the problem is that Nanite grass, or any foliage, continues sucking framerate from virtual shadows even beyond their culling distance.Yes, you heard that right. A field of nanite grass with a culling distance of 1 (such that no grass is rendered what so ever in view), will see a 70% framerate drop if dynamic shadows (virtual shadows) are enabled on their meshes. Even though nothing new was rendered.(00:00:45 - 00:04:03) - Unreal Engine 5.1 Feature Highlights

the problem is that Nanite grass, or any foliage, continues sucking framerate from virtual shadows even beyond their culling distance.Yes, you heard that right. A field of nanite grass with a culling distance of 1 (such that no grass is rendered what so ever in view), will see a 70% framerate drop if dynamic shadows (virtual shadows) are enabled on their meshes. Even though nothing new was rendered.(00:00:45 - 00:04:03)
Unreal Engine 5.1 Feature Highlights

Unreal Engine 5.1 builds upon the work delivered with UE5, making the process of creating next-generation real-time 3D content and experiences even easier and more efficient. With 5.1, we are bringing the features we introduced in UE5 to the next stage of development for users across industries, ...
Unreal Engine 5.1 builds upon the work delivered with UE5, making the process of creating next-generation real-time 3D content and experiences even easier and more efficient. With 5.1, we are bringing the features we introduced in UE5 to the next stage of development for users across industries, making them more robust, workflow-friendly, and versatile.

Download it now from your Epic Games Launcher or by visiting www.unrealengine.com

#Unreal Engine #Epic Games #UE4 #Unreal #Game Engine #Game Dev #Game Development
Is this scene from market place? Which one is it? - Unreal Engine 5.1 Feature Highlights

Is this scene from market place? Which one is it?

Unreal Engine 5.1 Feature Highlights
2022年11月23日 
00:00:09 - 00:04:03
can THE SUPER TECNOLOGY run Matrix demo on consoles at 60fps? - Unreal Engine 5.1 Feature Highlights

can THE SUPER TECNOLOGY run Matrix demo on consoles at 60fps?

Unreal Engine 5.1 Feature Highlights
2022年11月23日 
00:00:22 - 00:04:03
the problem is that Nanite grass, or any foliage, continues sucking framerate from virtual shadows even beyond their culling distance.Yes, you heard that right. A field of nanite grass with a culling distance of 1 (such that no grass is rendered what so ever in view), will see a 70% framerate drop if dynamic shadows (virtual shadows) are enabled on their meshes. Even though nothing new was rendered. - Unreal Engine 5.1 Feature Highlights

the problem is that Nanite grass, or any foliage, continues sucking framerate from virtual shadows even beyond their culling distance.Yes, you heard that right. A field of nanite grass with a culling distance of 1 (such that no grass is rendered what so ever in view), will see a 70% framerate drop if dynamic shadows (virtual shadows) are enabled on their meshes. Even though nothing new was rendered.

Unreal Engine 5.1 Feature Highlights
2022年11月23日 
00:00:45 - 00:04:03
I really want to know more about the whole thing at . How was the map made. How the materials are connected to the satellite image and scale and basically everything in that segment. Buildings, roads, farm fields, trees and roads placement etc. Would be amazing to know more. - Unreal Engine 5.1 Feature Highlights

I really want to know more about the whole thing at . How was the map made. How the materials are connected to the satellite image and scale and basically everything in that segment. Buildings, roads, farm fields, trees and roads placement etc. Would be amazing to know more.

Unreal Engine 5.1 Feature Highlights
2022年11月23日 
00:00:50 - 00:04:03
stunned to see my home town featured: hyeres-les-palmiers in the south of france. 😄 - Unreal Engine 5.1 Feature Highlights

stunned to see my home town featured: hyeres-les-palmiers in the south of france. 😄

Unreal Engine 5.1 Feature Highlights
2022年11月23日 
00:00:52 - 00:04:03
what sorcery is this - Unreal Engine 5.1 Feature Highlights

what sorcery is this

Unreal Engine 5.1 Feature Highlights
2022年11月23日 
00:01:36 - 00:04:03
what is this device ? - Unreal Engine 5.1 Feature Highlights

what is this device ?

Unreal Engine 5.1 Feature Highlights
2022年11月23日 
00:02:04 - 00:04:03
- what's the difference? both look awfull. "beard" is diving into the body. no surfaces collisions and difformations. no muscles  animations. and it looks like bubble with no weight, empty inside. it should fall trying to move like that standing on these small legs. a lot of work should be done to make characters looks realistic. - Unreal Engine 5.1 Feature Highlights

- what's the difference? both look awfull. "beard" is diving into the body. no surfaces collisions and difformations. no muscles animations. and it looks like bubble with no weight, empty inside. it should fall trying to move like that standing on these small legs. a lot of work should be done to make characters looks realistic.

Unreal Engine 5.1 Feature Highlights
2022年11月23日 
00:02:20 - 00:04:03
Man, you really showed Rampage from Paragon even though you killed off Paragon. That hurts. - Unreal Engine 5.1 Feature Highlights

Man, you really showed Rampage from Paragon even though you killed off Paragon. That hurts.

Unreal Engine 5.1 Feature Highlights
2022年11月23日 
00:02:20 - 00:04:03
- what's wrong with the tree tops? - Unreal Engine 5.1 Feature Highlights

- what's wrong with the tree tops?

Unreal Engine 5.1 Feature Highlights
2022年11月23日 
00:03:31 - 00:04:03
the Reflection on the Water looks Ugly. ): - Unreal Engine 5.1 Feature Highlights

the Reflection on the Water looks Ugly. ):

Unreal Engine 5.1 Feature Highlights
2022年11月23日 
00:03:36 - 00:04:03

Unreal Engine

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Timetable

動画タイムテーブル

動画数:2605件

This is cool! - Unreal Engine 5.4: Animation Deep Dive | GDC 2024

This is cool!

Unreal Engine 5.4: Animation Deep Dive | GDC 2024
2024年03月29日  @DeJayAnim 様 
00:20:00 - 00:47:28
How to apply different morphs to Metahuman ? - Pushing Next-Gen Real-Time Technology in Marvel 1943: Rise of Hydra | GDC 2024

How to apply different morphs to Metahuman ?

Pushing Next-Gen Real-Time Technology in Marvel 1943: Rise of Hydra | GDC 2024
2024年03月29日  @DeltaZavr. 様 
00:45:30 - 00:58:34
Puppetry - Unreal Engine 5.4 Preview 1 | State of Unreal | GDC 2024

Puppetry

Unreal Engine 5.4 Preview 1 | State of Unreal | GDC 2024
2024年03月23日  @Kryojenix 様 
00:04:15 - 00:07:25
Unreal Man's Sky - Unreal Engine 5.4 Preview 1 | State of Unreal | GDC 2024

Unreal Man's Sky

Unreal Engine 5.4 Preview 1 | State of Unreal | GDC 2024
2024年03月23日  @Kryojenix 様 
00:07:25 - 00:09:29
Thank you Epic games for sharing my artwrok at the  minute.. - Unreal Creators Showcase | GDC 2024

Thank you Epic games for sharing my artwrok at the minute..

Unreal Creators Showcase | GDC 2024
2024年03月23日  @pradnya23 様 
00:00:16 - 00:02:58
Thanks Epic for using my work for your thumbnail and at  I feel honoured! - Unreal Creators Showcase | GDC 2024

Thanks Epic for using my work for your thumbnail and at I feel honoured!

Unreal Creators Showcase | GDC 2024
2024年03月23日  @SpazzGibbon 様 
00:00:24 - 00:02:58
Super Honored. Thanks! - Unreal Creators Showcase | GDC 2024

Super Honored. Thanks!

Unreal Creators Showcase | GDC 2024
2024年03月23日  @metatrox 様 
00:00:40 - 00:02:58
Thank you for including our work at the  minute. I'm very happy to be part but I have to mention my collaborator https://www.youtube.com/@Haylox (Hayley Rumbold) because without her the cinematic would not exist. She was the Cinematic Artist in the project. I'm flattered the work is in, truly, thank you again, but I feel bad for her name being ommited. I had mentioned her as an integral part of the project, in your call for submissions page. Instead of my name being listed twice, with a repetition of it with a tiny Artstation logo next to it, I think a much more proper format would have been to have Hayleys name in as well. - Unreal Creators Showcase | GDC 2024

Thank you for including our work at the minute. I'm very happy to be part but I have to mention my collaborator https://www.youtube.com/@Haylox (Hayley Rumbold) because without her the cinematic would not exist. She was the Cinematic Artist in the project. I'm flattered the work is in, truly, thank you again, but I feel bad for her name being ommited. I had mentioned her as an integral part of the project, in your call for submissions page. Instead of my name being listed twice, with a repetition of it with a tiny Artstation logo next to it, I think a much more proper format would have been to have Hayleys name in as well.

Unreal Creators Showcase | GDC 2024
2024年03月23日  @PeteDimitrov 様 
00:01:15 - 00:02:58
Thank you for including my work at  ! Amazing to see my Kitchen Visualization alongside these great projects! - Unreal Creators Showcase | GDC 2024

Thank you for including my work at ! Amazing to see my Kitchen Visualization alongside these great projects!

Unreal Creators Showcase | GDC 2024
2024年03月23日  @extrude1281 様 
00:02:22 - 00:02:58
So happy to see my project showcased in here with so many talented artists and amazing projects 🤩 Thank you Epic! - Unreal Creators Showcase | GDC 2024

So happy to see my project showcased in here with so many talented artists and amazing projects 🤩 Thank you Epic!

Unreal Creators Showcase | GDC 2024
2024年03月23日  @mdandrade 様 
00:02:26 - 00:02:58