
Its been made to look like gameplay but it's not, it's all a scripted sequence with a gameplay camera view, hence why they had to pause the sequence to go close to the rocks in free camera mode , instead of just walking up to them. The visuals are impressive but at 1440p 30fps, I'd prefer less visual fidelity at 60.

look at the left foot, easier to spot in 0.25 speed. Yeah the foot placement looks great. :P She didn't push away from her feet at all and her foot just slides away to a new position.

@Sandwichbandit Everyone's talking about the hair, but look at -- her scarf clips through her belt pack.

If you look closely, you can see the nanite techonology catching up as it opens. You can see individual polies there, and they quickly transpose into a coherent circle.

i felt that shake through my earphones

man that looks great.

Looks great, but there is still a room for improvement. Entire picture is LDR. There is no high dynamic range. just too overexposed. If it would happen in reality you will perfectly see what is behind doors, as human eye has very high dynamic range. 4:18 looks too bloomy. 3:43 her hand looks too bloomy. etc etc.

excellent graphics

even without the graphics I want a game like this with momentum based flight.

remind me makari still cant believe its all rendered on Unreal engine 😳
