or just click the green camera icon in the Outliner.Thanks for this cool Tutorial ..(00:12:00 - 00:17:21) - One Simple Technique to Improve Your Lighting in Blender | Reverse Key Lighting

or just click the green camera icon in the Outliner.Thanks for this cool Tutorial ..(00:12:00 - 00:17:21)
One Simple Technique to Improve Your Lighting in Blender | Reverse Key Lighting

https://bit.ly/reverse-key-lighting-files - Project files
Improve your lighting in Blender with one simple technique known as Reverse Key Lighting or Upstage Lighting.

-----------------------------

Cinematic Lighting on Blender Market - https://blendermarket.com/products/cinematic-lighting-in-...
https://bit.ly/reverse-key-lighting-files - Project files
Improve your lighting in Blender with one simple technique known as Reverse Key Lighting or Upstage Lighting.

-----------------------------

Cinematic Lighting on Blender Market - https://blendermarket.com/products/cinematic-lighting-in-blender
Cinematic Lighting on Gumroad - https://creativeshrimp.gumroad.com/l/Cinematic-Lighting-in-Blender
Photogrammetry course on Blender Market: https://blendermarket.com/products/photogrammetry-course

-----------------------------

Timecodes:
00:00 - Start
00:34 - What is reverse key lighting
01:53 - Blender scene setup
04:13 - Reverse key lighting basics
09:47 - Preliminary result
10:11 - Hard lights & upstage lighting
11:17 - Upstage lighting and camera angle, part 1
14:08 - Upstage lighting and camera angle, part 2
15:42 - A bonus
16:14 - Conclusion

-----------------------------

Soundtrack: Blood Cult by camel7695 (CC 0, freesound.org)
https://freesound.org/people/camel7695/sounds/632532/

Glimpsing Infinity - Asher Fulero

-----------------------------

https://www.creativeshrimp.com/ - Creative Shrimp
- Gleb's Twitter
- Aidy's Twitter
https://www.artstation.com/gleb_alexandrov - Artstation
https://www.instagram.com/gleb.alexandrov - Instagram
https://www.instagram.com/thecreativeshrimp/ - CS Instagram
https://discord.gg/nNReRkzWsh - Discord

#Blender #tutorial #lighting #reverse key lighting #upstage lighting #narrow lighting #Cycles #blender (software) #free #course #creative shrimp #gleb alexandrov #3d lighting #realistic #cinematic #cinematic lighting #moody lighting #lighting course
- Start - One Simple Technique to Improve Your Lighting in Blender | Reverse Key Lighting

- Start

One Simple Technique to Improve Your Lighting in Blender | Reverse Key Lighting
2022年12月23日 
00:00:00 - 00:00:34
- What is reverse key lighting - One Simple Technique to Improve Your Lighting in Blender | Reverse Key Lighting

- What is reverse key lighting

One Simple Technique to Improve Your Lighting in Blender | Reverse Key Lighting
2022年12月23日 
00:00:34 - 00:01:53
- Blender scene setup - One Simple Technique to Improve Your Lighting in Blender | Reverse Key Lighting

- Blender scene setup

One Simple Technique to Improve Your Lighting in Blender | Reverse Key Lighting
2022年12月23日 
00:01:53 - 00:04:13
- Reverse key lighting basics - One Simple Technique to Improve Your Lighting in Blender | Reverse Key Lighting

- Reverse key lighting basics

One Simple Technique to Improve Your Lighting in Blender | Reverse Key Lighting
2022年12月23日 
00:04:13 - 00:09:47
- Preliminary result - One Simple Technique to Improve Your Lighting in Blender | Reverse Key Lighting

- Preliminary result

One Simple Technique to Improve Your Lighting in Blender | Reverse Key Lighting
2022年12月23日 
00:09:47 - 00:10:11
- Hard lights & upstage lighting - One Simple Technique to Improve Your Lighting in Blender | Reverse Key Lighting

- Hard lights & upstage lighting

One Simple Technique to Improve Your Lighting in Blender | Reverse Key Lighting
2022年12月23日 
00:10:11 - 00:11:17
- Upstage lighting and camera angle, part 1 - One Simple Technique to Improve Your Lighting in Blender | Reverse Key Lighting

- Upstage lighting and camera angle, part 1

One Simple Technique to Improve Your Lighting in Blender | Reverse Key Lighting
2022年12月23日 
00:11:17 - 00:14:08
or just click the green camera icon in the Outliner.Thanks for this cool Tutorial .. - One Simple Technique to Improve Your Lighting in Blender | Reverse Key Lighting

or just click the green camera icon in the Outliner.Thanks for this cool Tutorial ..

One Simple Technique to Improve Your Lighting in Blender | Reverse Key Lighting
2022年12月23日 
00:12:00 - 00:17:21
- Upstage lighting and camera angle, part 2 - One Simple Technique to Improve Your Lighting in Blender | Reverse Key Lighting

- Upstage lighting and camera angle, part 2

One Simple Technique to Improve Your Lighting in Blender | Reverse Key Lighting
2022年12月23日 
00:14:08 - 00:15:42
- A bonus - One Simple Technique to Improve Your Lighting in Blender | Reverse Key Lighting

- A bonus

One Simple Technique to Improve Your Lighting in Blender | Reverse Key Lighting
2022年12月23日 
00:15:42 - 00:16:14
- Conclusion - One Simple Technique to Improve Your Lighting in Blender | Reverse Key Lighting

- Conclusion

One Simple Technique to Improve Your Lighting in Blender | Reverse Key Lighting
2022年12月23日 
00:16:14 - 00:17:21

Gleb Alexandrov

※本サイトに掲載されているチャンネル情報や動画情報はYouTube公式のAPIを使って取得・表示しています。

Timetable

動画タイムテーブル

動画数:247件

- Start - Outdoor Lighting in 3D | Is there a magic formula?

- Start

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:00:00 - 00:01:35
- What does 'cinematic outdoor lighting' mean? - Outdoor Lighting in 3D | Is there a magic formula?

- What does 'cinematic outdoor lighting' mean?

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:01:35 - 00:03:19
- Cinematic exterior lighting in 3d - the formula - Outdoor Lighting in 3D | Is there a magic formula?

- Cinematic exterior lighting in 3d - the formula

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:03:19 - 00:04:22
- Hidden Alley - Outdoor Lighting in 3D | Is there a magic formula?

- Hidden Alley

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:04:22 - 00:07:02
- Forest: Aerial Shot - Outdoor Lighting in 3D | Is there a magic formula?

- Forest: Aerial Shot

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:07:02 - 00:09:10
- Robo: Close-up - Outdoor Lighting in 3D | Is there a magic formula?

- Robo: Close-up

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:09:10 - 00:11:14
- The Leaves Close-up - Outdoor Lighting in 3D | Is there a magic formula?

- The Leaves Close-up

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:11:14 - 00:11:32
- The Car in the Forest - Outdoor Lighting in 3D | Is there a magic formula?

- The Car in the Forest

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:11:32 - 00:12:21
- Reverse Key Lighting (a Skull) - Outdoor Lighting in 3D | Is there a magic formula?

- Reverse Key Lighting (a Skull)

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:12:21 - 00:13:18
- Night Highway - Outdoor Lighting in 3D | Is there a magic formula?

- Night Highway

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:13:18 - 00:14:03
- Overcast Day Highway - Outdoor Lighting in 3D | Is there a magic formula?

- Overcast Day Highway

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:14:03 - 00:14:35
- Night/day parking lot - Outdoor Lighting in 3D | Is there a magic formula?

- Night/day parking lot

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:14:35 - 00:15:43
so proud to see my render at  ! thanks a lot Gleb for adding my work in one of your video tuts, I feel honored as a long time subscriber to your channel :D - Outdoor Lighting in 3D | Is there a magic formula?

so proud to see my render at ! thanks a lot Gleb for adding my work in one of your video tuts, I feel honored as a long time subscriber to your channel :D

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @syntaxcg 様 
00:15:17 - 00:20:13
- Mountain aerial view (dappled light) - Outdoor Lighting in 3D | Is there a magic formula?

- Mountain aerial view (dappled light)

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:15:43 - 00:16:20
- The Wall - Outdoor Lighting in 3D | Is there a magic formula?

- The Wall

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:16:20 - 00:17:00
- The Cloudscape - Outdoor Lighting in 3D | Is there a magic formula?

- The Cloudscape

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:17:00 - 00:17:19
- The Shop - Outdoor Lighting in 3D | Is there a magic formula?

- The Shop

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:17:19 - 00:18:17
Actually, the specular settings kill the softness. A lightwrap using the fresnel reflectivity might work better in this case when there's no clear directionial light. I noticed the reflection is brighter than the sky, that's inherently impossible when simulating outdoor light. Basically as you say @.The part where you discuss the course while showing the night/day parking lot shows the importance of the camera response to light. For the day version I see it tries to be exposed for the diner/restaurant, but that should also expose the cars even less, but they aren't. The cars look a bit exposed for the sky, but then way underexposed for that. While the sky would be blown out anyway when the scene is exposed for the diner/restaurant, but it isn't. The 'motivation' of the light in this scene should be exposure. What to expose for and how does that affect the other elements in your scene which have a different exposure value.For the cloudscape the renderer's volumetric shader is key deterministic in whether to achieve a cinematic look or not. The forward scatter has little to do with it, that's just the term describing the direction the incoming ray of light exits the volume. With lighting 90 degrees from the camera the forward scatter moves in the direction of -90 degrees of the camera. When using backlighting for (preferred way for) cinematic lighting it's actually the backscatter which is super-important for creating both silhouette and depth perception of your cloud.Example 8 is great. - Outdoor Lighting in 3D | Is there a magic formula?

Actually, the specular settings kill the softness. A lightwrap using the fresnel reflectivity might work better in this case when there's no clear directionial light. I noticed the reflection is brighter than the sky, that's inherently impossible when simulating outdoor light. Basically as you say @.The part where you discuss the course while showing the night/day parking lot shows the importance of the camera response to light. For the day version I see it tries to be exposed for the diner/restaurant, but that should also expose the cars even less, but they aren't. The cars look a bit exposed for the sky, but then way underexposed for that. While the sky would be blown out anyway when the scene is exposed for the diner/restaurant, but it isn't. The 'motivation' of the light in this scene should be exposure. What to expose for and how does that affect the other elements in your scene which have a different exposure value.For the cloudscape the renderer's volumetric shader is key deterministic in whether to achieve a cinematic look or not. The forward scatter has little to do with it, that's just the term describing the direction the incoming ray of light exits the volume. With lighting 90 degrees from the camera the forward scatter moves in the direction of -90 degrees of the camera. When using backlighting for (preferred way for) cinematic lighting it's actually the backscatter which is super-important for creating both silhouette and depth perception of your cloud.Example 8 is great.

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @MartinH81 様 
00:17:37 - 00:20:13
- The lighting formula - sliders - Outdoor Lighting in 3D | Is there a magic formula?

- The lighting formula - sliders

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:18:17 - 00:18:56
- Desert sun - Outdoor Lighting in 3D | Is there a magic formula?

- Desert sun

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:18:56 - 00:19:17
- Conclusion - Outdoor Lighting in 3D | Is there a magic formula?

- Conclusion

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:19:17 - 00:20:00
- Credits - Outdoor Lighting in 3D | Is there a magic formula?

- Credits

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:20:00 - 00:20:13
result - I Photoscanned... a Nebula

result

I Photoscanned... a Nebula
2024年01月02日  @theforest8882 様 
00:04:05 - 00:05:14