- Creating a Sci-Fi Hallway in Unreal Engine 5 With Dominique Buttiens

Creating a Sci-Fi Hallway in Unreal Engine 5 With Dominique Buttiens

In this 3.5-hr workshop, Dominique Buttiens teaches modern texturing techniques in UE5 and demostrates how to create quality shaders efficiently: https://www.thegnomonworkshop.com/tutorials/creating-a-sci-fi-hallway-in-unreal-engine-5/

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In this 3.5-hr workshop, Dominique Buttiens teaches modern texturing techniques in UE5 and demostrates how to create quality shaders efficiently: https://www.thegnomonworkshop.com/tutorials/creating-a-sci-fi-hallway-in-unreal-engine-5/

Start your free trial to The Gnomon Workshop training library today: https://www.thegnomonworkshop.com/subscription

TEXTURING PIPELINE USING UNREAL ENGINE 5, BLENDER & SUBSTANCE PAINTER

This workshop by Dominique Buttiens details the entire creation process of a sci-fi hallway, including the initial concepting and modeling in Blender, all the way through to the final lighting setup and visual development stages.

Dominique, a Principal Environment Artist, breaks down his AAA industry-level thought processes for texturing pipelines and instructs on how you can set up your own workflow for both solo and team projects. His workshop is aimed at artists with a basic understanding of modeling, texturing, and Unreal Engine. Dominique offers best practices for industry artists and tech artists alike and provides useful tips and workflows for indie teams, solo projects, and hobbyists.

The software used for this project includes Unreal Engine 5, Blender, and Substance Painter; however, the skills and knowledge are transferable to other tools and game engines. While Dominique’s Texturing Pipeline Practices are demonstrated using the example of a sci-fi hallway, the ultimate goal is for the techniques to be applied to any project of your choosing.

CHAPTERS:

00. Preview
01. Introduction to the Texturing Pipeline
02. Understanding the Theory & Workflow
03. Atlas vs. Masked Workflow Using Substance Painter
04. Shader Pipeline Setups in Unreal Engine
05. Concept Modeling in Blender & Unreal Engine
06. Texturing Pass Using the RGB Mask Workflow
07. Lighting & Look-Dev
08. Final Rendering & Adding a Sci-Fi Decalpass
09. Conclusions: Modern Texturing Workflows

For more workshops by industry masters that will help you take your creative skills to the next level, check out our complete catalog at https://thegnomonworkshop.com/tutorials.

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