The Gnomon Workshop

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動画数:376件

2D & 3D Character Design in Photoshop & Blender with Francesco Guarini  #gnomonworkshop #blender

2D & 3D Character Design in Photoshop & Blender with Francesco Guarini #gnomonworkshop #blender

The workflow demonstrated in this character-focused workshop covers the basic principles of character design in Photoshop and how to translate a design in 3D using Blender. Francesco Guarini discusses the importance of considering functionality during the design process and always being mindful of how your design will affect the modeling, rigging, and animation departments. Ready to get started? 📽 https://www.thegnomonworkshop.com/tutorials/2d-3d-character-design-in-photoshop-blender/ #characterdesign #conceptart #characterconcept #photoshop #blender #blendermodel #postproduction #3dartist #generalist #vfx #rendering #productionart #entertainmentindustry #creativeprocess #digitalart #digitalartist #digitalproduction #thegnomonworkshop #gnomonworkshop #gnomonworkshopinstructor #onlinetraining #videotutorial #onlineworkshop #artisttraining
2024年03月21日
00:00:00 - 00:01:00
2D & 3D Character Design in Photoshop & Blender with Francesco Guarini

2D & 3D Character Design in Photoshop & Blender with Francesco Guarini

Learn how to develop a character concept from sketch to final render using Blender and Photoshop with vis-dev artist Francesco Guarini: https://www.thegnomonworkshop.com/tutorials/2d-3d-character-design-in-photoshop-blender/ Start your free trial to The Gnomon Workshop training library today: https://www.thegnomonworkshop.com/subscription FROM CONCEPT TO FINAL RENDER This 3.5-hour workshop by art director and visual development artist Francesco Guarini is ideal for intermediate artists, though beginners can easily follow along and enjoy some Blender basics. The workflow demonstrated in this character-focused workshop covers the basic principles of character design in Photoshop and how to translate a design in 3D using Blender. Francesco discusses the importance of considering functionality during the design process and always being mindful of how your design will affect the modeling, rigging, and animation departments. This comprehensive tutorial is recommended for artists looking to incorporate Blender modeling into their character design workflow, though the techniques taught can be applied to any design workflow. Project files supplied with this workshop include Francesco’s design, model, and render files for subscribers to learn from. CHAPTERS: — Introduction — Gathering References & Ideas — Sketching Ideas — Developing the Character Design: Part 1 — Developing the Character Design: Part 2 — Prepping for Blocking in Blender — Rough Blocking in Blender — Working the Volumes in Blender: Part 1 — Working the Volumes in Blender: Part 2 — Sculpting Details in Blender — Applying Colors & Basic Materials in Blender — Posing & Rendering in Blender — Finalizing the Character Design in Photoshop — In Closing For more workshops by industry professionals that will help you take your creative skills to the next level using industry-trusted software, check out our complete video tutorial library at https://thegnomonworkshop.com/tutorials.
2024年03月21日
00:00:00 - 00:01:45
Nuke Projection Workflows for Feature Films with Nacho Thomas #shorts #kitbash3d  #gnomonworkshop

Nuke Projection Workflows for Feature Films with Nacho Thomas #shorts #kitbash3d #gnomonworkshop

Discover how professional artists working in feature films use paint-overs and projections to speed up their workflow, allowing for more techniques to be accomplished in compositing without needing to jump back into 3D. Generalist Nacho Thomas shares non-destructive techniques to help artists level up their renders by creating comp-friendly projections using AOV sequences in Nuke. Start watching now with a free trial 👉 https://www.thegnomonworkshop.com/tutorials/nuke-projection-workflows-for-feature-films/ SUBSCRIBER OFFER: Get up to $200 off @kitbash3d’s Cargo Pro! 💸Visit the workshop page for details. MAYA, NUKE, ARNOLD & PHOTOSHOP WORKSHOP @autodesk #maya #arnold @foundryteam #nuke @photoshop #kitbash3d #cargopro #nukeprojection #compositing #3dartist #generalist #vfx #rendering #productionart #entertainmentindustry #creativeprocess #digitalart #digitalartist #digitalproduction #thegnomonworkshop #gnomonworkshop #gnomonworkshopinstructor #onlinetraining #videotutorial #onlineworkshop #artisttraining
2024年03月16日
00:00:00 - 00:00:58
Nuke Projection Workflows for Feature Films with Nacho Thomas

Nuke Projection Workflows for Feature Films with Nacho Thomas

Learn how professional artists in feature films use paint-overs and projections to speed up their workflow in this new workshop by Nacho Thomas: https://www.thegnomonworkshop.com/tutorials/nuke-projection-workflows-for-feature-films/ Start your free trial to The Gnomon Workshop training library today: https://www.thegnomonworkshop.com/subscription MAYA, NUKE, ARNOLD & PHOTOSHOP WORKSHOP Discover how professional artists working in feature films use paint-overs and projections to speed up their workflow, allowing for more techniques to be accomplished in compositing without needing to jump back into 3D. Generalist Nacho Thomas shares non-destructive techniques to help artists level up their renders by creating comp-friendly projections using AOV sequences in Nuke. This 7-hour workshop demonstrates production-ready techniques using non-destructive workflows. You’ll discover efficient solutions to create your own projections, giving you more time to focus on your art. Nacho begins with an overview of the Maya process, emphasizing how to work with large environments and handle the AOV outputs. Arnold is used to render, though the techniques demonstrated are common to most renderers. Nacho then progresses to Nuke, where the focus of this workshop lies. The workflow involves occasionally jumping into Photoshop to handle any digital painting work. This tutorial is intended for both 2D and 3D artists looking to advance their skills; generalists and environment artists with some working knowledge of Nuke will also greatly benefit from the techniques showcased. In the Nuke segment of this workshop, you’ll learn how to work with an AOV sequence. You will discover how to build your own tools in Nuke, and create your own production-ready tools to add to your workflow. Nacho’s Nuke master file and three sequences used for the shot (Beauty, Utility, and Volumetrics) with light groups and all necessary passes to follow along are provided with this workshop as downloadable project files. CHAPTERS: — Introduction — Introduction to Using Nuke Projections for Feature Films — 3D Process Overview: 3D Setup – Part 1 — 3D Process Overview: 3D Setup – Part 2 — Working Correctly with AOVs in Nuke – Part 1 — Working Correctly with AOVs in Nuke – Part 2 — Creating a Tool in Nuke: Triplanar – Part 1 — Creating a Tool in Nuke: Triplanar – Part 2 — Projection Workflow – Part 1 — Projection Workflow – Part 2 — Full Projection Workflow Example For more workshops by industry professionals that will help you take your creative skills to the next level using industry-trusted software, check out our complete video tutorial library at https://thegnomonworkshop.com/tutorials.
2024年03月16日
00:00:00 - 00:01:30
Character Animation Fundamentals for Games with Juan Cervilla #shorts  #gnomonworkshop #maya

Character Animation Fundamentals for Games with Juan Cervilla #shorts #gnomonworkshop #maya

Juan details the complete Maya animation workflow, from the initial planning stages, including studying references and breaking down the mechanics of each motion or action, to the final polished animation. You’ll discover how to approach secondary motions to add extra flair to your animations, and by the end of the workshop, you will have developed a strong understanding of the fundamentals and mechanics behind the motions and how to approach them. Ready to get started? 🎮 https://www.thegnomonworkshop.com/tutorials/character-animation-fundamentals-for-games/ #maya #animation #vfx #gameanimation #gameart #gameartist #mayaanimation #rendering #gameplay #walkcycle #runcycle #gamecharacter #productionart #entertainmentindustry #creativeprocess #digitalart #digitalartist #digitalproduction #thegnomonworkshop #gnomonworkshop #gnomonworkshopinstructor #onlinetraining #videotutorial #onlineworkshop #artisttraining
2024年03月08日
00:00:00 - 00:01:00
Character Animation Fundamentals for Games with Juan Cervilla

Character Animation Fundamentals for Games with Juan Cervilla

Learn the most important character animations for professional-looking gameplay: walk cycles, run cycles & attacks in this 4.5-hr workshop: https://www.thegnomonworkshop.com/tutorials/character-animation-fundamentals-for-games/ Start your free trial to The Gnomon Workshop training library today: https://www.thegnomonworkshop.com/subscription PROFESSIONAL MAYA TECHNIQUES In this game animation workshop by Senior Gameplay Animator, Juan Cervilla, you’ll discover his professional Maya workflow plus expert tips and techniques for animating believable game characters. Juan details the complete Maya animation workflow, from the initial planning stages, including studying references and breaking down the mechanics of each motion or action, to the final polished animation. You’ll discover how to approach secondary motions to add extra flair to your animations, and by the end of the workshop, you will have developed a strong understanding of the fundamentals and mechanics behind the motions and how to approach them. Additionally, Juan demonstrates how to create a high-quality render to present your animation work in a professional environment or to present in your portfolio. This workshop utilizes Kiel Figgin’s rigs (https://3dfiggins.com/Store), which are well-known and used by many industry professionals. CHAPTERS: — Introduction — Rig & Scene Setup — Walk Cycle: Planning — Walk Cycle: Blocking — Walk Cycle: Polish — Run Cycle: Planning — Run Cycle: Blocking — Run Cycle: Polish — Attack: Planning — Attack: Blocking — Attack: Polish — Secondary Motion Workflow — Final Presentation For more workshops by industry professionals that will help you take your creative skills to the next level using industry-trusted software, check out our complete video tutorial library at https://thegnomonworkshop.com/tutorials.
2024年03月08日
00:00:00 - 00:01:35
Creating a High-Fidelity Hero Building with Dmitry Kremiansky #shorts   #maya #modeling

Creating a High-Fidelity Hero Building with Dmitry Kremiansky #shorts #maya #modeling

Learn various professional techniques and approaches to create an optimized, precise, versatile 3D building model and texture it with smart materials in Substance Painter using non-destructive and adaptable workflows. Ready to get started? 🏙 https://www.thegnomonworkshop.com/tutorials/creating-a-high-fidelity-hero-building/ #maya #modeling #3dmodel #3dmodeler #vfx #cinematics #substancedesigner #substancepainter #chaos #vray #rendering #productionart #entertainmentindustry #creativeprocess #digitalart #digitalartist #digitalproduction #thegnomonworkshop #gnomonworkshop #gnomonworkshopinstructor #onlinetraining #videotutorial #onlineworkshop #artisttraining
2024年03月02日
00:00:00 - 00:01:00
Creating a High-Fidelity Hero Building with Dmitry Kremiansky

Creating a High-Fidelity Hero Building with Dmitry Kremiansky

Learn how to create highly optimized, precise, and versatile models for VFX and cinematics in this 7-hour workshop by Dmitry Kremiansky: https://www.thegnomonworkshop.com/tutorials/creating-a-high-fidelity-hero-building/ Start your free trial to The Gnomon Workshop training library today: https://www.thegnomonworkshop.com/subscription MAYA, SUBSTANCE & V-RAY WORKFLOW Learn various professional techniques and approaches to create an optimized, precise, versatile 3D building model and texture it with smart materials in Substance Painter using non-destructive and adaptable workflows. While this tutorial is mainly oriented at intermediate VFX artists, artists of all levels and disciplines will enjoy learning the efficient new workflows demonstrated. In this 7-hour workshop by Dmitry Kremiansky, he pulls from his 8-plus years of experience in the industry working at top studios to instruct how to create highly optimized, precise, and versatile models. Since his techniques are universal, whether you're a Maya user or work with other 3D software, the knowledge shared in this workshop is transferable to 3ds Max and Blender and is ultimately intended to help you boost the quality of your output. One focus of this workshop is creating truly "smart materials" in Substance Painter using anchor points, manual channels, and UDIMS. Dmitry also shows how to create textures in multiple increments that allow better communication across departments, using non-destructive and highly adaptable workflows. While this tutorial is created using VFX and cinematics workflows — therefore mainly targeting intermediate generalists and environment artists working on buildings and man-made structures — the techniques shared will be useful whether you’re working in visual effects or games. The goal is for all artists working in concept, modeling, look dev, and lighting to benefit from this workshop and learn new robust modeling, UV, and texturing workflows, plus develop healthy practices to create detailed hero assets in a studio pipeline. CHAPTERS: — Introduction — Working with References — Modeling the Environment: Parts A – C — Texturing & Look Dev: Parts A – B — Render & Post-Production Guidance For more workshops by industry professionals that will help you take your creative skills to the next level using industry-trusted software, check out our complete video tutorial library at https://thegnomonworkshop.com/tutorials.
2024年03月01日
00:00:00 - 00:01:39
Creating Realistic Fabric & Clothing for Games with Erika Lochs #shorts #marvelousdesigner  #3dcloth

Creating Realistic Fabric & Clothing for Games with Erika Lochs #shorts #marvelousdesigner #3dcloth

In this 3-hour workshop, Erika Lochs shares her complete workflow for creating a realistic Viking tunic with a hood, going in-depth into the theory of cloth, fibers, how they are made and interact, and how they can be damaged. Using professional techniques, Erika puts theory into practice in Marvelous Designer, a software that, in her experience, gives the best results that are ready to take into ZBrush. From there, Erika demonstrates her ZBrush workflow for making adjustments to the assets and adding fine details, such as asymmetry, folds, and damage. Ready to get started? 🧥https://www.thegnomonworkshop.com/tutorials/creating-realistic-fabric-clothing-for-games/ #marvelousdesigner #zbrush #3dcloth #gamecharacter #characteart #gamedesign #gameart #gameartist #characterartist #productionart #entertainmentindustry #creativeprocess #digitalart #digitalartist #3dmodel #digitalproduction #thegnomonworkshop #gnomonworkshop #gnomonworkshopinstructor #onlinetraining #videotutorial #onlineworkshop #artisttraining
2024年02月23日
00:00:00 - 00:01:00
Creating Realistic Fabric & Clothing for Games with Erika Lochs

Creating Realistic Fabric & Clothing for Games with Erika Lochs

Clothing is an unsung part of game character art, though just as important as anatomy! Learn how to create a realistic tunic using Marvelous Designer: https://www.thegnomonworkshop.com/tutorials/creating-realistic-fabric-clothing-for-games/ Start your free trial to The Gnomon Workshop training library today: https://www.thegnomonworkshop.com/subscription MARVELOUS DESIGNER & ZBRUSH WORKFLOW Clothing and how cloth materials are made are an unsung part of character art, though they are just as important as studying human anatomy. Erika Lochs is a principal character artist who uses her real-world experience making clothes, and her love of historical clothing, to enhance the quality of her game characters’ attire. In this 3-hour workshop, she shares her complete workflow for creating a realistic Viking tunic with a hood, going in-depth into the theory of cloth, fibers, how they are made and interact, and how they can be damaged. You’ll learn the importance of having good references and see how good detail and storytelling will help you achieve the best results — without overcrowding your assets with alphas. Using professional techniques, Erika puts the theory into practice in Marvelous Designer, a software that, in her experience, gives the best results that are ready to take into ZBrush. From there, Erika demonstrates her ZBrush workflow for making adjustments to the assets and adding fine details, such as asymmetry, folds, and damage. As a bonus, Erika shows her texturing and rendering workflow using Substance Painter and Marmoset 4 to complete this comprehensive workshop. Project files provided with this workshop include Erika’s fabric samples, Marvelous Designer presets, gathered references, her Marvelous Designer file, and her ZBrush file and render setup details. CHAPTERS: — Introduction — Fabric & Patterns — Fibers — Fabric Samples & Marvelous Designer Presets — Reference Gathering — Blockout in Marvelous Designer — Refining Tunics in Marvelous Designer — Refining the Hood & Extras in Marvelous Designer — Final Prep in Marvelous Designer & Export — ZBrush Refinements — Texturing & Rendering For more workshops by industry professionals that will help you take your creative skills to the next level using industry-trusted software, check out our complete video tutorial library at https://thegnomonworkshop.com/tutorials.
2024年02月23日
00:00:00 - 00:01:24