Animating Body Mechanics in Maya With Kelly Vawter
Animation can be hard, but it should also be fun. Kelly Vawter joins The Gnomon Workshop library with his full shot walkthrough in Maya: https://www.thegnomonworkshop.com/tutorials/animating-body-mechanics-in-maya Start your free trial to The Gnomon Workshop training library today: https://www.thegnomonworkshop.com/subscription FULL ANIMATION SHOT WALKTHROUGH Animation can be hard, but it should also be fun. Kelly Vawter joins The Gnomon Workshop library with his full shot walkthrough in Maya, which focuses on body mechanics. Animating a skateboarder performing tricks, Kelly explains how he approaches a technical shot and offers up his entire animation process from start to finish. He divulges his industry workflow tips and shares the tools he uses when tackling complex performance and action animation shots in Maya. The workshop opens up with an Introduction chapter covering how Kelly sets up his shots and where he explains the tools he will use throughout the tutorial. Kelly teaches this workshop in a way that animators of any skill level should be able to get something out of it. That said, the focus of the content is created primarily for an intermediate skillset since there is less emphasis on the basics of Maya. Rather, Kelly jumps right into Maya to begin his demonstration, starting with the blocking before working through the Spline process and onto the final polish. Kelly’s career in animation started at Blizzard, where he worked on Overwatch cinematics before he moved to Respawn to work on Stars Wars Jedi: Fallen Order. From there, he went to Disney, where he worked on feature animations before later joining DreamWorks. Needless to say, his career experience is exactly what you need to see and hear if you’re looking to work as an animator on feature films or AAA games. CHAPTER HIGHLIGHTS: — Introduction to Animating Body Mechanics — Maya Scene Setup, References & Tools — Blocking Walkthrough — Spline & Polish Walkthrough To learn Maya from scratch, be sure to check out our Introduction to Maya 2023: https://www.thegnomonworkshop.com/tutorials/introduction-to-maya-2023-volume-1 For more workshops by industry masters that will help you take your creative skills to the next level using industry-trusted software, check out our complete video tutorial library at https://thegnomonworkshop.com/tutorials.
2023年02月02日 784回 37件
00:00:00 - 00:02:05
Creating Keyframe Concepts for Film & Animation With Aleksey Pollack
Discover efficient approaches to creating keyframe concept art for movies and animated films using a variety of software and best practices: https://www.thegnomonworkshop.com/tutorials/creating-keyframe-concepts-for-film-animation/ Start your free trial to The Gnomon Workshop training library today: https://www.thegnomonworkshop.com/subscription PROCREATE, PHOTOSHOP, GRAVITY SKETCH, BLENDER & 3D-COAT TECHNIQUES In this 4.5-hour workshop, Aleksey Pollack guides you through his tried-and-tested techniques, including his personal approach to digital sculpting for concept art and how he integrates VR modeling and Blender techniques to boost his creative output. By exploring a plethora of processes, software, and plug-ins, viewers will define the techniques that will work best for their own creative projects. The ultimate goal is to help you with the knowledge you need to build your own epic keyframe concepts. Aleksey shares what he calls his “unified toolbelt” approach, which allows him to always stay creative and never feel limited by a step-by-step process. Always working to deliver ideas and keyframes as fast as possible in a tight schedule, having a multitude of tools and techniques at his disposal allows him to work quickly and efficiently depending on the task at hand. You will see how some of Aleksey’s favorite plugins help him to achieve quick results and real-time solutions in 3D. He also details his preferred method for combining renders and his overpainting tricks that push the frame to its final look. This workshop is intended for artists who understand the basics of 3D modeling, while beginners will also discover fascinating new ways to approach and tackle creative projects. The plugins featured in this video guide include Physical Atmosphere, 3D-Coat Applink, and Sanctus Library. Accompanying the workshop are Aleksey’s final Photoshop file and Blender scene files, with all assets included for your reference. CHAPTER HIGHLIGHTS: — Introduction — Reviewing the Brief & Gathering Materials — Sketching & Blocking Out — Working in 3D — Rendering Your Scene — Overpainting & Exploring Options — In Conclusion For more workshops by industry masters that will help you take your creative skills to the next level using industry-trusted software, check out our complete video tutorial library at https://thegnomonworkshop.com/tutorials.
2023年01月27日 1,018回 34件
00:00:00 - 00:01:58
Creating Fantasy Illustrations With Procreate With Rafael Sarmento
In this Procreate workshop, Rafael Sarmento guides you through everything you need to know to create compelling fantasy illustrations on the iPad: https://www.thegnomonworkshop.com/tutorials/creating-fantasy-illustrations-with-procreate/ Start your free trial to The Gnomon Workshop training library today: https://www.thegnomonworkshop.com/subscription PAINTING COMPELLING CHARACTERS ON THE IPAD Discover how best to use Procreate tools to sketch down character ideations, using a blend of sci-fi and fantasy reference points as a starting point. This tutorial covers how to bring personality to a character, how to build unique character costumes, tips on powerful composition, and the best ways to use tone and color to create impact in an illustration. Throughout, students will be provided with the imaginative and technical tools to accomplish their own unique iPad character creations. Within this 2-hour workshop, Rafael will detail one of his personal techniques: Liquify Extravaganza. It uses the Liquify tool in Procreate to allow artists to create many textures, visual artifacts, and intentional accidents, which he then uses to “sculpt” specific shapes and forms into the illustration. This technique will greatly help students with their own explorations. This tutorial is tailored to all ability levels, and as The Gnomon Workshop’s first iPad tutorial, it starts with a clear breakdown of the Procreate software and the key tools that are used throughout. Rafael’s subjective ideas on creativity will appeal to all creatives, from beginners to professionals, and will be thoroughly dissected through technical examples. Subscribers can apply all of the principles discussed within their own working processes and achieve their own distinct results fueled by their particular creative voices. Included with this workshop is the high-res PSD illustration as a project file to provide further insight into Rafael’s painting process. Rafael’s Procreate Brush, “Sketchy Sarmento,” is also included as a downloadable resource. CHAPTERS: 1. Introduction to Using Procreate 2. References & First Sketches 3. Setting the Composition 4. Conveying the Mood 5. Digging into the Designs 6. The Liquify Extravaganza Technique 7. Background Revolution 8. Solidifying the Scene 9. Last Changes & Final Touches For more workshops by industry masters that will help you take your creative skills to the next level using industry-trusted software, check out our complete video tutorial library at https://thegnomonworkshop.com/tutorials.
2023年01月13日 760回 39件
00:00:00 - 00:01:48
Introduction to ZBrush 2022 With Madeleine Scott-Spencer
Learn ZBrush at your own pace. This guide by Madeleine Scott-Spencer takes you from the basics and through a full ZBrush sculpting workflow: https://www.thegnomonworkshop.com/tutorials/introduction-to-zbrush-2022/ Start your free trial to The Gnomon Workshop training library today: https://www.thegnomonworkshop.com/subscription A COMPREHENSIVE GUIDE TO LEARNING ZBRUSH Follow along with Maddie’s Introduction to ZBrush workshop in an organic, hands-on manner, gaining confidence with ZBrush’s unique interface and powerful tools at every step of the way. Beginning with a quickstart chapter that shows how to sculpt a detailed creature bust, Maddie continues with in-depth dives into ZBrush’s key features. She demystifies the ZBrush interface, menus, and windows to remove any intimidation factors early on. Explaining the logic behind the program’s UI as well as what the tools do, you’ll quickly learn how to work quickly in ZBrush and how to take advantage of custom hotkeys for even greater efficiency. The full ZBrush Brush system is explained in this workshop, including 3D Alphas, VDM brushes, IMM, and even how to create your own custom brushes. You will learn how to sculpt a full body using DynaMesh and explore the importance of Subdivision levels in creating accurate anatomical forms. Alphas and detailing for fine pores and wrinkles — and even how to paint skin textures from scratch — are also covered in great detail for your educational benefit. Maddie also covers how to get your work outside of the program by exploring ZBrush’s retopology and UV tools, as well as how to export Color, Normal, and Displacement maps for rendering in Maya, 3ds Max, Unreal Engine, and any other rendering tool you prefer. For those interested in 3D printing, this workshop includes a look at Decimation Master and 3D Print Exporter for you. The intention of this comprehensive workshop is to help you become a confident intermediate ZBrush artist that is ready to tackle the creation of 3D creatures, characters, props, and more. Topics covered include how to create complex models with Subtools, managing Polygroups for more accurate modeling, sculpting and painting in layers, modeling with ZSpheres, posing figures, and much more. Extensive downloadable project files are available with this workshop to help you follow along with many of the important lessons covered. CHAPTER HIGHLIGHTS: — Quickstart Guide to ZBrush 2022 — The ZBrush 2022 Interface: Demystifying the Interface — Intro to ZBrush Brushes — Masking in ZBrush — The ZBrush Subtool Menu — ZBrush Polygroups — Working With Layers in ZBrush — ZSpheres — Subdivision Levels vs. DynaMesh — IMM Brushes — Skin Details, Fine Wrinkles & Pores in ZBrush — Intro to ZBrush PolyPaint — PolyPainting Creature Skin — Creating UVs in ZBrush — Materials & Rendering in ZBrush + so much more! For more workshops by industry masters that will help you take your creative skills to the next level, check out our complete catalog at https://thegnomonworkshop.com/tutorials.
2023年01月04日 1,331回 76件
00:00:00 - 00:02:06
Professional Character Design For Film With Ehsan Bigloo
Ehsan Bigloo, nominated 'Best Creature Designer' for 2 consecutive years by the Concept Art Association, presents his tried-and-tested workflow: https://www.thegnomonworkshop.com/tutorials/professional-character-design-for-film/ Start your free trial to The Gnomon Workshop training library today: https://www.thegnomonworkshop.com/subscription THE MAKING OF "DIV" WITH EHSAN BIGLOO Designing characters and creatures for film and TV can involve many processes. Ehsan Bigloo presents his tried-and-tested workflow when designing awe-inspiring creatures for the entertainment industry. Developing his own IP, this workshop details the making of Dîv, a demon character with supernatural strength and power that takes on a roughly human shape yet channels dark, supernatural powers. Beginning right where Ehsan likes to start any new concept, the first chapters detail how he approaches finding the initial thumbnails, shapes, and forms of a new creature using pencils on paper. Sharing thoughtful insights into his strategies as well as how he handles client feedback in the industry, the first segment of Ehsan’s workshop will help change the way you consider concepting your next design from scratch. After laying down his initial ideas using traditional media on paper, Ehsan takes his chosen concept design into the digital world, taking the initial sketch/concept into a 3D form using ZBrush to block out the model as he works through to the final render using KeyShot. All the while offering his industry tips, tricks, and insights, from his many years of experience working in the entertainment industry as a Concept Artist. As a bonus chapter, Ehsan takes his final creature into the Unreal Engine to demonstrate, from a designer's perspective, the creative possibilities available to you when you import a character into Unreal and set up some atmospheric lighting. This workshop is designed for aspiring and professional Character/Creature Designers, Concept Artists, Digital Sculptors, IP developers, as well as anyone interested in visual character-based storytelling. CHAPTERS: 00: Introduction 01: Idea Generation & Thumbnailing Techniques 02: Initial Character Design on Paper With Pencil 03: Modeling a Character in ZBrush — Part 1 04: Modeling a Character in ZBrush — Part 2 05: Polypainting a Character in ZBrush 06: Rendering a Character Design With KeyShot 07: Compositing a Character Design Using Photoshop 08: Prepping a Character Design for Unreal Engine 09: Bonus: Presenting a Character Design Using Unreal Engine For more workshops by industry masters that will help you take your creative skills to the next level, check out our complete catalog at https://thegnomonworkshop.com/tutorials.
2022年12月16日 1,937回 94件
00:00:00 - 00:02:23
Creating a Realistic Humanoid 3D Character With Babak Bina
This 3.5-hr workshop shares the character creation process of a humanoid 3D character, from concept to 3D, using ZBrush, Maya, Mari & V-Ray: https://www.thegnomonworkshop.com/tutorials/creating-a-realistic-humanoid-3d-character/ Start your free trial to The Gnomon Workshop training library today: https://www.thegnomonworkshop.com/subscription CHARACTER CREATION WORKFLOW USING ZBRUSH, MAYA, MARI & V-RAY Revealing his entire thought process and 3D workflow, Babak Bina, a Character & Creature Design Lead at Zoic Studios, begins from a 2D concept that he takes into ZBrush to explore design possibilities, searching for interesting ways to execute and enhance the concept art while visualizing the character in 3D. Once satisfied with the character model, Babak shows how to create a generic UV using ZBrush’s automated system, UV Master, which can be taken into Maya to prepare it for a multi-tiled workflow. The texturing also begins in ZBrush, where Babak discusses how to harness the strength of masks combined with Polypainting to maintain all your sculpted details. With the base Polypaint created in ZBrush, the textures are then ready to export into Mari, where Babak walks through his tried-and-tested methods for creating different channels in Mari based on the Polypaint and displacement exported out of ZBrush. In the final portion of the workshop, Babak investigates the most effective lighting setup for the final render and walks through the shaders he creates in V-Ray. This intermediate-level workshop assumes some working knowledge of the listed software and is aimed at sharing the industry standard practices, tips, and tricks Babak has learned and gathered throughout his years working as a character artist in the film industry. CHAPTERS: 1. Introduction 2. Modeling & Preparing the UVs Using ZBrush & Maya — Part 1 3. Modeling & Preparing the UVs Using ZBrush & Maya — Part 2 4. Modeling & Preparing the UVs Using ZBrush & Maya — Part 3 5. Polypainting the Character in ZBrush 6. Preparing Character Textures in Mari 7. Lighting Setup & Look Dev Using V-Ray for Maya For more workshops by industry masters that will help you take your creative skills to the next level, check out our complete catalog at https://thegnomonworkshop.com/tutorials.
2022年12月09日 2,054回 70件
00:00:00 - 00:02:07
Sculpting Miniatures for Boardgames Using ZBrush With Francesco Orru
Learn how to translate a 2D concept into a 3D miniature using ZBrush and KeyShot in this 4-hr workshop by Digital Sculptor Francesco Orru: https://www.thegnomonworkshop.com/tutorials/sculpting-miniatures-for-boardgames-using-zbrush/ Start your free trial to The Gnomon Workshop training library today: https://www.thegnomonworkshop.com/subscription FROM 2D CONCEPT TO 3D MINIATURE SCULPT USING ZBRUSH & KEYSHOT This tutorial is intended for artists who already have some knowledge of digital sculpting in ZBrush and are ready to delve into the world of creating miniatures from concept art. The workshop covers the entire process of sculpting for miniatures, from considering the initial scales to using DynaMesh, ZRemesher, Transpose Master, ZModeller, and lastly, KeyShot for rendering. When resin printing miniatures, consideration needs to be given to the level of detail to be included in the model, which all depends on the scale, proportions, volumes, the interpretation of shapes — and you need to know which liberties you can take while sculpting. As well as sharing his workflow, Francesco discusses how to optimize your work to save time when sculpting, and shares his tips for developing good communication with art directors in order to receive feedback early on during the process. He talks about how to work under certain limits including time and resources, and stresses why it’s important to be open to reworking models — and never falling in love with your first attempts. By completing this workshop, you’ll have a solid understanding of the full pipeline when working from a 2D concept to create a 3D miniature using ZBrush. You’ll also discover how to present your work to an art director. The final prototype featured in this workshop was printed by Valkyrx Gaming in the UK. Provided as a downloadable resource with this workshop are the STL of the decimated high poly model, the ZTL of the T-pose with all the Subtools, plus the ZTL of the final posed model with Subtools. CHAPTERS: 01. Sculpting the Legs 02. Sculpting the Torso 03. Sculpting the Arms 04. Sculpting the Head 05. Sculpting the Weapon 06. Posing the Miniature 07. Rendering with KeyShot 08. Final Deliverables For more workshops by industry masters that will help you take your creative skills to the next level, check out our complete catalog at https://thegnomonworkshop.com/tutorials.
2022年12月02日 1,309回 37件
00:00:00 - 00:02:01
Designing Unique Vehicle Concepts for Production With Jose Borges
A key to being a successful concept artist is the ability to express a believable and unique design clearly. Learn how in this 2-hour workshop: https://www.thegnomonworkshop.com/tutorials/designing-unique-vehicle-concepts-for-production/ Start your free trial to The Gnomon Workshop training library today: https://www.thegnomonworkshop.com/subscription CREATING MEMORABLE VEHICLE DESIGNS IN PHOTOSHOP This 2-hour workshop by Senior Concept Artist, Jose Borges, is intended for intermediate Photoshop artists with a basic grasp of concept design and digital painting techniques. This workshop aims to focus on understanding design direction, how to use key reference information to inform designs, as well as developing strong narratives to give your ideas a strong foundation. By learning how to balance the detail in your designs, you’ll discover the art of creating recognizable and memorable vehicles for digital production. This video tutorial aims to support both working professional artists as well as those seeking to break into the field. Jose shares how to improve your creative thought process to bring stronger ideas to the table, which can elevate any project and make you a vital team member. Jose’s tutorial is handled entirely in Photoshop; his final PSD and JPG versions of the design files are provided as a download for subscribers who want to study them more closely. CHAPTERS: 01. Introduction 02. Establishing A Strong & Clear Narrative 03. Reference Gathering 04. Initial Sketches 05. Art Directing 06. Photobashing & Painting 07. Background Environment 08. Refining & Post-Processing For more workshops by industry masters that will help you take your creative skills to the next level, check out our complete catalog at https://thegnomonworkshop.com/tutorials.
2022年11月18日 1,317回 50件
00:00:00 - 00:01:48
Sculpting With ZModeler By Daniel Zeni
Learn how ZBrush’s ZModeler revolutionized Daniel Zeni’s workflow, and discover how to use it as efficiently as possible to bring characters to life: https://www.thegnomonworkshop.com/tutorials/sculpting-with-zmodeler/ Start your free trial to The Gnomon Workshop training library today: https://www.thegnomonworkshop.com/subscription FROM CONCEPT TO FINAL MODEL IN ZBRUSH Learn how to use ZBrush’s ZModeler as efficiently as possible in this new workshop by Daniel Zeni. During 6 years of experience working in film, games, and consumer products, using ZBrush to bring characters to life, Daniel found that ZModeler revolutionized his workflow. This workshop shares how he uses ZModeler to its full potential, covers the basics of ZModeler, shows the various ways to edit faces, verts, and edges, and discusses how to create any kind of topology you need in ZBrush — whether hard surface or organic. Throughout the workshop, Daniel details all the ZModeler techniques he believes every professional artist should know and demonstrates how to use them effectively. He also details several niche techniques, including how to use Insert NanoMesh using ZModeler. Once the character model is complete, Daniel finishes up by taking it into a final pose. This video tutorial is intended for those already comfortable sculpting in ZBrush who want to create proper topology, speed up their workflow, or even just transition from traditional box modeling to modeling in ZBrush. Daniel’s ZBrush file is included with this workshop for subscribers to study the final model. The concept Daniel Zeni uses in this workshop is by Anh Dang: www.artstation.com/anhdang. CHAPTERS: 01. Introduction 02. The Absolute Basics 03. Project Setup 04. Getting Started 05. Modeling the Leg & Approaching Complex Shapes 06. The Arm: Pushing & Pulling What You Have 07. The Head & Back: Reusing the Shapes We Have 08. Tubes, Gears & Radial Symmetry 09. Nanomesh Fireflies, Details & Fake Lighting 10. Shadows, Things We Missed & Posing For more workshops by industry masters that will help you take your creative skills to the next level, check out our complete catalog at https://thegnomonworkshop.com/tutorials.
2022年11月11日 1,833回 43件
00:00:00 - 00:01:40
Elephant Anatomy Vol. 1 & 2 With Terryl Whitlatch
This comprehensive workshop series by industry veteran Terryl Whitlatch studies the anatomy of real elephants & their prehistoric relatives: https://www.thegnomonworkshop.com/tutorials/elephant-anatomy-vol-1-drawing-skeletons-musculature Start your free trial to The Gnomon Workshop training library today: https://www.thegnomonworkshop.com/subscription ANIMAL ANATOMY FOR CREATURE DESIGN This comprehensive workshop series by industry veteran Terryl Whitlatch focuses on the anatomy and paleontology of real elephants and their prehistoric relatives. Terryl’s in-depth teachings provide the firm foundation necessary for designing elephant-inspired imaginary creatures with ease, authority, and believability. Professional concept artists and students of creature design will gain the essential and practical knowledge necessary to depict animals with a high degree of plausibility and versatility and to apply these principles to create designs suitable for the Entertainment Industry and Scientific Community. VOLUME 1 focuses on the Asian and African elephants and their prehistoric relatives. Skeletal, musculature, and shorthand versions of complex anatomy are demonstrated, and Terryl narrates with an in-depth discussion of the natural history and evolutionary processes that have shaped the various species of the elephant family. Her authentic knowledge reveals how the history and evolution of real-world animals have helped influence the design of similar creatures in the realm of Fantasy and Science-Fiction. Terryl covers both realistic and stylistically exaggerated approaches as they apply to animation, games, and film. VOLUME 2 focuses on Prehistoric species of elephants, including the Mammoth and Mastodon. The second portion of Volume 2 dives into the design of imaginary, elephant-inspired species. Terryl’s designs include the Oliphant, Behemoth, Exaggerated and Stylized designs, and a final bonus chapter looks at the skeleton and musculature of a Manatee. Upon completion of this two-volume workshop series, students will gain a solid understanding of the skeletal and muscular anatomies of elephants and their relatives; knowledge of the elephant family and its place in the world across time; and from this foundation, will be able to design creatures inspired by elephants for a wide variety of entertainment-oriented projects — regardless of style or aesthetic. WATCH VOLUME 1: https://www.thegnomonworkshop.com/tutorials/elephant-anatomy-vol-1-drawing-skeletons-musculature WATCH VOLUME 2: https://www.thegnomonworkshop.com/tutorials/elephant-anatomy-vol-2-prehistoric-studies-imaginary-concepts/ CHAPTER HIGHLIGHTS: — The Elephant Family: Elephants & Their Prehistoric Relatives — Asian Elephant Skeletons & Musculature — African Elephant Skeletons & Musculature — Prehistoric Species: Mastodon — Prehistoric Species: Mammoth — Imaginary Concept: The Oliphant — Imaginary Concept: The Behemoth — Imaginary Concepts: Exaggeration & Stylized Characters — Bonus Chapter: Manatee Skeleton & Musculature For more workshops by industry masters that will help you take your creative skills to the next level, check out our complete catalog at https://thegnomonworkshop.com/tutorials.
2022年11月04日 907回 42件
00:00:00 - 00:02:31