When we're making game with Unity3d and Blender, we're exporting/importing assets all the time.
In this series of tutorials, we'll take a look at some problems during export from Blender to Unity3d and the ways to solve them.
Problems:
1. Origins not imported to Unity.
2. Scale of imported fbx models is 0.01 by default.
3. X axis rotation problem (Unity imports model already-rotated 270 degrees in X axis)
In this chapter, we'll solve the problem of:
1. Origins not imported to Unity. In another words, pivot point is reset to 0-0-0 coordinates.