Is this scene from market place? Which one is it?(00:00:09 - 00:04:03) - Unreal Engine 5.1 Feature Highlights

Is this scene from market place? Which one is it?(00:00:09 - 00:04:03)
Unreal Engine 5.1 Feature Highlights

Unreal Engine 5.1 builds upon the work delivered with UE5, making the process of creating next-generation real-time 3D content and experiences even easier and more efficient. With 5.1, we are bringing the features we introduced in UE5 to the next stage of development for users across industries, ...
Unreal Engine 5.1 builds upon the work delivered with UE5, making the process of creating next-generation real-time 3D content and experiences even easier and more efficient. With 5.1, we are bringing the features we introduced in UE5 to the next stage of development for users across industries, making them more robust, workflow-friendly, and versatile.

Download it now from your Epic Games Launcher or by visiting www.unrealengine.com

#Unreal Engine #Epic Games #UE4 #Unreal #Game Engine #Game Dev #Game Development
Is this scene from market place? Which one is it? - Unreal Engine 5.1 Feature Highlights

Is this scene from market place? Which one is it?

Unreal Engine 5.1 Feature Highlights
2022年11月23日 
00:00:09 - 00:04:03
can THE SUPER TECNOLOGY run Matrix demo on consoles at 60fps? - Unreal Engine 5.1 Feature Highlights

can THE SUPER TECNOLOGY run Matrix demo on consoles at 60fps?

Unreal Engine 5.1 Feature Highlights
2022年11月23日 
00:00:22 - 00:04:03
the problem is that Nanite grass, or any foliage, continues sucking framerate from virtual shadows even beyond their culling distance.Yes, you heard that right. A field of nanite grass with a culling distance of 1 (such that no grass is rendered what so ever in view), will see a 70% framerate drop if dynamic shadows (virtual shadows) are enabled on their meshes. Even though nothing new was rendered. - Unreal Engine 5.1 Feature Highlights

the problem is that Nanite grass, or any foliage, continues sucking framerate from virtual shadows even beyond their culling distance.Yes, you heard that right. A field of nanite grass with a culling distance of 1 (such that no grass is rendered what so ever in view), will see a 70% framerate drop if dynamic shadows (virtual shadows) are enabled on their meshes. Even though nothing new was rendered.

Unreal Engine 5.1 Feature Highlights
2022年11月23日 
00:00:45 - 00:04:03
I really want to know more about the whole thing at . How was the map made. How the materials are connected to the satellite image and scale and basically everything in that segment. Buildings, roads, farm fields, trees and roads placement etc. Would be amazing to know more. - Unreal Engine 5.1 Feature Highlights

I really want to know more about the whole thing at . How was the map made. How the materials are connected to the satellite image and scale and basically everything in that segment. Buildings, roads, farm fields, trees and roads placement etc. Would be amazing to know more.

Unreal Engine 5.1 Feature Highlights
2022年11月23日 
00:00:50 - 00:04:03
stunned to see my home town featured: hyeres-les-palmiers in the south of france. 😄 - Unreal Engine 5.1 Feature Highlights

stunned to see my home town featured: hyeres-les-palmiers in the south of france. 😄

Unreal Engine 5.1 Feature Highlights
2022年11月23日 
00:00:52 - 00:04:03
what sorcery is this - Unreal Engine 5.1 Feature Highlights

what sorcery is this

Unreal Engine 5.1 Feature Highlights
2022年11月23日 
00:01:36 - 00:04:03
what is this device ? - Unreal Engine 5.1 Feature Highlights

what is this device ?

Unreal Engine 5.1 Feature Highlights
2022年11月23日 
00:02:04 - 00:04:03
- what's the difference? both look awfull. "beard" is diving into the body. no surfaces collisions and difformations. no muscles  animations. and it looks like bubble with no weight, empty inside. it should fall trying to move like that standing on these small legs. a lot of work should be done to make characters looks realistic. - Unreal Engine 5.1 Feature Highlights

- what's the difference? both look awfull. "beard" is diving into the body. no surfaces collisions and difformations. no muscles animations. and it looks like bubble with no weight, empty inside. it should fall trying to move like that standing on these small legs. a lot of work should be done to make characters looks realistic.

Unreal Engine 5.1 Feature Highlights
2022年11月23日 
00:02:20 - 00:04:03
Man, you really showed Rampage from Paragon even though you killed off Paragon. That hurts. - Unreal Engine 5.1 Feature Highlights

Man, you really showed Rampage from Paragon even though you killed off Paragon. That hurts.

Unreal Engine 5.1 Feature Highlights
2022年11月23日 
00:02:20 - 00:04:03
- what's wrong with the tree tops? - Unreal Engine 5.1 Feature Highlights

- what's wrong with the tree tops?

Unreal Engine 5.1 Feature Highlights
2022年11月23日 
00:03:31 - 00:04:03
the Reflection on the Water looks Ugly. ): - Unreal Engine 5.1 Feature Highlights

the Reflection on the Water looks Ugly. ):

Unreal Engine 5.1 Feature Highlights
2022年11月23日 
00:03:36 - 00:04:03

Unreal Engine

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Timetable

動画タイムテーブル

動画数:2631件

intro - Unreal Engine 5.4 Sneak Peek | GDC 2024

intro

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @uenote3280 様 
00:00:00 - 00:00:58
nanite improvement - Unreal Engine 5.4 Sneak Peek | GDC 2024

nanite improvement

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @uenote3280 様 
00:00:58 - 00:06:23
teasing gears 6 ? - Unreal Engine 5.4 Sneak Peek | GDC 2024

teasing gears 6 ?

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @paindepice44 様 
00:03:57 - 00:29:55
🎉 - Unreal Engine 5.4 Sneak Peek | GDC 2024

🎉

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @Inkulabi 様 
00:05:55 - 00:29:55
localized volume fog (new in 5.4) - Unreal Engine 5.4 Sneak Peek | GDC 2024

localized volume fog (new in 5.4)

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @uenote3280 様 
00:06:23 - 00:07:30
heterogeneous volume improvement - Unreal Engine 5.4 Sneak Peek | GDC 2024

heterogeneous volume improvement

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @uenote3280 様 
00:07:30 - 00:09:30
@ "A journey of a thousand miles begins with a single step." (Lao Tzu) Don't let anyone to discourage you, keep walking, and eventually you'll get hired. 😇 - Unreal Engine 5.4 Sneak Peek | GDC 2024

@ "A journey of a thousand miles begins with a single step." (Lao Tzu) Don't let anyone to discourage you, keep walking, and eventually you'll get hired. 😇

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @ergin3d 様 
00:07:50 - 00:29:55
animation - Unreal Engine 5.4 Sneak Peek | GDC 2024

animation

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @uenote3280 様 
00:09:30 - 00:10:34
Control rig - Unity "Animation Rigging" package. Since 2018. - Unreal Engine 5.4 Sneak Peek | GDC 2024

Control rig - Unity "Animation Rigging" package. Since 2018.

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @St4rdog 様 
00:10:00 - 00:22:00
animation - modular control rig - Unreal Engine 5.4 Sneak Peek | GDC 2024

animation - modular control rig

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @uenote3280 様 
00:10:34 - 00:20:43
new character retargeting - Unreal Engine 5.4 Sneak Peek | GDC 2024

new character retargeting

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @uenote3280 様 
00:20:43 - 00:22:11
- Thank youuuu!!! I was doing some stuff on 5.3 using this tool, which was a little bit tedious, but the updated method looks awesome and much more friendly! It looks so much easier! - Thanks for all the work on this update! - Unreal Engine 5.4 Sneak Peek | GDC 2024

- Thank youuuu!!! I was doing some stuff on 5.3 using this tool, which was a little bit tedious, but the updated method looks awesome and much more friendly! It looks so much easier! - Thanks for all the work on this update!

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @JamyzGenius 様 
00:21:11 - 00:29:55
Iron Man skeleton. 😆 - Unreal Engine 5.4 Sneak Peek | GDC 2024

Iron Man skeleton. 😆

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @TheMrretro5 様 
00:21:31 - 00:29:55
Animation Retargeting - Unity Mecanim humanoid retargeting since 10 years ago.Lumen (Runtime GI) - Unity Enlighten Realtime GI (yes, it's baked mesh positional information, so no light through a door that opens, but it is fully realtime direct/indirect bounced lighting). Since 10 years ago (https://www.youtube.com/watch?v=QNXbAUKkbEc)Also has Screen Space GI in HDRP, but obviously not the same as Lumen, and uses reflection probe information, but still useful, and handles emissive better than Lumen which creates unusable blobs/pulsing from screen space. - Unreal Engine 5.4 Sneak Peek | GDC 2024

Animation Retargeting - Unity Mecanim humanoid retargeting since 10 years ago.Lumen (Runtime GI) - Unity Enlighten Realtime GI (yes, it's baked mesh positional information, so no light through a door that opens, but it is fully realtime direct/indirect bounced lighting). Since 10 years ago (https://www.youtube.com/watch?v=QNXbAUKkbEc)Also has Screen Space GI in HDRP, but obviously not the same as Lumen, and uses reflection probe information, but still useful, and handles emissive better than Lumen which creates unusable blobs/pulsing from screen space.

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @St4rdog 様 
00:22:00 - 00:29:55
skeleton editor - Unreal Engine 5.4 Sneak Peek | GDC 2024

skeleton editor

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @uenote3280 様 
00:22:11 - 00:23:54
motion matching - Unreal Engine 5.4 Sneak Peek | GDC 2024

motion matching

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @uenote3280 様 
00:23:54 - 00:27:12
PCG - Unreal Engine 5.4 Sneak Peek | GDC 2024

PCG

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @uenote3280 様 
00:27:12 - 00:28:26
audio - Unreal Engine 5.4 Sneak Peek | GDC 2024

audio

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @uenote3280 様 
00:28:26 - 00:29:55
Zeiss is a German company... - Army of Ants: The Art and the Craft | GDC 2024

Zeiss is a German company...

Army of Ants: The Art and the Craft | GDC 2024
2024年04月16日  @monkeystealhead 様 
00:09:20 - 00:19:13