdini video tutorial: https://www.thegnomonworkshop.com/tutorials/create-a-procedural-waterwheel-simulation-in-houdini
Start your free trial to The Gnomon Workshop training library today: https://www.thegnomonworkshop.com/subscription
BUILD FUNCTIONAL ASSETS WITH INTEGRATED FLUID SIMULATIONS
Whether you’re just starting out in Houdini or are an experienced user, this helpful tutorial by VFX artist David Silberbauer is packed with tips and tricks that will be enjoyable for all experience levels.
This detailed Houdini workshop showing how to build a completely procedural waterwheel system covers numerous procedural techniques for manipulating geometry and simulations. He explains how to randomize attributes to create realistic and believable results, as well as how to customize velocities for creating robust fluid simulations. The workshop also details how to use vorticity for meshing and white water and shows how to turn your setups into Houdini Digital Assets (HDAs). David’s complete process is detailed through easy-to-digest chapters, along with his thought process along the way, to help guide you to making more effective and efficient choices when working in Houdini.
By following this workshop, you’ll learn how to be more productive in your Houdini scenes and explore how working in a procedural way will save time and allow you to be more efficient at iterating production shots. You’ll finish this workshop feeling confident in planning and building your own procedural systems going forward.
Provided with this workshop is a Houdini apprentice file with the procedural waterwheel asset.
CHAPTER HIGHLIGHTS:
— Planning: What Do We Want to Build?
— Introduction to Procedural Modeling
— Building a Waterwheel
— Setting up a Robust Fluid Simulation
— Turning the Setup into an HDA
For more workshops by industry professionals that will help you take your creative skills to the next level using industry-trusted software, check out our complete video tutorial library at https://thegnomonworkshop.com/tutorials.
2023年04月20日 2,670回 104件
The Gnomon Workshop 動画分析 コメント分析
The Gnomon Workshop 動画分析 コメント分析
00:00:00 - 00:01:39

Dynamic Illustration Techniques Using ZBrush, Photoshop & Painter With Mike Thompson
When it comes to creating dynamic illustrations for clients such as Nike, Marvel, and Warner Bros., Mike Thompson is an industry expert: https://www.thegnomonworkshop.com/tutorials/dynamic-illustration-techniques-using-zbrush-photoshop-painter/
Start your free trial to The Gnomon Workshop training library today: https://www.thegnomonworkshop.com/subscription
This insightful workshop takes you on a complete journey through his creative process, from choosing an exciting concept art (kindly provided by Cameron Davis) through the steps he takes to create a 3D model before tackling a final paint-over ready for client presentation.
Follow Mike’s complete process: From selecting an existing 2D concept through creating a digital maquette in ZBrush, and discover how he generates BPR renders to then composite those together in Photoshop to create the optimal base for a painting. He handles the final paint-over process using his preferred painting software, Corel Painter.
The process taught in this workshop details the workflow that Mike uses when creating dynamic package art and poster design for his clients. He thoughtfully details everything from his reference collection process and explains his entire sculpting process during the course of the workshop. For inspiring tips and tricks to add to your sculpting and painting arsenal, this is a must-see workshop.
CHAPTERS:
1. Gathering References & Project Organization
2. ZBrush Maquette Sculpting: Part 1 — Block Out
3. ZBrush Maquette Sculpting: Part 2 — Detailing & Polypainting
4. Creating Light Passes in ZBrush Ready for Photoshop
5. Compositing in Photoshop to Create a Base Image
6. Paint-Over in Corel Painter: Part 1 — Adding Detail
7. Paint-Over in Corel Painter: Part 2 — Finalizing the Painting
For more workshops by industry professionals that will help you take your creative skills to the next level using industry-trusted software, check out our complete video tutorial library at https://thegnomonworkshop.com/tutorials.
2023年04月14日 828回 26件
The Gnomon Workshop 動画分析 コメント分析
The Gnomon Workshop 動画分析 コメント分析
00:00:00 - 00:01:27

Introduction to Maya for Animators With Erik A. Castillo
This introductory Maya workshop is geared towards those pursuing a career in CG character animation and includes essential practical exercises: https://www.thegnomonworkshop.com/tutorials/introduction-to-maya-for-animators/
Start your free trial to The Gnomon Workshop training library today: https://www.thegnomonworkshop.com/subscription
Taught by Erik A. Castillo, former Animation Artist at DreamWorks, this comprehensive workshop aims to demonstrate that, while Maya may appear daunting at first, with the proper guidance, it can be significantly simplified. Additionally, the workshop aims to impart a methodology for approaching the craft of animation by prioritizing key aspects before progressing to more advanced concepts. The primary objective is to provide you with an introduction to the intricacies of animation using Maya, yet in an easy-to-digest manner.
This 3.5-hour video guide encompasses a range of essential exercises, including a bouncing ball and pendulum animation, in addition to introductory lessons covering constraints. Subscribers will also have the opportunity to familiarize themselves with the 12 principles of animation, presented using Erik’s easy-to-understand approach.
Upon completion of this workshop, artists will have developed a fundamental proficiency in Maya, accompanied by a refined understanding of the fundamental principles that are integral to animation — primarily with regard to timing and weight. This knowledge will serve as a solid foundation for continued advancement and exploration into more intricate mechanics-driven exercises.
The demonstrations in the workshop utilize ProRigs from prorigs.com.
CHAPTERS:
1. Introduction
2. Introduction to Maya for Animators
3. The 12 Principals of Animation
4. Assignment 1: Ball Bounce
5. Assignment 2: Pendulum
6: Constraints
7. Outro
For more workshops by industry professionals that will help you take your creative skills to the next level using industry-trusted software, check out our complete video tutorial library at https://thegnomonworkshop.com/tutorials.
2023年04月08日 1,140回 42件
The Gnomon Workshop 動画分析 コメント分析
The Gnomon Workshop 動画分析 コメント分析
00:00:00 - 00:01:19

Creating Stylized Hairstyles Using ZBrush With Dan Eder
Learn how to use ZBrush's powerful tools to create dynamic and expressive hairstyles for your stylized characters in this 2.5-hour workshop: https://www.thegnomonworkshop.com/tutorials/creating-stylized-hairstyles-using-zbrush
Start your free trial to The Gnomon Workshop training library today: https://www.thegnomonworkshop.com/subscription
A COMPREHENSIVE GUIDE FOR STYLIZED CHARACTERS
Learn how to use ZBrush's powerful tools to create dynamic and expressive hairstyles for your stylized characters. In this 2.5-hour workshop, Lead 3D Character Artist Dan Eder shares a deep dive into his process for sculpting stylized 3D hair with ZBrush. Starting from an original character as his subject, Dan walks through his complete workflow for approaching character stylization using ZBrush, teaching an understanding of what creates an appealing character and talking through the technical tools and practical applications he uses to achieve his distinctive style.
Through a series of step-by-step demonstrations, you will explore a variety of topics, including an introduction to ZBrush's essential tools and their capabilities when it comes to stylized hair creation; a look at the fundamentals of hair sculpting and styling for characters; strategies for adding texture, volume, and movement to hair; as well as Dan’s top tips for using color and lighting to enhance the look of hair in a 3D scene. He also shares his best practices for optimizing hair for use in games, animations, and other digital media.
You can expect to come away from the workshop with a solid understanding of how to create appealing and believable hair for your stylized characters, along with new knowledge about a variety of ZBrush tools that will help to level up your digital-sculpting process.
CHAPTERS:
01. Gathering References & Inspiration
02. Planning Out the Hair Mesh in ZBrush
03. Dos and Don'ts for Hair Sculpting
04. Geometry: An Overview, Demonstration & Timelapse
05. Curves: An Overview, Demonstration & Timelapse
06. CurveAlpha: An Overview, Demonstration & Timelapse
For more workshops by industry professionals that will help you take your creative skills to the next level using industry-trusted software, check out our complete video tutorial library at https://thegnomonworkshop.com/tutorials.
2023年03月23日 1,953回 83件
The Gnomon Workshop 動画分析 コメント分析
The Gnomon Workshop 動画分析 コメント分析
00:00:00 - 00:01:58