the problem is that Nanite grass, or any foliage, continues sucking framerate from virtual shadows even beyond their culling distance.Yes, you heard that right. A field of nanite grass with a culling distance of 1 (such that no grass is rendered what so ever in view), will see a 70% framerate drop if dynamic shadows (virtual shadows) are enabled on their meshes. Even though nothing new was rendered.(00:00:45 - 00:04:03)
Unreal Engine 5.1 Feature Highlights
Unreal Engine
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