- Capturing the photos(00:00:54 - 00:01:57) - Photoscanning 100% Free: Complete Meshroom Tutorial | Photogrammetry Course

- Capturing the photos(00:00:54 - 00:01:57)
Photoscanning 100% Free: Complete Meshroom Tutorial | Photogrammetry Course

https://blendermarket.com/products/photogrammetry-course - Complete Photogrammetry Course
Can you do photoscanning for free? In this mega-tutorial, we show a 100% open-source photogrammetry workflow in Meshroom, Darktable and Blender. It's cross-platform too, so it's probably the most accessible ...
https://blendermarket.com/products/photogrammetry-course - Complete Photogrammetry Course
Can you do photoscanning for free? In this mega-tutorial, we show a 100% open-source photogrammetry workflow in Meshroom, Darktable and Blender. It's cross-platform too, so it's probably the most accessible photoscanning pipeline so far.

The Project Files: https://bit.ly/meshroom-files-v2

https://discord.gg/nNReRkzWsh - Join Creative Shrimp Discord community!
https://blendermarket.com/products/photogrammetry-course - Photogrammetry course on Blender Market
https://creativeshrimp.gumroad.com/l/photogrammetry-course - Photogrammetry course on Gumroad

https://www.youtube.com/watch?v=dWuaIv6UiVQ - Photogrammetry Course: Photoreal 3d With Blender And Reality Capture | Intro/Promo

Meshroom: https://alicevision.org/#meshroom
Darktable: https://www.darktable.org/
Blender: https://www.blender.org/

Photoscanning tutorial timeline:
00:00:00 - Start
00:00:54 - Capturing the photos
00:01:57 - Developing RAW photos in Dark Table
00:10:22 - Reconstructing 3D scan in Meshroom
00:15:19 - Fixing the orientation (SFM Transform)
00:17:58 - Depth map
00:20:33 - Meshing
00:22:30 - Exporting the .obj from Meshroom
00:23:23 - Mesh cleanup in Blender
00:26:10 - Sculpting in Blender (mesh denoising)
00:30:18 - Texturing in Meshroom
00:37:25 - Result of the Part 1 - Highpoly
00:38:31 - Part 2
00:40:00 - Mesh optimization - Lowpoly
00:44:51 - Baking Displacement map in Blender
00:54:42 - Normal map
00:56:33 - Diffuse map
00:59:31 - Setting up the material
01:00:23 - Cycles micropolygon displacement
01:02:24 - Photoscanning tutorial result

Creative Shrimp Socials:

https://www.creativeshrimp.com/ - Creative Shrimp
- Gleb's Twitter
- Aidy's Twitter
https://www.artstation.com/gleb_alexandrov - Artstation
https://www.instagram.com/gleb.alexandrov - Instagram
https://www.instagram.com/thecreativeshrimp/ - CS Instagram
https://discord.gg/nNReRkzWsh - Discord

#meshroom #tutorial #photoscanning #free #photoscan #photogrammetry #3dscan tutorial #darktable #creative shrimp #gleb alexandrov #3d #3d scan #course #blender (software) #baking #textures #lowpoly #highpoly #reality capture #how-to #realistic #photoreal #gamedev #Unreal 5 #open-source
- Start - Photoscanning 100% Free: Complete Meshroom Tutorial | Photogrammetry Course

- Start

Photoscanning 100% Free: Complete Meshroom Tutorial | Photogrammetry Course
2022年01月21日 
00:00:00 - 00:00:54
- Capturing the photos - Photoscanning 100% Free: Complete Meshroom Tutorial | Photogrammetry Course

- Capturing the photos

Photoscanning 100% Free: Complete Meshroom Tutorial | Photogrammetry Course
2022年01月21日 
00:00:54 - 00:01:57
- Developing RAW photos in Dark Table - Photoscanning 100% Free: Complete Meshroom Tutorial | Photogrammetry Course

- Developing RAW photos in Dark Table

Photoscanning 100% Free: Complete Meshroom Tutorial | Photogrammetry Course
2022年01月21日 
00:01:57 - 00:10:22
- Reconstructing 3D scan in Meshroom - Photoscanning 100% Free: Complete Meshroom Tutorial | Photogrammetry Course

- Reconstructing 3D scan in Meshroom

Photoscanning 100% Free: Complete Meshroom Tutorial | Photogrammetry Course
2022年01月21日 
00:10:22 - 00:15:19
- Fixing the orientation (SFM Transform) - Photoscanning 100% Free: Complete Meshroom Tutorial | Photogrammetry Course

- Fixing the orientation (SFM Transform)

Photoscanning 100% Free: Complete Meshroom Tutorial | Photogrammetry Course
2022年01月21日 
00:15:19 - 00:17:58
- Depth map - Photoscanning 100% Free: Complete Meshroom Tutorial | Photogrammetry Course

- Depth map

Photoscanning 100% Free: Complete Meshroom Tutorial | Photogrammetry Course
2022年01月21日 
00:17:58 - 00:20:33
- Meshing - Photoscanning 100% Free: Complete Meshroom Tutorial | Photogrammetry Course

- Meshing

Photoscanning 100% Free: Complete Meshroom Tutorial | Photogrammetry Course
2022年01月21日 
00:20:33 - 00:22:30
- Exporting the .obj from Meshroom - Photoscanning 100% Free: Complete Meshroom Tutorial | Photogrammetry Course

- Exporting the .obj from Meshroom

Photoscanning 100% Free: Complete Meshroom Tutorial | Photogrammetry Course
2022年01月21日 
00:22:30 - 00:23:23
- Mesh cleanup in Blender - Photoscanning 100% Free: Complete Meshroom Tutorial | Photogrammetry Course

- Mesh cleanup in Blender

Photoscanning 100% Free: Complete Meshroom Tutorial | Photogrammetry Course
2022年01月21日 
00:23:23 - 00:26:10
What is the command to bring up that menu? - Photoscanning 100% Free: Complete Meshroom Tutorial | Photogrammetry Course

What is the command to bring up that menu?

Photoscanning 100% Free: Complete Meshroom Tutorial | Photogrammetry Course
2022年01月21日 
00:24:07 - 01:04:37
- Sculpting in Blender (mesh denoising) - Photoscanning 100% Free: Complete Meshroom Tutorial | Photogrammetry Course

- Sculpting in Blender (mesh denoising)

Photoscanning 100% Free: Complete Meshroom Tutorial | Photogrammetry Course
2022年01月21日 
00:26:10 - 00:30:18
- Texturing in Meshroom - Photoscanning 100% Free: Complete Meshroom Tutorial | Photogrammetry Course

- Texturing in Meshroom

Photoscanning 100% Free: Complete Meshroom Tutorial | Photogrammetry Course
2022年01月21日 
00:30:18 - 00:37:25
- Result of the Part 1 - Highpoly - Photoscanning 100% Free: Complete Meshroom Tutorial | Photogrammetry Course

- Result of the Part 1 - Highpoly

Photoscanning 100% Free: Complete Meshroom Tutorial | Photogrammetry Course
2022年01月21日 
00:37:25 - 00:38:31
- Part 2 - Photoscanning 100% Free: Complete Meshroom Tutorial | Photogrammetry Course

- Part 2

Photoscanning 100% Free: Complete Meshroom Tutorial | Photogrammetry Course
2022年01月21日 
00:38:31 - 00:40:00
- Mesh optimization - Lowpoly - Photoscanning 100% Free: Complete Meshroom Tutorial | Photogrammetry Course

- Mesh optimization - Lowpoly

Photoscanning 100% Free: Complete Meshroom Tutorial | Photogrammetry Course
2022年01月21日 
00:40:00 - 00:44:51
- Baking Displacement map in Blender - Photoscanning 100% Free: Complete Meshroom Tutorial | Photogrammetry Course

- Baking Displacement map in Blender

Photoscanning 100% Free: Complete Meshroom Tutorial | Photogrammetry Course
2022年01月21日 
00:44:51 - 00:54:42
- Normal map - Photoscanning 100% Free: Complete Meshroom Tutorial | Photogrammetry Course

- Normal map

Photoscanning 100% Free: Complete Meshroom Tutorial | Photogrammetry Course
2022年01月21日 
00:54:42 - 00:56:33
- Diffuse map - Photoscanning 100% Free: Complete Meshroom Tutorial | Photogrammetry Course

- Diffuse map

Photoscanning 100% Free: Complete Meshroom Tutorial | Photogrammetry Course
2022年01月21日 
00:56:33 - 00:59:31
- Setting up the material - Photoscanning 100% Free: Complete Meshroom Tutorial | Photogrammetry Course

- Setting up the material

Photoscanning 100% Free: Complete Meshroom Tutorial | Photogrammetry Course
2022年01月21日 
00:59:31 - 01:00:23
- Cycles micropolygon displacement - Photoscanning 100% Free: Complete Meshroom Tutorial | Photogrammetry Course

- Cycles micropolygon displacement

Photoscanning 100% Free: Complete Meshroom Tutorial | Photogrammetry Course
2022年01月21日 
01:00:23 - 01:02:24
- Photoscanning tutorial result - Photoscanning 100% Free: Complete Meshroom Tutorial | Photogrammetry Course

- Photoscanning tutorial result

Photoscanning 100% Free: Complete Meshroom Tutorial | Photogrammetry Course
2022年01月21日 
01:02:24 - 01:04:37

Gleb Alexandrov

※本サイトに掲載されているチャンネル情報や動画情報はYouTube公式のAPIを使って取得・表示しています。

Timetable

動画タイムテーブル

動画数:247件

- Start - Outdoor Lighting in 3D | Is there a magic formula?

- Start

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:00:00 - 00:01:35
- What does 'cinematic outdoor lighting' mean? - Outdoor Lighting in 3D | Is there a magic formula?

- What does 'cinematic outdoor lighting' mean?

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:01:35 - 00:03:19
- Cinematic exterior lighting in 3d - the formula - Outdoor Lighting in 3D | Is there a magic formula?

- Cinematic exterior lighting in 3d - the formula

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:03:19 - 00:04:22
- Hidden Alley - Outdoor Lighting in 3D | Is there a magic formula?

- Hidden Alley

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:04:22 - 00:07:02
- Forest: Aerial Shot - Outdoor Lighting in 3D | Is there a magic formula?

- Forest: Aerial Shot

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:07:02 - 00:09:10
- Robo: Close-up - Outdoor Lighting in 3D | Is there a magic formula?

- Robo: Close-up

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:09:10 - 00:11:14
- The Leaves Close-up - Outdoor Lighting in 3D | Is there a magic formula?

- The Leaves Close-up

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:11:14 - 00:11:32
- The Car in the Forest - Outdoor Lighting in 3D | Is there a magic formula?

- The Car in the Forest

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:11:32 - 00:12:21
- Reverse Key Lighting (a Skull) - Outdoor Lighting in 3D | Is there a magic formula?

- Reverse Key Lighting (a Skull)

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:12:21 - 00:13:18
- Night Highway - Outdoor Lighting in 3D | Is there a magic formula?

- Night Highway

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:13:18 - 00:14:03
- Overcast Day Highway - Outdoor Lighting in 3D | Is there a magic formula?

- Overcast Day Highway

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:14:03 - 00:14:35
- Night/day parking lot - Outdoor Lighting in 3D | Is there a magic formula?

- Night/day parking lot

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:14:35 - 00:15:43
so proud to see my render at  ! thanks a lot Gleb for adding my work in one of your video tuts, I feel honored as a long time subscriber to your channel :D - Outdoor Lighting in 3D | Is there a magic formula?

so proud to see my render at ! thanks a lot Gleb for adding my work in one of your video tuts, I feel honored as a long time subscriber to your channel :D

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @syntaxcg 様 
00:15:17 - 00:20:13
- Mountain aerial view (dappled light) - Outdoor Lighting in 3D | Is there a magic formula?

- Mountain aerial view (dappled light)

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:15:43 - 00:16:20
- The Wall - Outdoor Lighting in 3D | Is there a magic formula?

- The Wall

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:16:20 - 00:17:00
- The Cloudscape - Outdoor Lighting in 3D | Is there a magic formula?

- The Cloudscape

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:17:00 - 00:17:19
- The Shop - Outdoor Lighting in 3D | Is there a magic formula?

- The Shop

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:17:19 - 00:18:17
Actually, the specular settings kill the softness. A lightwrap using the fresnel reflectivity might work better in this case when there's no clear directionial light. I noticed the reflection is brighter than the sky, that's inherently impossible when simulating outdoor light. Basically as you say @.The part where you discuss the course while showing the night/day parking lot shows the importance of the camera response to light. For the day version I see it tries to be exposed for the diner/restaurant, but that should also expose the cars even less, but they aren't. The cars look a bit exposed for the sky, but then way underexposed for that. While the sky would be blown out anyway when the scene is exposed for the diner/restaurant, but it isn't. The 'motivation' of the light in this scene should be exposure. What to expose for and how does that affect the other elements in your scene which have a different exposure value.For the cloudscape the renderer's volumetric shader is key deterministic in whether to achieve a cinematic look or not. The forward scatter has little to do with it, that's just the term describing the direction the incoming ray of light exits the volume. With lighting 90 degrees from the camera the forward scatter moves in the direction of -90 degrees of the camera. When using backlighting for (preferred way for) cinematic lighting it's actually the backscatter which is super-important for creating both silhouette and depth perception of your cloud.Example 8 is great. - Outdoor Lighting in 3D | Is there a magic formula?

Actually, the specular settings kill the softness. A lightwrap using the fresnel reflectivity might work better in this case when there's no clear directionial light. I noticed the reflection is brighter than the sky, that's inherently impossible when simulating outdoor light. Basically as you say @.The part where you discuss the course while showing the night/day parking lot shows the importance of the camera response to light. For the day version I see it tries to be exposed for the diner/restaurant, but that should also expose the cars even less, but they aren't. The cars look a bit exposed for the sky, but then way underexposed for that. While the sky would be blown out anyway when the scene is exposed for the diner/restaurant, but it isn't. The 'motivation' of the light in this scene should be exposure. What to expose for and how does that affect the other elements in your scene which have a different exposure value.For the cloudscape the renderer's volumetric shader is key deterministic in whether to achieve a cinematic look or not. The forward scatter has little to do with it, that's just the term describing the direction the incoming ray of light exits the volume. With lighting 90 degrees from the camera the forward scatter moves in the direction of -90 degrees of the camera. When using backlighting for (preferred way for) cinematic lighting it's actually the backscatter which is super-important for creating both silhouette and depth perception of your cloud.Example 8 is great.

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @MartinH81 様 
00:17:37 - 00:20:13
- The lighting formula - sliders - Outdoor Lighting in 3D | Is there a magic formula?

- The lighting formula - sliders

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:18:17 - 00:18:56
- Desert sun - Outdoor Lighting in 3D | Is there a magic formula?

- Desert sun

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:18:56 - 00:19:17
- Conclusion - Outdoor Lighting in 3D | Is there a magic formula?

- Conclusion

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:19:17 - 00:20:00
- Credits - Outdoor Lighting in 3D | Is there a magic formula?

- Credits

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:20:00 - 00:20:13
result - I Photoscanned... a Nebula

result

I Photoscanned... a Nebula
2024年01月02日  @theforest8882 様 
00:04:05 - 00:05:14