- How to create a custom bokeh shape(00:07:07 - 00:21:30) - Cinematic Bokeh Effect in Blender! | Blender 3.5 Tutorial

- How to create a custom bokeh shape(00:07:07 - 00:21:30)
Cinematic Bokeh Effect in Blender! | Blender 3.5 Tutorial

https://www.creativeshrimp.com/
How to make the cinematic bokeh effect in Blender Cycles? Actually it's fairly easy, this 30-minute tutorial explains the basics of creating this realistic-looking effect. Improve the look and feel of your 3d cinematography.

#b3d #3d #vfx #blender3d

Download the...
https://www.creativeshrimp.com/
How to make the cinematic bokeh effect in Blender Cycles? Actually it's fairly easy, this 30-minute tutorial explains the basics of creating this realistic-looking effect. Improve the look and feel of your 3d cinematography.

#b3d #3d #vfx #blender3d

Download the project files: https://drive.google.com/drive/folders/1HmEap9ia9CbdQRcckwypmf2zBdqMb3t9?usp=share_link

----------------
Chapters:

00:00 - Start
00:42 - Camera settings and depth of field
07:07 - How to create a custom bokeh shape
21:30 - Swirling bokeh effect (like Heliops 44-2 or similar vintage lenses)
25:09 - Panoramic cameras and lens distortion

----------------

What you'll learn after watching this Blender tutorial?

* Customizing the bokeh shape for a unique and professional look in 3D cinematography

* Tweaking depth-of-field settings such as f-stop, blades, rotation, and ratio for more control over the appearance of bokeh

* Simulating anamorphic compression

* The *vintage* effects such as swirly bokeh or the cat's eyes effect, in Cycles

* The focus breathing effect

* Fisheye Equisolid and Fisheye Lens Polynomial settings

----------------

Cinematic Lighting course on Blender Market - https://blendermarket.com/products/cinematic-lighting-in-blender
Cinematic Lighting course on Gumroad - https://creativeshrimp.gumroad.com/l/Cinematic-Lighting-in-Blender

The Introduction video: https://www.youtube.com/watch?v=8lWYYc73Vx8

----------------

Our socials:

https://www.creativeshrimp.com/ - Creative Shrimp
- Gleb's Twitter
- Aidy's Twitter
https://www.artstation.com/gleb_alexandrov - Artstation
https://www.instagram.com/gleb.alexandrov - Instagram
https://www.instagram.com/thecreativeshrimp/ - CS Instagram
https://discord.gg/nNReRkzWsh - Discord
Music: Fruits of Life - Jimena Contreras

#Blender #tutorial #free tutorial #Blender tutorials #Blender 3.5 #bokeh #custom bokeh #out of focus #depth of field #cinematic #effect #free #creative shrimp #gleb alexandrov #3d #blender (software) #Blender tutorial #realistic #Cycles #rendering #lighting #3d cinematography

Gleb Alexandrov

※本サイトに掲載されているチャンネル情報や動画情報はYouTube公式のAPIを使って取得・表示しています。

Timetable

動画タイムテーブル

動画数:247件

- Start - Outdoor Lighting in 3D | Is there a magic formula?

- Start

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:00:00 - 00:01:35
- What does 'cinematic outdoor lighting' mean? - Outdoor Lighting in 3D | Is there a magic formula?

- What does 'cinematic outdoor lighting' mean?

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:01:35 - 00:03:19
- Cinematic exterior lighting in 3d - the formula - Outdoor Lighting in 3D | Is there a magic formula?

- Cinematic exterior lighting in 3d - the formula

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:03:19 - 00:04:22
- Hidden Alley - Outdoor Lighting in 3D | Is there a magic formula?

- Hidden Alley

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:04:22 - 00:07:02
- Forest: Aerial Shot - Outdoor Lighting in 3D | Is there a magic formula?

- Forest: Aerial Shot

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:07:02 - 00:09:10
- Robo: Close-up - Outdoor Lighting in 3D | Is there a magic formula?

- Robo: Close-up

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:09:10 - 00:11:14
- The Leaves Close-up - Outdoor Lighting in 3D | Is there a magic formula?

- The Leaves Close-up

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:11:14 - 00:11:32
- The Car in the Forest - Outdoor Lighting in 3D | Is there a magic formula?

- The Car in the Forest

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:11:32 - 00:12:21
- Reverse Key Lighting (a Skull) - Outdoor Lighting in 3D | Is there a magic formula?

- Reverse Key Lighting (a Skull)

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:12:21 - 00:13:18
- Night Highway - Outdoor Lighting in 3D | Is there a magic formula?

- Night Highway

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:13:18 - 00:14:03
- Overcast Day Highway - Outdoor Lighting in 3D | Is there a magic formula?

- Overcast Day Highway

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:14:03 - 00:14:35
- Night/day parking lot - Outdoor Lighting in 3D | Is there a magic formula?

- Night/day parking lot

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:14:35 - 00:15:43
so proud to see my render at  ! thanks a lot Gleb for adding my work in one of your video tuts, I feel honored as a long time subscriber to your channel :D - Outdoor Lighting in 3D | Is there a magic formula?

so proud to see my render at ! thanks a lot Gleb for adding my work in one of your video tuts, I feel honored as a long time subscriber to your channel :D

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @syntaxcg 様 
00:15:17 - 00:20:13
- Mountain aerial view (dappled light) - Outdoor Lighting in 3D | Is there a magic formula?

- Mountain aerial view (dappled light)

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:15:43 - 00:16:20
- The Wall - Outdoor Lighting in 3D | Is there a magic formula?

- The Wall

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:16:20 - 00:17:00
- The Cloudscape - Outdoor Lighting in 3D | Is there a magic formula?

- The Cloudscape

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:17:00 - 00:17:19
- The Shop - Outdoor Lighting in 3D | Is there a magic formula?

- The Shop

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:17:19 - 00:18:17
Actually, the specular settings kill the softness. A lightwrap using the fresnel reflectivity might work better in this case when there's no clear directionial light. I noticed the reflection is brighter than the sky, that's inherently impossible when simulating outdoor light. Basically as you say @.The part where you discuss the course while showing the night/day parking lot shows the importance of the camera response to light. For the day version I see it tries to be exposed for the diner/restaurant, but that should also expose the cars even less, but they aren't. The cars look a bit exposed for the sky, but then way underexposed for that. While the sky would be blown out anyway when the scene is exposed for the diner/restaurant, but it isn't. The 'motivation' of the light in this scene should be exposure. What to expose for and how does that affect the other elements in your scene which have a different exposure value.For the cloudscape the renderer's volumetric shader is key deterministic in whether to achieve a cinematic look or not. The forward scatter has little to do with it, that's just the term describing the direction the incoming ray of light exits the volume. With lighting 90 degrees from the camera the forward scatter moves in the direction of -90 degrees of the camera. When using backlighting for (preferred way for) cinematic lighting it's actually the backscatter which is super-important for creating both silhouette and depth perception of your cloud.Example 8 is great. - Outdoor Lighting in 3D | Is there a magic formula?

Actually, the specular settings kill the softness. A lightwrap using the fresnel reflectivity might work better in this case when there's no clear directionial light. I noticed the reflection is brighter than the sky, that's inherently impossible when simulating outdoor light. Basically as you say @.The part where you discuss the course while showing the night/day parking lot shows the importance of the camera response to light. For the day version I see it tries to be exposed for the diner/restaurant, but that should also expose the cars even less, but they aren't. The cars look a bit exposed for the sky, but then way underexposed for that. While the sky would be blown out anyway when the scene is exposed for the diner/restaurant, but it isn't. The 'motivation' of the light in this scene should be exposure. What to expose for and how does that affect the other elements in your scene which have a different exposure value.For the cloudscape the renderer's volumetric shader is key deterministic in whether to achieve a cinematic look or not. The forward scatter has little to do with it, that's just the term describing the direction the incoming ray of light exits the volume. With lighting 90 degrees from the camera the forward scatter moves in the direction of -90 degrees of the camera. When using backlighting for (preferred way for) cinematic lighting it's actually the backscatter which is super-important for creating both silhouette and depth perception of your cloud.Example 8 is great.

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @MartinH81 様 
00:17:37 - 00:20:13
- The lighting formula - sliders - Outdoor Lighting in 3D | Is there a magic formula?

- The lighting formula - sliders

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:18:17 - 00:18:56
- Desert sun - Outdoor Lighting in 3D | Is there a magic formula?

- Desert sun

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:18:56 - 00:19:17
- Conclusion - Outdoor Lighting in 3D | Is there a magic formula?

- Conclusion

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:19:17 - 00:20:00
- Credits - Outdoor Lighting in 3D | Is there a magic formula?

- Credits

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:20:00 - 00:20:13
result - I Photoscanned... a Nebula

result

I Photoscanned... a Nebula
2024年01月02日  @theforest8882 様 
00:04:05 - 00:05:14