動画一覧 - The Gnomon Workshop - 3DCG DB The Gnomon Workshopの動画一覧です。 https://3dcg.streamdb.net/videos-rss/c/UCze69pfIVefPW41h65eh8lQ Fri, 19 Apr 24 01:39:42 +0900 Designing Spaceships for Games with Jort van Welbergen #blender3d #gnomonworkshop #creativeprocess https://3dcg.streamdb.net/timelines/v/yaN4upwvq8o Fri, 19 Apr 24 01:39:42 +0900 Designing Spaceships for Games with Jort van Welbergen #blender3d #gnomonworkshop #creativeprocess Learn the importance of ensuring all the design elements of your vehicle concepts for games are functional, with any moving parts laid out properly according to the story, brief, and gameplay requirements. Jort’s design workflow is broken into several stages, the biggest of which is the exterior hull refinement work in Blender. The workshop concludes with creating marketing renders that showcase the design in the best possible way. Ready to get started? 🚀 https://www.thegnomonworkshop.com/tutorials/designing-spaceships-for-games/ #blender #photoshop #conceptart #vehicledesign #spaceshipdesign #conceptartist #creativeprocess #blendertutorial #blendertips #photoshoptutorial #gamedesign #gameart #3dart #3dartist #productionart #entertainmentindustry #digitalart #digitalartist #thegnomonworkshop #gnomonworkshop #gnomonworkshopinstructor #onlinetraining #videotutorial Designing Spaceships for Games with Jort van Welbergen https://3dcg.streamdb.net/timelines/v/EWStwI909RI Fri, 19 Apr 24 01:39:18 +0900 Designing Spaceships for Games with Jort van Welbergen Take an in-depth look at how Jort van Welbergen designs detailed spaceships for games such as Star Citizen and Star Atlas using Blender & Photoshop: https://www.thegnomonworkshop.com/tutorials/designing-spaceships-for-games/ Start your free trial to The Gnomon Workshop training library today: https://www.thegnomonworkshop.com/subscription INTERIOR & EXTERIOR VEHICLE DESIGN USING BLENDER & PHOTOSHOP As the most important part of any design process, the workshop begins with a discussion and analysis of a brief, with the goal of achieving a client's vision. From there, Jort kicks off the 2D sketching portion of the workshop, initially exploring shapes. He discusses how to create a mindmap and narrow down your ideas before moving on to blocking out the exterior and interior of the spaceship in 3D. During the 3D modeling stage, Jort demonstrates the importance of ensuring all the design elements are functional, with any moving parts laid out properly according to the story, brief, and gameplay requirements. Jort’s 3D workflow is broken into several stages, the biggest of which is the exterior hull refinement. From there, he continues fleshing everything out and perfecting the overall look. The workshop concludes with the creation of marketing renders that showcase the design in the best possible way. Throughout the workshop, Jort will discuss his mistakes and learning process, and offer tips and tricks for getting unstuck in your own design projects. This is an advanced tutorial aimed at mid-level concept artists who want to push their design skills to the next level. By completing this workshop, you should have a good understanding of how to approach your own vehicle designs and how to think about grounding your elements and shapes while designing. CHAPTERS: — Project Setup — Exterior Blockout — Interior Blockout — Exterior Refinement — Interior Refinement — Decals — Lighting & Rendering — Overpainting For more workshops by industry professionals that will help you take your creative skills to the next level using industry-trusted software, check out our complete video tutorial library at https://thegnomonworkshop.com/tutorials. Cinematic Concept Art for Films & Games with Jarold Sng #blender #conceptart #photoshop #3dmodeling https://3dcg.streamdb.net/timelines/v/8tJsrj1yUTk Fri, 05 Apr 24 07:51:07 +0900 Cinematic Concept Art for Films & Games with Jarold Sng #blender #conceptart #photoshop #3dmodeling Explore the creation of compelling cinematic concept artwork, from start to finish, in this comprehensive workshop by seasoned professional Jarold Sng. Whether you're a beginner or an experienced concept artist, you'll delve into every aspect of the creative process, from the initial planning to the final execution. Start watching now with a free trial 👉 https://www.thegnomonworkshop.com/tutorials/cinematic-concept-art-for-films-games/ Instructor: @jaroldsng @photoshop @blender.official @daz3dofficial #blender #daz3d #dazstudio #materialize #conceptart #conceptartist #cinematic #creativeprocess #blendertutorial #blendertips #photoshoptutorial #filmdesign #3dart #3dartist #productionart #entertainmentindustry #creativeprocess #digitalart #digitalartist #thegnomonworkshop #gnomonworkshop #gnomonworkshopinstructor #onlinetraining #videotutorial Cinematic Concept Art for Films & Games with Jarold Sng https://3dcg.streamdb.net/timelines/v/jceGsMS7t78 Fri, 05 Apr 24 07:49:27 +0900 Cinematic Concept Art for Films & Games with Jarold Sng Explore the creation of compelling cinematic concept artwork, from start to finish, in this comprehensive workshop by Jarold Sng: https://www.thegnomonworkshop.com/tutorials/cinematic-concept-art-for-films-games/ Start your free trial to The Gnomon Workshop training library today: https://www.thegnomonworkshop.com/subscription 2D-TO-3D WORKFLOW USING PHOTOSHOP, BLENDER, MATERIALIZE & DAZ STUDIO Delve into every aspect of the creative process, from the initial planning to the final execution. Seasoned professional Jarold Sng begins by exploring sketching techniques and photo-bashing in Photoshop, sharing how to quickly generate compelling concepts. The workflow then transitions into Blender, where you'll learn sculpting, modeling, material creation, and lighting setup to bring your ideas to life in 3D. Throughout this 6.5-hour workshop, Jarold shares his practical tips and expert insights garnered from many years of industry experience, emphasizing not just the technical aspects but also the artistry behind the process. From refining your artistic pipeline to honing your thought process, this workshop is tailored to elevate your skills and understanding, regardless of your current proficiency level. Included with the workshop are all the final PSD files and Blender project files to help with everything you need to study and dissect the techniques demonstrated. While beginners are welcome, familiarity with Photoshop and Blender will enhance your experience and allow you to fully grasp the concepts presented. CHAPTERS: — Introduction: Who is Jarold Sng? — Designing an Art Brief: References & Setting Goals — Initial Concept Phase, Character & Mechanical Design in Photoshop — Detailed Concept Phase: From 2D to 3D in Blender — Creating Concept Art Model & Presentation Sheets — Creating a Simple Scene: Posing, Lighting & Rendering in Blender — Final Touchups & Closing Words For more workshops by industry professionals that will help you take your creative skills to the next level using industry-trusted software, check out our complete video tutorial library at https://thegnomonworkshop.com/tutorials. Building Natural Environments using Gaea & Houdini with Rasha Shalaby #gaea #vray #houdini #shorts https://3dcg.streamdb.net/timelines/v/HHIu-6_TFTk Fri, 29 Mar 24 06:57:36 +0900 Building Natural Environments using Gaea & Houdini with Rasha Shalaby #gaea #vray #houdini #shorts This comprehensive workshop covers all the essential steps, from creating the base low-detail assets that inform the initial concepts to creating hero camera angles, updating and optimizing assets, and adding scattered elements. Rasha teaches the importance of using references to ensure fidelity between the CG recreation versus the production location and teaches the workflow and techniques utilized by artists in a real production environment. Ready to get started? 📽 https://www.thegnomonworkshop.com/tutorials/building-natural-environments-using-gaea-houdini/ #gaea #vray #houdini #photoshop #environmentart #mattepainting #environmentartist #mattepainter #3dart #3dartist #generalist #vfx #rendering #productionart #entertainmentindustry #creativeprocess #digitalart #digitalartist #digitalproduction #thegnomonworkshop #gnomonworkshop #gnomonworkshopinstructor #onlinetraining #videotutorial #onlineworkshop Building Natural Environments using Gaea & Houdini with Rasha Shalaby https://3dcg.streamdb.net/timelines/v/Itu6uZhd4pM Fri, 29 Mar 24 06:57:03 +0900 Building Natural Environments using Gaea & Houdini with Rasha Shalaby Rasha Shalaby takes environment artists and matte painters on a journey from concept to final shot using Gaea, Houdini, V-Ray & Photoshop: https://www.thegnomonworkshop.com/tutorials/building-natural-environments-using-gaea-houdini/ Start your free trial to The Gnomon Workshop training library today: https://www.thegnomonworkshop.com/subscription ENVIRONMENT CREATION & LOOK-DEV TECHNIQUES Follow along as Rasha Shalaby recreates the ancient deserts of Sinia, Egypt, and the Red Sea Mountains. This workshop is perfect for artists working in VFX for film, TV, and game cinematics; over 4 hours, Rasha walks through the complete creation process of a natural environment based on a real location. This comprehensive workshop covers all the essential steps from creating the base low-detail assets that inform the initial concepts to creating hero camera angles, updating and optimizing assets, and adding scattered elements. Rasha teaches the importance of using references to ensure fidelity between the CG recreation versus the production location and teaches the workflow and techniques utilized by artists in a real production environment. She shows how environments will go through various iterations as the level of detail is updated in every asset and the environment overall. Gaea is used to create the terrains and output textures. Houdini is used to set up the environment build and extract displacement maps for the created terrain, and also to create layered shaders in V-Ray to ensure a high level of detail is achieved in the final renders. Rasha’s .tor files are provided with this workshop for subscribers to download. CHAPTERS: — Introduction — Planning the Environment — Concept Creation: Creating Base Assets — Part 1 — Concept Creation: Creating Base Assets — Part 2 — Concept Creation: Creating a Hero Angle — Part 1 — Concept Creation: Creating a Hero Angle — Part 2 — Developing & texturing Assets in Gaea — Look Dev of the Environment Build in Houdini/V-Ray — Finalized Environment Build & Final Touches For more workshops by industry professionals that will help you take your creative skills to the next level using industry-trusted software, check out our complete video tutorial library at https://thegnomonworkshop.com/tutorials. 2D & 3D Character Design in Photoshop & Blender with Francesco Guarini #gnomonworkshop #blender https://3dcg.streamdb.net/timelines/v/4bB7R_aADxE Thu, 21 Mar 24 03:46:39 +0900 2D & 3D Character Design in Photoshop & Blender with Francesco Guarini #gnomonworkshop #blender The workflow demonstrated in this character-focused workshop covers the basic principles of character design in Photoshop and how to translate a design in 3D using Blender. Francesco Guarini discusses the importance of considering functionality during the design process and always being mindful of how your design will affect the modeling, rigging, and animation departments. Ready to get started? 📽 https://www.thegnomonworkshop.com/tutorials/2d-3d-character-design-in-photoshop-blender/ #characterdesign #conceptart #characterconcept #photoshop #blender #blendermodel #postproduction #3dartist #generalist #vfx #rendering #productionart #entertainmentindustry #creativeprocess #digitalart #digitalartist #digitalproduction #thegnomonworkshop #gnomonworkshop #gnomonworkshopinstructor #onlinetraining #videotutorial #onlineworkshop #artisttraining 2D & 3D Character Design in Photoshop & Blender with Francesco Guarini https://3dcg.streamdb.net/timelines/v/kW4pwO8PJrk Thu, 21 Mar 24 03:46:21 +0900 2D & 3D Character Design in Photoshop & Blender with Francesco Guarini Learn how to develop a character concept from sketch to final render using Blender and Photoshop with vis-dev artist Francesco Guarini: https://www.thegnomonworkshop.com/tutorials/2d-3d-character-design-in-photoshop-blender/ Start your free trial to The Gnomon Workshop training library today: https://www.thegnomonworkshop.com/subscription FROM CONCEPT TO FINAL RENDER This 3.5-hour workshop by art director and visual development artist Francesco Guarini is ideal for intermediate artists, though beginners can easily follow along and enjoy some Blender basics. The workflow demonstrated in this character-focused workshop covers the basic principles of character design in Photoshop and how to translate a design in 3D using Blender. Francesco discusses the importance of considering functionality during the design process and always being mindful of how your design will affect the modeling, rigging, and animation departments. This comprehensive tutorial is recommended for artists looking to incorporate Blender modeling into their character design workflow, though the techniques taught can be applied to any design workflow. Project files supplied with this workshop include Francesco’s design, model, and render files for subscribers to learn from. CHAPTERS: — Introduction — Gathering References & Ideas — Sketching Ideas — Developing the Character Design: Part 1 — Developing the Character Design: Part 2 — Prepping for Blocking in Blender — Rough Blocking in Blender — Working the Volumes in Blender: Part 1 — Working the Volumes in Blender: Part 2 — Sculpting Details in Blender — Applying Colors & Basic Materials in Blender — Posing & Rendering in Blender — Finalizing the Character Design in Photoshop — In Closing For more workshops by industry professionals that will help you take your creative skills to the next level using industry-trusted software, check out our complete video tutorial library at https://thegnomonworkshop.com/tutorials. Nuke Projection Workflows for Feature Films with Nacho Thomas #shorts #kitbash3d #gnomonworkshop https://3dcg.streamdb.net/timelines/v/v2DVBjeRu40 Sat, 16 Mar 24 06:49:02 +0900 Nuke Projection Workflows for Feature Films with Nacho Thomas #shorts #kitbash3d #gnomonworkshop Discover how professional artists working in feature films use paint-overs and projections to speed up their workflow, allowing for more techniques to be accomplished in compositing without needing to jump back into 3D. Generalist Nacho Thomas shares non-destructive techniques to help artists level up their renders by creating comp-friendly projections using AOV sequences in Nuke. Start watching now with a free trial 👉 https://www.thegnomonworkshop.com/tutorials/nuke-projection-workflows-for-feature-films/ SUBSCRIBER OFFER: Get up to $200 off @kitbash3d’s Cargo Pro! 💸Visit the workshop page for details. MAYA, NUKE, ARNOLD & PHOTOSHOP WORKSHOP @autodesk #maya #arnold @foundryteam #nuke @photoshop #kitbash3d #cargopro #nukeprojection #compositing #3dartist #generalist #vfx #rendering #productionart #entertainmentindustry #creativeprocess #digitalart #digitalartist #digitalproduction #thegnomonworkshop #gnomonworkshop #gnomonworkshopinstructor #onlinetraining #videotutorial #onlineworkshop #artisttraining Nuke Projection Workflows for Feature Films with Nacho Thomas https://3dcg.streamdb.net/timelines/v/XY-lZA4KKrI Sat, 16 Mar 24 06:48:21 +0900 Nuke Projection Workflows for Feature Films with Nacho Thomas Learn how professional artists in feature films use paint-overs and projections to speed up their workflow in this new workshop by Nacho Thomas: https://www.thegnomonworkshop.com/tutorials/nuke-projection-workflows-for-feature-films/ Start your free trial to The Gnomon Workshop training library today: https://www.thegnomonworkshop.com/subscription MAYA, NUKE, ARNOLD & PHOTOSHOP WORKSHOP Discover how professional artists working in feature films use paint-overs and projections to speed up their workflow, allowing for more techniques to be accomplished in compositing without needing to jump back into 3D. Generalist Nacho Thomas shares non-destructive techniques to help artists level up their renders by creating comp-friendly projections using AOV sequences in Nuke. This 7-hour workshop demonstrates production-ready techniques using non-destructive workflows. You’ll discover efficient solutions to create your own projections, giving you more time to focus on your art. Nacho begins with an overview of the Maya process, emphasizing how to work with large environments and handle the AOV outputs. Arnold is used to render, though the techniques demonstrated are common to most renderers. Nacho then progresses to Nuke, where the focus of this workshop lies. The workflow involves occasionally jumping into Photoshop to handle any digital painting work. This tutorial is intended for both 2D and 3D artists looking to advance their skills; generalists and environment artists with some working knowledge of Nuke will also greatly benefit from the techniques showcased. In the Nuke segment of this workshop, you’ll learn how to work with an AOV sequence. You will discover how to build your own tools in Nuke, and create your own production-ready tools to add to your workflow. Nacho’s Nuke master file and three sequences used for the shot (Beauty, Utility, and Volumetrics) with light groups and all necessary passes to follow along are provided with this workshop as downloadable project files. CHAPTERS: — Introduction — Introduction to Using Nuke Projections for Feature Films — 3D Process Overview: 3D Setup – Part 1 — 3D Process Overview: 3D Setup – Part 2 — Working Correctly with AOVs in Nuke – Part 1 — Working Correctly with AOVs in Nuke – Part 2 — Creating a Tool in Nuke: Triplanar – Part 1 — Creating a Tool in Nuke: Triplanar – Part 2 — Projection Workflow – Part 1 — Projection Workflow – Part 2 — Full Projection Workflow Example For more workshops by industry professionals that will help you take your creative skills to the next level using industry-trusted software, check out our complete video tutorial library at https://thegnomonworkshop.com/tutorials. Character Animation Fundamentals for Games with Juan Cervilla #shorts #gnomonworkshop #maya https://3dcg.streamdb.net/timelines/v/2SJRFN6pgZs Fri, 08 Mar 24 05:08:39 +0900 Character Animation Fundamentals for Games with Juan Cervilla #shorts #gnomonworkshop #maya Juan details the complete Maya animation workflow, from the initial planning stages, including studying references and breaking down the mechanics of each motion or action, to the final polished animation. You’ll discover how to approach secondary motions to add extra flair to your animations, and by the end of the workshop, you will have developed a strong understanding of the fundamentals and mechanics behind the motions and how to approach them. Ready to get started? 🎮 https://www.thegnomonworkshop.com/tutorials/character-animation-fundamentals-for-games/ #maya #animation #vfx #gameanimation #gameart #gameartist #mayaanimation #rendering #gameplay #walkcycle #runcycle #gamecharacter #productionart #entertainmentindustry #creativeprocess #digitalart #digitalartist #digitalproduction #thegnomonworkshop #gnomonworkshop #gnomonworkshopinstructor #onlinetraining #videotutorial #onlineworkshop #artisttraining Character Animation Fundamentals for Games with Juan Cervilla https://3dcg.streamdb.net/timelines/v/jP5IS0yQ63I Fri, 08 Mar 24 05:08:02 +0900 Character Animation Fundamentals for Games with Juan Cervilla Learn the most important character animations for professional-looking gameplay: walk cycles, run cycles & attacks in this 4.5-hr workshop: https://www.thegnomonworkshop.com/tutorials/character-animation-fundamentals-for-games/ Start your free trial to The Gnomon Workshop training library today: https://www.thegnomonworkshop.com/subscription PROFESSIONAL MAYA TECHNIQUES In this game animation workshop by Senior Gameplay Animator, Juan Cervilla, you’ll discover his professional Maya workflow plus expert tips and techniques for animating believable game characters. Juan details the complete Maya animation workflow, from the initial planning stages, including studying references and breaking down the mechanics of each motion or action, to the final polished animation. You’ll discover how to approach secondary motions to add extra flair to your animations, and by the end of the workshop, you will have developed a strong understanding of the fundamentals and mechanics behind the motions and how to approach them. Additionally, Juan demonstrates how to create a high-quality render to present your animation work in a professional environment or to present in your portfolio. This workshop utilizes Kiel Figgin’s rigs (https://3dfiggins.com/Store), which are well-known and used by many industry professionals. CHAPTERS: — Introduction — Rig & Scene Setup — Walk Cycle: Planning — Walk Cycle: Blocking — Walk Cycle: Polish — Run Cycle: Planning — Run Cycle: Blocking — Run Cycle: Polish — Attack: Planning — Attack: Blocking — Attack: Polish — Secondary Motion Workflow — Final Presentation For more workshops by industry professionals that will help you take your creative skills to the next level using industry-trusted software, check out our complete video tutorial library at https://thegnomonworkshop.com/tutorials. Creating a High-Fidelity Hero Building with Dmitry Kremiansky #shorts #maya #modeling https://3dcg.streamdb.net/timelines/v/fYF7pY1dqxQ Sat, 02 Mar 24 09:51:25 +0900 Creating a High-Fidelity Hero Building with Dmitry Kremiansky #shorts #maya #modeling Learn various professional techniques and approaches to create an optimized, precise, versatile 3D building model and texture it with smart materials in Substance Painter using non-destructive and adaptable workflows. Ready to get started? 🏙 https://www.thegnomonworkshop.com/tutorials/creating-a-high-fidelity-hero-building/ #maya #modeling #3dmodel #3dmodeler #vfx #cinematics #substancedesigner #substancepainter #chaos #vray #rendering #productionart #entertainmentindustry #creativeprocess #digitalart #digitalartist #digitalproduction #thegnomonworkshop #gnomonworkshop #gnomonworkshopinstructor #onlinetraining #videotutorial #onlineworkshop #artisttraining Creating a High-Fidelity Hero Building with Dmitry Kremiansky https://3dcg.streamdb.net/timelines/v/vFuUSvMYZGc Fri, 01 Mar 24 06:58:00 +0900 Creating a High-Fidelity Hero Building with Dmitry Kremiansky Learn how to create highly optimized, precise, and versatile models for VFX and cinematics in this 7-hour workshop by Dmitry Kremiansky: https://www.thegnomonworkshop.com/tutorials/creating-a-high-fidelity-hero-building/ Start your free trial to The Gnomon Workshop training library today: https://www.thegnomonworkshop.com/subscription MAYA, SUBSTANCE & V-RAY WORKFLOW Learn various professional techniques and approaches to create an optimized, precise, versatile 3D building model and texture it with smart materials in Substance Painter using non-destructive and adaptable workflows. While this tutorial is mainly oriented at intermediate VFX artists, artists of all levels and disciplines will enjoy learning the efficient new workflows demonstrated. In this 7-hour workshop by Dmitry Kremiansky, he pulls from his 8-plus years of experience in the industry working at top studios to instruct how to create highly optimized, precise, and versatile models. Since his techniques are universal, whether you're a Maya user or work with other 3D software, the knowledge shared in this workshop is transferable to 3ds Max and Blender and is ultimately intended to help you boost the quality of your output. One focus of this workshop is creating truly "smart materials" in Substance Painter using anchor points, manual channels, and UDIMS. Dmitry also shows how to create textures in multiple increments that allow better communication across departments, using non-destructive and highly adaptable workflows. While this tutorial is created using VFX and cinematics workflows — therefore mainly targeting intermediate generalists and environment artists working on buildings and man-made structures — the techniques shared will be useful whether you’re working in visual effects or games. The goal is for all artists working in concept, modeling, look dev, and lighting to benefit from this workshop and learn new robust modeling, UV, and texturing workflows, plus develop healthy practices to create detailed hero assets in a studio pipeline. CHAPTERS: — Introduction — Working with References — Modeling the Environment: Parts A – C — Texturing & Look Dev: Parts A – B — Render & Post-Production Guidance For more workshops by industry professionals that will help you take your creative skills to the next level using industry-trusted software, check out our complete video tutorial library at https://thegnomonworkshop.com/tutorials. Creating Realistic Fabric & Clothing for Games with Erika Lochs #shorts #marvelousdesigner #3dcloth https://3dcg.streamdb.net/timelines/v/NTD1Z-a51Xk Fri, 23 Feb 24 05:01:34 +0900 Creating Realistic Fabric & Clothing for Games with Erika Lochs #shorts #marvelousdesigner #3dcloth In this 3-hour workshop, Erika Lochs shares her complete workflow for creating a realistic Viking tunic with a hood, going in-depth into the theory of cloth, fibers, how they are made and interact, and how they can be damaged. Using professional techniques, Erika puts theory into practice in Marvelous Designer, a software that, in her experience, gives the best results that are ready to take into ZBrush. From there, Erika demonstrates her ZBrush workflow for making adjustments to the assets and adding fine details, such as asymmetry, folds, and damage. Ready to get started? 🧥https://www.thegnomonworkshop.com/tutorials/creating-realistic-fabric-clothing-for-games/ #marvelousdesigner #zbrush #3dcloth #gamecharacter #characteart #gamedesign #gameart #gameartist #characterartist #productionart #entertainmentindustry #creativeprocess #digitalart #digitalartist #3dmodel #digitalproduction #thegnomonworkshop #gnomonworkshop #gnomonworkshopinstructor #onlinetraining #videotutorial #onlineworkshop #artisttraining Creating Realistic Fabric & Clothing for Games with Erika Lochs https://3dcg.streamdb.net/timelines/v/DiZL7Mzie1Y Fri, 23 Feb 24 04:58:17 +0900 Creating Realistic Fabric & Clothing for Games with Erika Lochs Clothing is an unsung part of game character art, though just as important as anatomy! Learn how to create a realistic tunic using Marvelous Designer: https://www.thegnomonworkshop.com/tutorials/creating-realistic-fabric-clothing-for-games/ Start your free trial to The Gnomon Workshop training library today: https://www.thegnomonworkshop.com/subscription MARVELOUS DESIGNER & ZBRUSH WORKFLOW Clothing and how cloth materials are made are an unsung part of character art, though they are just as important as studying human anatomy. Erika Lochs is a principal character artist who uses her real-world experience making clothes, and her love of historical clothing, to enhance the quality of her game characters’ attire. In this 3-hour workshop, she shares her complete workflow for creating a realistic Viking tunic with a hood, going in-depth into the theory of cloth, fibers, how they are made and interact, and how they can be damaged. You’ll learn the importance of having good references and see how good detail and storytelling will help you achieve the best results — without overcrowding your assets with alphas. Using professional techniques, Erika puts the theory into practice in Marvelous Designer, a software that, in her experience, gives the best results that are ready to take into ZBrush. From there, Erika demonstrates her ZBrush workflow for making adjustments to the assets and adding fine details, such as asymmetry, folds, and damage. As a bonus, Erika shows her texturing and rendering workflow using Substance Painter and Marmoset 4 to complete this comprehensive workshop. Project files provided with this workshop include Erika’s fabric samples, Marvelous Designer presets, gathered references, her Marvelous Designer file, and her ZBrush file and render setup details. CHAPTERS: — Introduction — Fabric & Patterns — Fibers — Fabric Samples & Marvelous Designer Presets — Reference Gathering — Blockout in Marvelous Designer — Refining Tunics in Marvelous Designer — Refining the Hood & Extras in Marvelous Designer — Final Prep in Marvelous Designer & Export — ZBrush Refinements — Texturing & Rendering For more workshops by industry professionals that will help you take your creative skills to the next level using industry-trusted software, check out our complete video tutorial library at https://thegnomonworkshop.com/tutorials. Design Futuristic Architecture Using Blender with Leo Li #shorts #blender #quixelbridge #photoshop https://3dcg.streamdb.net/timelines/v/3ng65fPZua0 Thu, 15 Feb 24 03:23:16 +0900 Design Futuristic Architecture Using Blender with Leo Li #shorts #blender #quixelbridge #photoshop DESIGN FUTURISTIC ARCHITECTURE USING BLENDER WITH LEO LI This 6-hour workshop dives into the design of an imaginary innovative tech laboratory using Blender as the main software. Leo Li demonstrates the possibilities of futuristic concepts and discusses how, when designing architectural buildings, it’s so important to consider where creativity meets functionality. Ready to get started? 🏙https://www.thegnomonworkshop.com/tutorials/design-futuristic-architecture-using-blender/ #quixelbridge #blender #photoshop #blender3d #blendertutorial #photoshoptutorial #archviz #conceptart #conceptdesign #3dmodeling #paintover #2dto3d #productionart #entertainmentindustry #creativeprocess #digitalart #digitalartist #3dmodel #digitalproduction #thegnomonworkshop #gnomonworkshop #gnomonworkshopinstructor #onlinetraining #videotutorial #onlineworkshop Design Futuristic Architecture Using Blender with Leo Li https://3dcg.streamdb.net/timelines/v/NVDMp6WOnaI Thu, 15 Feb 24 03:22:43 +0900 Design Futuristic Architecture Using Blender with Leo Li How to design futuristic architecture using Blender with Leo Li’s complete 2D-to-3D concept design workflow, from model to final paint-over: https://www.thegnomonworkshop.com/tutorials/design-futuristic-architecture-using-blender/ Start your free trial to The Gnomon Workshop training library today: https://www.thegnomonworkshop.com/subscription 2D-TO-3D WORKFLOW USING BLENDER, QUIXEL BRIDGE & PHOTOSHOP This 6-hour workshop dives into the design of an imaginary innovative tech laboratory using Blender as the main software. Leo demonstrates the possibilities of futuristic concepts and discusses how, when designing architectural buildings, it’s so important to consider where creativity meets functionality. Leo takes artists on a concept design journey that’s crafted to help students elevate their design skills using 3D techniques in Blender. This is a design-focused learning experience; while Blender is the 3D software package of choice, Leo emphasizes the art of storytelling through architectural design. You will learn to envision and communicate narratives, with the goal being to design creations that are not just visually stunning but also conceptually rich. Key techniques covered in this workshop include advanced 3D modeling, texture mapping, and lighting in Blender. Leo also demystifies the intricacies of creating immersive environments and guides students in optimizing spatial design for maximum efficiency. CHAPTERS: — Introduction — Initial Sketches & Design Tips — 3D Block-Out in Blender — Design Details in Blender: Part 1 — Design Details in Blender: Part 2 — Design Details in Blender: Part 3 — Detailing the Scene with Kitbashing — Creating Terrain in Blender: Part 1 — Creating Terrain in Blender: Part 2 — Creating Terrain in Blender: Part 3 — Optimize & Texture in Blender: Part 1 — Optimize & Texture in Blender: Part 2 — Setup Lighting & Finalizing the Scene in Blender — Final Paintover in Photoshop For more workshops by industry professionals that will help you take your creative skills to the next level using industry-trusted software, check out our complete video tutorial library at https://thegnomonworkshop.com/tutorials. Animating a 3-Hit Combo for Games in Maya #shorts #videogames #mocap #gnomonworkshop https://3dcg.streamdb.net/timelines/v/xvMLH1HEQyc Thu, 08 Feb 24 04:28:50 +0900 Animating a 3-Hit Combo for Games in Maya #shorts #videogames #mocap #gnomonworkshop Learn how to animate a three-hit combo for videogames using motion capture as a base. This is an advanced workshop for animators looking to use mocap for games, detailing Maya’s Human IK motion-capture package, including the retargeting and animation settings. Start watching now with a free trial 👉 https://www.thegnomonworkshop.com/tutorials/animating-a-3-hit-combo-for-games-in-maya @autodesk #animation #animator #gameanimation #videogames #mocap #humanik #productionart #entertainmentindustry #creativeprocess #digitalart #digitalartist #3dmodel #digitalproduction #thegnomonworkshop #gnomonworkshop #gnomonworkshopinstructor #onlinetraining #videotutorial #onlineworkshop Animating a 3-Hit Combo for Games in Maya with Brandon Yates https://3dcg.streamdb.net/timelines/v/jodzuN5V0QQ Thu, 08 Feb 24 04:25:04 +0900 Animating a 3-Hit Combo for Games in Maya with Brandon Yates Learn how to animate a three-hit combo for videogames using motion capture as a base. This is a must-watch workshop for game animators: https://www.thegnomonworkshop.com/tutorials/animating-a-3-hit-combo-for-games-in-maya Start your free trial to The Gnomon Workshop training library today: https://www.thegnomonworkshop.com/subscription MOCAP, HUMANIK, RETARGETING & ANIMATION This is an advanced workshop for animators looking to use mocap for games, detailing Maya’s Human IK motion-capture package, including the retargeting and animation settings. Brand Yates is an animator with nine years of experience in videogames. He shares how to use Maya’s retargeting and HIK system and explains some of the important advanced posing, timing, and layering techniques used when animating for AAA games. He also discusses how to branch out your combo into different strings while ensuring all animations flow together — no matter what inputs are entered by the player. Upon completing this workshop, you should feel confident using a combination of animation layers in Maya, along with the Time Editor and the Time Warp, to achieve a three-hit combo in Maya with the goal of achieving AAA game quality. CHAPTERS: — Characterizing Your Rig in Maya to Receive Mocap Data — Retargeting Your Mocap to Your Character Rig — Introduction to HIK Rig — Retiming Your Animations Using Timewarp — Cleaning up Mocap Data — Cleaning up the Feet — Rinse & Repeat for the Other Two Hits — Deep Dive into Animation Layers — Using the Time Editor — Applying Idle & Blend Poses — Strong Posing Techniques — Applying Overlap & Secondary Action — Stitching Combo Strings Together — Final Polish — Adding Punching Bag Animation — Finalizing Shot with Environment & Playblast For more workshops by industry professionals that will help you take your creative skills to the next level using industry-trusted software, check out our complete video tutorial library at https://thegnomonworkshop.com/tutorials. Creating Environment Art for Digital Production with Ciro Cardoso #shorts #speedtree #maya https://3dcg.streamdb.net/timelines/v/Doe8XBEP6co Fri, 02 Feb 24 04:37:22 +0900 Creating Environment Art for Digital Production with Ciro Cardoso #shorts #speedtree #maya Each chapter of this 6-hour workshop guides you through the entire process of creating a realistic environment, from selecting a concept design to assembling assets into a meticulously optimized scene. Delve into each stage of environment production, gaining practical insights into effectively navigating studio challenges along the way. Ready to get started? 🏯 https://www.thegnomonworkshop.com/tutorials/creating-environment-art-for-digital-production/ #speedtree #substancepainter #houdini #environmentart #environmentartist #modeling #maya #lookdev #vegetation #designanddevelopment #productionart #entertainmentindustry #creativeprocess #digitalart #digitalartist #3dmodel #digitalproduction #thegnomonworkshop #gnomonworkshop #gnomonworkshopinstructor #onlinetraining #videotutorial #onlineworkshop Creating Environment Art for Digital Production with Ciro Cardoso https://3dcg.streamdb.net/timelines/v/IydUEybPj0I Fri, 02 Feb 24 04:34:26 +0900 Creating Environment Art for Digital Production with Ciro Cardoso Master professional environment art workflows using real-world practices with this new tutorial by Lead Environment Artist Ciro Cardoso: https://www.thegnomonworkshop.com/tutorials/creating-environment-art-for-digital-production/ Start your free trial to The Gnomon Workshop training library today: https://www.thegnomonworkshop.com/subscription SPEEDTREE, SUBSTANCE PAINTER & HOUDINI PIPELINES Master professional environment art workflows using real-world studio practices. This 6-hour workshop by Lead Environment Artist Ciro Cardoso explores various topics, from modeling hero assets in Maya and creating vegetation using SpeedTree to creating your own look-dev tools in Houdini. Each chapter of this workshop guides you through the entire process of creating a realistic environment, from selecting a concept design to assembling assets into a meticulously optimized scene. Delve into each stage of environment production, gaining practical insights into effectively navigating studio challenges along the way. Ciro shares many invaluable insights and techniques that are essential for thriving in a production environment. The software used in this workshop includes Maya, ZBrush, Houdini, Substance Painter, SpeedTree, Arnold, and Fusion. As a bonus, included with this workshop are Ciro’s key Houdini project files provided with notes that offer in-depth explanations. By the end of the workshop, you’ll have developed confidence as a valuable artist who can deliver polished environments ready for other departments to work with and have learned how to keep your workflow as efficient as possible. The ultimate goal is to build your confidence and help transform you into a proficient and collaborative team player. This workshop is geared toward junior and mid-level artists with a foundational knowledge of SpeedTree, Maya, Substance Painter, and Houdini. This comprehensive tutorial is ideal for artists entering the industry or taking initial steps within a studio setting. CHAPTERS: — Introduction — Exploring the Role of the Environment Department — Breaking Down the Concept Design — Exploring the Crucial Role of Layout in Production — Modeling High-Quality Trees with SpeedTree — Modeling Hero Assets in Maya — Modeling Procedural Workflows in Houdini — Setting up a Lookdev Scene — Lookdev & Optimization for Trees — Introduction to Procedural Shading — Scene Assembly Workflows in Houdini — Presenting Work in Studio Dailies — Lighting & Rendering with Arnold — Conclusion & Expert Advice For more workshops by industry professionals that will help you take your creative skills to the next level using industry-trusted software, check out our complete video tutorial library at https://thegnomonworkshop.com/tutorials. Creating a Laser Sword for Games with Dylan Mellott #shorts #3ds #3dsmax #zbrush https://3dcg.streamdb.net/timelines/v/ZIXbZC6cu8E Fri, 26 Jan 24 05:21:30 +0900 Creating a Laser Sword for Games with Dylan Mellott #shorts #3ds #3dsmax #zbrush This workshop is intended for artists with basic working knowledge of 3ds Max, ZBrush, Marmoset Toolbag, and Substance Painter. Dylan’s goal is to teach those interested in learning how to blend hard-surface poly modeling with organic sculpting — all wrapped up in a cyberpunk package. Ready to get started? ⚔️ https://www.thegnomonworkshop.com/tutorials/creating-a-laser-sword-for-games/ #3dsmax #zbrush #marmosettoolbag #substancepainter #gameart #gameartist #gameasset #lasersword #propdesign #gameready #bungie #designanddevelopment #productionart #entertainmentindustry #creativeprocess #digitalart #digitalartist #3dmodel #digitalproduction #thegnomonworkshop #gnomonworkshop #gnomonworkshopinstructor #onlinetraining #videotutorial #onlineworkshop Creating a Laser Sword for Games with Dylan Mellott https://3dcg.streamdb.net/timelines/v/VI-MEEvjOnw Fri, 26 Jan 24 05:21:15 +0900 Creating a Laser Sword for Games with Dylan Mellott Learn the complete process for creating professional-quality, hard-surface 3D game assets in this 3-hour workshop by Bungie’s Dylan Mellott: https://www.thegnomonworkshop.com/tutorials/creating-a-laser-sword-for-games/ Start your free trial to The Gnomon Workshop training library today: https://www.thegnomonworkshop.com/subscription 3DS MAX, ZBRUSH, MARMOSET TOOLBAG & SUBSTANCE PAINTER WORKFLOW Dylan Mellott shares his entire 3D game art pipeline to teach how to create an impressive game-ready weapon. The workshop starts with the concept and begins with the initial model block-out of the 3D model in 3ds Max before moving into ZBrush, where Dylan spends time sculpting and detailing the organic elements of the concept. With everything sculpted, Dylan dives back into 3ds Max, where he covers retopology and UV unwrapping using RizomUV before tackling baking using Marmoset Toolbag 4 and texturing in Substance Painter. This workshop is intended for artists with basic working knowledge of 3ds Max, ZBrush, Marmoset Toolbag, and Substance Painter. Dylan’s goal is to teach those interested in learning how to blend hard-surface poly modeling with organic sculpting — all wrapped up in a cyberpunk package. Throughout the workshop, Dylan shares his thoughts, perspective, and experience of the role of a modern hard-surface 3D artist following eight years of experience working in the videogame industry. He shares his personal reflections on the game art process and offers his raw, tried-and-tested tips and techniques. Project files provided with this workshop include Dylan’s complete 3ds Max modeling scene, his Marmoset Toolbag 4 baking scene, the complete high-poly and low-poly FBX models, his Substance Painter texturing file, the ZBrush ZTool of the high-poly sculpt, and the rendered scene from Marmoset Toolbag. Dylan recommends that 3ds Max users install the Zero-Center Pivot Unimover plugin and the TexTools plugin to follow along with this workshop. CHAPTERS: — The Concept — Model Blockout in 3ds Max — Mid-Poly Modeling — High-Poly Sculpting In ZBrush — Retopology — UV Unwrapping — Baking Normals & Ambient Occlusion — Texturing in Substance Painter — Presentation & Polish In Marmoset Toolbag 4 — In Closing For more workshops by industry professionals that will help you take your creative skills to the next level using industry-trusted software, check out our complete video tutorial library at https://thegnomonworkshop.com/tutorials. Creating a Large-Scale Aerial Shot with Frederick Vallee #shorts #houdinitutorial #nuke https://3dcg.streamdb.net/timelines/v/SlXiLB9bsyw Fri, 19 Jan 24 01:36:14 +0900 Creating a Large-Scale Aerial Shot with Frederick Vallee #shorts #houdinitutorial #nuke This workshop is broken down into easy-to-digest chapters. Each chapter showcases a user-friendly workflow and shows how to efficiently create procedural environments using industry-standard tools. Along the way, instructor Frederick Vallee advises how to think outside of the box to tackle challenges as they arise 💡 Ready to get started? ➡️ https://www.thegnomonworkshop.com/tutorials/creating-a-large-scale-aerial-shot/ #houdini #nuke #vfx #vfxartist #houdinifx #environmentart #environmentartist #openstreetmap #procedural #filmproduction #tvanimation #designanddevelopment #productionart #entertainmentindustry #creativeprocess #digitalart #digitalartist #3dmodel #digitalproduction #thegnomonworkshop #gnomonworkshop #gnomonworkshopinstructor #onlinetraining #videotutorial #onlineworkshop Creating a Large-Scale Aerial Shot with Frederick Vallee https://3dcg.streamdb.net/timelines/v/gt-W87EFvEI Fri, 19 Jan 24 01:35:58 +0900 Creating a Large-Scale Aerial Shot with Frederick Vallee Learn how to create a 3D environment in Houdini using OpenStreetMap data to generate a procedural city surrounded by a meadow environment: https://www.thegnomonworkshop.com/tutorials/creating-a-large-scale-aerial-shot/ Start your free trial to The Gnomon Workshop training library today: https://www.thegnomonworkshop.com/subscription HOUDINI, ARNOLD & NUKE WORKFLOW Discover how to create a 3D environment in Houdini using OpenStreetMap data to generate a procedural city surrounded by a meadow environment. The environment will then be used by Environment Artist Frederick Vallee to demonstrate how to create a birds-eye view and how to take it to an artistic level using Nuke. This workshop is broken down into easy-to-digest chapters. Each chapter showcases a user-friendly workflow and shows how to efficiently create procedural environments using industry-standard tools. Along the way, he advises how to think outside of the box to tackle challenges as they arise. This workshop requires basic knowledge of Houdini and will also be beneficial for beginners looking to learn more about fluid simulation since the majority of the chapters are demonstrated step by step. There are limited VEX techniques explored by this workshop, with many more VOP nodes and groups used. CHAPTERS: — Layout — Scatter & Details — Shading & Texturing — Additional Details — Lighting & Rendering — Compositing For more workshops by industry professionals that will help you take your creative skills to the next level using industry-trusted software, check out our complete video tutorial library at https://thegnomonworkshop.com/tutorials. Liquid Simulation in Houdini with Stavros Sofianos #shorts #houdinitutorial https://3dcg.streamdb.net/timelines/v/r6OjlVa4iQs Fri, 12 Jan 24 05:05:11 +0900 Liquid Simulation in Houdini with Stavros Sofianos #shorts #houdinitutorial Simulate milk pouring into a bowl of cereal to learn the art of interacting with Rigid Body Dynamic objects and FLIP Fluid Particles. This 3.5-hour workshop by Stavros Sofianos will teach you how to craft a dynamic, art-directable splash effect, filling the bowl with milk and allowing your cereal pieces to float. Start watching now with a free trial 👉 https://www.thegnomonworkshop.com/tutorials/liquid-simulation-in-houdini @sidefxhoudini #animation rbdsimulation #houdini #animator #vfx #vfxartist #fluidsim #houdinifx #splashfx #filmproduction #tvanimation #designanddevelopment #productionart #entertainmentindustry #creativeprocess #digitalart #digitalartist #3dmodel #digitalproduction #thegnomonworkshop #gnomonworkshop #gnomonworkshopinstructor #onlinetraining #videotutorial Liquid Simulation in Houdini with Stavros Sofianos https://3dcg.streamdb.net/timelines/v/tn8wHZ1UpLI Fri, 12 Jan 24 05:03:48 +0900 Liquid Simulation in Houdini with Stavros Sofianos Simulate milk pouring into a bowl of cereal to learn the art of interacting with Rigid Body Dynamic objects and FLIP Fluid Particles: https://www.thegnomonworkshop.com/tutorials/liquid-simulation-in-houdini Start your free trial to The Gnomon Workshop training library today: https://www.thegnomonworkshop.com/subscription MASTER RBD & FLIP INTERACTIONS This 3.5-hour workshop by Stavros Sofianos will teach you how to craft a dynamic, art-directable splash effect, filling the bowl with milk and allowing your cereal pieces to float. This tutorial is created for intermediate-level artists with a basic understanding of Houdini. Stavros begins by creating various layers of cereal and placing them in a simple yet effective way that will allow you to create a pleasing splash interaction later using the FLIP solver. You’ll also explore a Voronoi fracture technique to correctly create proxies that can be used in an RBD simulation to generate the initial state of the cereal in the bowl. You will discover how to reconnect the proxies back to the original geometries, how to create the emitters for the FLIP simulation, how to master a custom stick field technique so you can control the stickiness of the milk on the bowl and on the cereal, and you’ll learn how to efficiently set up an RBD and FLIP solver together to interact with each other. This workshop also details how to create our own custom mesh for the FLIP simulation, shows a technique for generating wet maps, and covers Stavros’s shading and rendering techniques using the Arnold renderer. Project files provided with this workshop include two bowl geometry files (one in Alembic and one in FBX format) and the Houdini file with the setup that Stavros created for this workshop. Links to the models and free assets used are also provided. CHAPTERS: — Introduction — Import & Prepare the Geometries — Creating the Proxies for the RBD Simulation — RBD Simulation: Initial State of the Cereal — Create the Emitters for the FLIP Simulation — RBD & FLIP Interaction Simulation — Create the Mesh of the FLIP Simulation — Create Wet Maps — Prepare the Final Scene for Rendering — Shading & Rendering with Arnold For more workshops by industry professionals that will help you take your creative skills to the next level using industry-trusted software, check out our complete video tutorial library at https://thegnomonworkshop.com/tutorials. Animating Emotional Transitions in Maya with Chris Kirshbaum #shorts #maya #characteranimation https://3dcg.streamdb.net/timelines/v/jYkwmGScLXk Fri, 05 Jan 24 03:48:34 +0900 Animating Emotional Transitions in Maya with Chris Kirshbaum #shorts #maya #characteranimation This detailed workshop focuses on Maya, specifically using the Graph Editor, Maya’s workspace interface, and the Playblast Function for checking results. The concepts taught are from the point of view of working on feature animation films but can be applied to any professional or personal creative project. By completing this workshop, you should gain a good sense of how to make a complete animation shot for your demo reel. Ready to get started? ➡️ https://www.thegnomonworkshop.com/tutorials/animating-emotional-transitions-in-maya/ #maya #animation #animator #mayatutorial #characteranimation #characterdesign #characterart #storytelling #filmproduction #tvanimation #designanddevelopment #productionart #entertainmentindustry #creativeprocess #digitalart #digitalartist #3dmodel #digitalproduction #thegnomonworkshop #gnomonworkshop #gnomonworkshopinstructor #onlinetraining #videotutorial Animating Emotional Transitions in Maya with Chris Kirshbaum https://3dcg.streamdb.net/timelines/v/EDvh3zAoSp0 Fri, 05 Jan 24 03:44:11 +0900 Animating Emotional Transitions in Maya with Chris Kirshbaum Learn how to animate a character through an emotional transition, from how it affects the body to translating it to on-screen storytelling: https://www.thegnomonworkshop.com/tutorials/animating-emotional-transitions-in-maya/ Start your free trial to The Gnomon Workshop training library today: https://www.thegnomonworkshop.com/subscription CHARACTER ANIMATION TECHNIQUES This 2-hour workshop by Chris Kirshbaum is intended for animators of all levels, from beginners just starting their animation journey and students putting together their first demo reel to seasoned animation veterans who are looking for a refresher on one of the core aspects of what professional animators do. This detailed workshop focuses on Maya, specifically using the Graph Editor, Maya’s workspace interface, and the Playblast Function for checking results. Chris also delves into some light scripting throughout the workflow. The concepts taught are from the point of view of working on feature animation films but can be applied to any professional or personal creative project. By completing this workshop, artists should gain a good sense of how to make a complete animation shot for their demo reel. The rigs used in this workshop are from Pro Rigs. A collection of Chris’s playblasts is included with this workshop for further study. CHAPTERS: — Setting up the Shot, Camera, Character & Concept — The Walk Cycle Golden Pose: Contact — The Walk Cycle Golden Pose: Crossing — Breaking Down the Walk Cycle — Splining the Walk Cycle — Refining the Curves & Adding Style — Polishing & Completing the Walk Cycle — The “Uh-oh” Moment: Golden Poses for Reactions — Breaking Down the Reaction & Adding the Naked Spline — Adding the Camera Move & Gag — Splining the Reaction — Reverse Engineering the Walk — Adding Facial Animation to the Walk & Approaching Animation of Supporting Characters — Animating the Gag & Adding a Second Reaction — Final Polish and Last Thoughts For more workshops by industry professionals that will help you take your creative skills to the next level using industry-trusted software, check out our complete video tutorial library at https://thegnomonworkshop.com/tutorials.