The Gnomon Workshop

※本サイトに掲載されているチャンネル情報や動画情報はYouTube公式のAPIを使って取得・表示しています。

Videos

動画一覧

動画数:378件

Creating Realistic Fabric & Clothing for Games with Erika Lochs #shorts #marvelousdesigner  #3dcloth

Creating Realistic Fabric & Clothing for Games with Erika Lochs #shorts #marvelousdesigner #3dcloth

In this 3-hour workshop, Erika Lochs shares her complete workflow for creating a realistic Viking tunic with a hood, going in-depth into the theory of cloth, fibers, how they are made and interact, and how they can be damaged. Using professional techniques, Erika puts theory into practice in Marvelous Designer, a software that, in her experience, gives the best results that are ready to take into ZBrush. From there, Erika demonstrates her ZBrush workflow for making adjustments to the assets and adding fine details, such as asymmetry, folds, and damage. Ready to get started? 🧥https://www.thegnomonworkshop.com/tutorials/creating-realistic-fabric-clothing-for-games/ #marvelousdesigner #zbrush #3dcloth #gamecharacter #characteart #gamedesign #gameart #gameartist #characterartist #productionart #entertainmentindustry #creativeprocess #digitalart #digitalartist #3dmodel #digitalproduction #thegnomonworkshop #gnomonworkshop #gnomonworkshopinstructor #onlinetraining #videotutorial #onlineworkshop #artisttraining
2024年02月23日
00:00:00 - 00:01:00
Creating Realistic Fabric & Clothing for Games with Erika Lochs

Creating Realistic Fabric & Clothing for Games with Erika Lochs

Clothing is an unsung part of game character art, though just as important as anatomy! Learn how to create a realistic tunic using Marvelous Designer: https://www.thegnomonworkshop.com/tutorials/creating-realistic-fabric-clothing-for-games/ Start your free trial to The Gnomon Workshop training library today: https://www.thegnomonworkshop.com/subscription MARVELOUS DESIGNER & ZBRUSH WORKFLOW Clothing and how cloth materials are made are an unsung part of character art, though they are just as important as studying human anatomy. Erika Lochs is a principal character artist who uses her real-world experience making clothes, and her love of historical clothing, to enhance the quality of her game characters’ attire. In this 3-hour workshop, she shares her complete workflow for creating a realistic Viking tunic with a hood, going in-depth into the theory of cloth, fibers, how they are made and interact, and how they can be damaged. You’ll learn the importance of having good references and see how good detail and storytelling will help you achieve the best results — without overcrowding your assets with alphas. Using professional techniques, Erika puts the theory into practice in Marvelous Designer, a software that, in her experience, gives the best results that are ready to take into ZBrush. From there, Erika demonstrates her ZBrush workflow for making adjustments to the assets and adding fine details, such as asymmetry, folds, and damage. As a bonus, Erika shows her texturing and rendering workflow using Substance Painter and Marmoset 4 to complete this comprehensive workshop. Project files provided with this workshop include Erika’s fabric samples, Marvelous Designer presets, gathered references, her Marvelous Designer file, and her ZBrush file and render setup details. CHAPTERS: — Introduction — Fabric & Patterns — Fibers — Fabric Samples & Marvelous Designer Presets — Reference Gathering — Blockout in Marvelous Designer — Refining Tunics in Marvelous Designer — Refining the Hood & Extras in Marvelous Designer — Final Prep in Marvelous Designer & Export — ZBrush Refinements — Texturing & Rendering For more workshops by industry professionals that will help you take your creative skills to the next level using industry-trusted software, check out our complete video tutorial library at https://thegnomonworkshop.com/tutorials.
2024年02月23日
00:00:00 - 00:01:24
Design Futuristic Architecture Using Blender with Leo Li #shorts #blender #quixelbridge #photoshop

Design Futuristic Architecture Using Blender with Leo Li #shorts #blender #quixelbridge #photoshop

DESIGN FUTURISTIC ARCHITECTURE USING BLENDER WITH LEO LI This 6-hour workshop dives into the design of an imaginary innovative tech laboratory using Blender as the main software. Leo Li demonstrates the possibilities of futuristic concepts and discusses how, when designing architectural buildings, it’s so important to consider where creativity meets functionality. Ready to get started? 🏙https://www.thegnomonworkshop.com/tutorials/design-futuristic-architecture-using-blender/ #quixelbridge #blender #photoshop #blender3d #blendertutorial #photoshoptutorial #archviz #conceptart #conceptdesign #3dmodeling #paintover #2dto3d #productionart #entertainmentindustry #creativeprocess #digitalart #digitalartist #3dmodel #digitalproduction #thegnomonworkshop #gnomonworkshop #gnomonworkshopinstructor #onlinetraining #videotutorial #onlineworkshop
2024年02月15日
00:00:00 - 00:01:00
Design Futuristic Architecture Using Blender with Leo Li

Design Futuristic Architecture Using Blender with Leo Li

How to design futuristic architecture using Blender with Leo Li’s complete 2D-to-3D concept design workflow, from model to final paint-over: https://www.thegnomonworkshop.com/tutorials/design-futuristic-architecture-using-blender/ Start your free trial to The Gnomon Workshop training library today: https://www.thegnomonworkshop.com/subscription 2D-TO-3D WORKFLOW USING BLENDER, QUIXEL BRIDGE & PHOTOSHOP This 6-hour workshop dives into the design of an imaginary innovative tech laboratory using Blender as the main software. Leo demonstrates the possibilities of futuristic concepts and discusses how, when designing architectural buildings, it’s so important to consider where creativity meets functionality. Leo takes artists on a concept design journey that’s crafted to help students elevate their design skills using 3D techniques in Blender. This is a design-focused learning experience; while Blender is the 3D software package of choice, Leo emphasizes the art of storytelling through architectural design. You will learn to envision and communicate narratives, with the goal being to design creations that are not just visually stunning but also conceptually rich. Key techniques covered in this workshop include advanced 3D modeling, texture mapping, and lighting in Blender. Leo also demystifies the intricacies of creating immersive environments and guides students in optimizing spatial design for maximum efficiency. CHAPTERS: — Introduction — Initial Sketches & Design Tips — 3D Block-Out in Blender — Design Details in Blender: Part 1 — Design Details in Blender: Part 2 — Design Details in Blender: Part 3 — Detailing the Scene with Kitbashing — Creating Terrain in Blender: Part 1 — Creating Terrain in Blender: Part 2 — Creating Terrain in Blender: Part 3 — Optimize & Texture in Blender: Part 1 — Optimize & Texture in Blender: Part 2 — Setup Lighting & Finalizing the Scene in Blender — Final Paintover in Photoshop For more workshops by industry professionals that will help you take your creative skills to the next level using industry-trusted software, check out our complete video tutorial library at https://thegnomonworkshop.com/tutorials.
2024年02月15日
00:00:00 - 00:01:35
Animating a 3-Hit Combo for Games in Maya #shorts #videogames #mocap #gnomonworkshop

Animating a 3-Hit Combo for Games in Maya #shorts #videogames #mocap #gnomonworkshop

Learn how to animate a three-hit combo for videogames using motion capture as a base. This is an advanced workshop for animators looking to use mocap for games, detailing Maya’s Human IK motion-capture package, including the retargeting and animation settings. Start watching now with a free trial 👉 https://www.thegnomonworkshop.com/tutorials/animating-a-3-hit-combo-for-games-in-maya @autodesk #animation #animator #gameanimation #videogames #mocap #humanik #productionart #entertainmentindustry #creativeprocess #digitalart #digitalartist #3dmodel #digitalproduction #thegnomonworkshop #gnomonworkshop #gnomonworkshopinstructor #onlinetraining #videotutorial #onlineworkshop
2024年02月08日
00:00:00 - 00:00:47
Animating a 3-Hit Combo for Games in Maya with Brandon Yates

Animating a 3-Hit Combo for Games in Maya with Brandon Yates

Learn how to animate a three-hit combo for videogames using motion capture as a base. This is a must-watch workshop for game animators: https://www.thegnomonworkshop.com/tutorials/animating-a-3-hit-combo-for-games-in-maya Start your free trial to The Gnomon Workshop training library today: https://www.thegnomonworkshop.com/subscription MOCAP, HUMANIK, RETARGETING & ANIMATION This is an advanced workshop for animators looking to use mocap for games, detailing Maya’s Human IK motion-capture package, including the retargeting and animation settings. Brand Yates is an animator with nine years of experience in videogames. He shares how to use Maya’s retargeting and HIK system and explains some of the important advanced posing, timing, and layering techniques used when animating for AAA games. He also discusses how to branch out your combo into different strings while ensuring all animations flow together — no matter what inputs are entered by the player. Upon completing this workshop, you should feel confident using a combination of animation layers in Maya, along with the Time Editor and the Time Warp, to achieve a three-hit combo in Maya with the goal of achieving AAA game quality. CHAPTERS: — Characterizing Your Rig in Maya to Receive Mocap Data — Retargeting Your Mocap to Your Character Rig — Introduction to HIK Rig — Retiming Your Animations Using Timewarp — Cleaning up Mocap Data — Cleaning up the Feet — Rinse & Repeat for the Other Two Hits — Deep Dive into Animation Layers — Using the Time Editor — Applying Idle & Blend Poses — Strong Posing Techniques — Applying Overlap & Secondary Action — Stitching Combo Strings Together — Final Polish — Adding Punching Bag Animation — Finalizing Shot with Environment & Playblast For more workshops by industry professionals that will help you take your creative skills to the next level using industry-trusted software, check out our complete video tutorial library at https://thegnomonworkshop.com/tutorials.
2024年02月08日
00:00:00 - 00:01:14
Creating Environment Art for Digital Production with Ciro Cardoso #shorts #speedtree #maya

Creating Environment Art for Digital Production with Ciro Cardoso #shorts #speedtree #maya

Each chapter of this 6-hour workshop guides you through the entire process of creating a realistic environment, from selecting a concept design to assembling assets into a meticulously optimized scene. Delve into each stage of environment production, gaining practical insights into effectively navigating studio challenges along the way. Ready to get started? 🏯 https://www.thegnomonworkshop.com/tutorials/creating-environment-art-for-digital-production/ #speedtree #substancepainter #houdini #environmentart #environmentartist #modeling #maya #lookdev #vegetation #designanddevelopment #productionart #entertainmentindustry #creativeprocess #digitalart #digitalartist #3dmodel #digitalproduction #thegnomonworkshop #gnomonworkshop #gnomonworkshopinstructor #onlinetraining #videotutorial #onlineworkshop
2024年02月02日
00:00:00 - 00:01:00
Creating Environment Art for Digital Production with Ciro Cardoso

Creating Environment Art for Digital Production with Ciro Cardoso

Master professional environment art workflows using real-world practices with this new tutorial by Lead Environment Artist Ciro Cardoso: https://www.thegnomonworkshop.com/tutorials/creating-environment-art-for-digital-production/ Start your free trial to The Gnomon Workshop training library today: https://www.thegnomonworkshop.com/subscription SPEEDTREE, SUBSTANCE PAINTER & HOUDINI PIPELINES Master professional environment art workflows using real-world studio practices. This 6-hour workshop by Lead Environment Artist Ciro Cardoso explores various topics, from modeling hero assets in Maya and creating vegetation using SpeedTree to creating your own look-dev tools in Houdini. Each chapter of this workshop guides you through the entire process of creating a realistic environment, from selecting a concept design to assembling assets into a meticulously optimized scene. Delve into each stage of environment production, gaining practical insights into effectively navigating studio challenges along the way. Ciro shares many invaluable insights and techniques that are essential for thriving in a production environment. The software used in this workshop includes Maya, ZBrush, Houdini, Substance Painter, SpeedTree, Arnold, and Fusion. As a bonus, included with this workshop are Ciro’s key Houdini project files provided with notes that offer in-depth explanations. By the end of the workshop, you’ll have developed confidence as a valuable artist who can deliver polished environments ready for other departments to work with and have learned how to keep your workflow as efficient as possible. The ultimate goal is to build your confidence and help transform you into a proficient and collaborative team player. This workshop is geared toward junior and mid-level artists with a foundational knowledge of SpeedTree, Maya, Substance Painter, and Houdini. This comprehensive tutorial is ideal for artists entering the industry or taking initial steps within a studio setting. CHAPTERS: — Introduction — Exploring the Role of the Environment Department — Breaking Down the Concept Design — Exploring the Crucial Role of Layout in Production — Modeling High-Quality Trees with SpeedTree — Modeling Hero Assets in Maya — Modeling Procedural Workflows in Houdini — Setting up a Lookdev Scene — Lookdev & Optimization for Trees — Introduction to Procedural Shading — Scene Assembly Workflows in Houdini — Presenting Work in Studio Dailies — Lighting & Rendering with Arnold — Conclusion & Expert Advice For more workshops by industry professionals that will help you take your creative skills to the next level using industry-trusted software, check out our complete video tutorial library at https://thegnomonworkshop.com/tutorials.
2024年02月02日
00:00:00 - 00:01:49
Creating a Laser Sword for Games with Dylan Mellott #shorts #3ds #3dsmax #zbrush

Creating a Laser Sword for Games with Dylan Mellott #shorts #3ds #3dsmax #zbrush

This workshop is intended for artists with basic working knowledge of 3ds Max, ZBrush, Marmoset Toolbag, and Substance Painter. Dylan’s goal is to teach those interested in learning how to blend hard-surface poly modeling with organic sculpting — all wrapped up in a cyberpunk package. Ready to get started? ⚔️ https://www.thegnomonworkshop.com/tutorials/creating-a-laser-sword-for-games/ #3dsmax #zbrush #marmosettoolbag #substancepainter #gameart #gameartist #gameasset #lasersword #propdesign #gameready #bungie #designanddevelopment #productionart #entertainmentindustry #creativeprocess #digitalart #digitalartist #3dmodel #digitalproduction #thegnomonworkshop #gnomonworkshop #gnomonworkshopinstructor #onlinetraining #videotutorial #onlineworkshop
2024年01月26日
00:00:00 - 00:00:59
Creating a Laser Sword for Games with Dylan Mellott

Creating a Laser Sword for Games with Dylan Mellott

Learn the complete process for creating professional-quality, hard-surface 3D game assets in this 3-hour workshop by Bungie’s Dylan Mellott: https://www.thegnomonworkshop.com/tutorials/creating-a-laser-sword-for-games/ Start your free trial to The Gnomon Workshop training library today: https://www.thegnomonworkshop.com/subscription 3DS MAX, ZBRUSH, MARMOSET TOOLBAG & SUBSTANCE PAINTER WORKFLOW Dylan Mellott shares his entire 3D game art pipeline to teach how to create an impressive game-ready weapon. The workshop starts with the concept and begins with the initial model block-out of the 3D model in 3ds Max before moving into ZBrush, where Dylan spends time sculpting and detailing the organic elements of the concept. With everything sculpted, Dylan dives back into 3ds Max, where he covers retopology and UV unwrapping using RizomUV before tackling baking using Marmoset Toolbag 4 and texturing in Substance Painter. This workshop is intended for artists with basic working knowledge of 3ds Max, ZBrush, Marmoset Toolbag, and Substance Painter. Dylan’s goal is to teach those interested in learning how to blend hard-surface poly modeling with organic sculpting — all wrapped up in a cyberpunk package. Throughout the workshop, Dylan shares his thoughts, perspective, and experience of the role of a modern hard-surface 3D artist following eight years of experience working in the videogame industry. He shares his personal reflections on the game art process and offers his raw, tried-and-tested tips and techniques. Project files provided with this workshop include Dylan’s complete 3ds Max modeling scene, his Marmoset Toolbag 4 baking scene, the complete high-poly and low-poly FBX models, his Substance Painter texturing file, the ZBrush ZTool of the high-poly sculpt, and the rendered scene from Marmoset Toolbag. Dylan recommends that 3ds Max users install the Zero-Center Pivot Unimover plugin and the TexTools plugin to follow along with this workshop. CHAPTERS: — The Concept — Model Blockout in 3ds Max — Mid-Poly Modeling — High-Poly Sculpting In ZBrush — Retopology — UV Unwrapping — Baking Normals & Ambient Occlusion — Texturing in Substance Painter — Presentation & Polish In Marmoset Toolbag 4 — In Closing For more workshops by industry professionals that will help you take your creative skills to the next level using industry-trusted software, check out our complete video tutorial library at https://thegnomonworkshop.com/tutorials.
2024年01月26日
00:00:00 - 00:01:35