What game at(00:00:16 - 00:05:56) - Meet MAVE: the virtual K-pop stars created with Unreal Engine and MetaHuman

What game at(00:00:16 - 00:05:56)
Meet MAVE: the virtual K-pop stars created with Unreal Engine and MetaHuman

Find out how Metaverse Entertainment used MetaHuman and Unreal Engine to create a natural, believable, and charming virtual K-pop band, and in the process, produced IP content in various forms.

Read more at: https://unrealengine.com/en-US/spotlights/meet-mave-the-virtual-k-pop-stars-created-wit...
Find out how Metaverse Entertainment used MetaHuman and Unreal Engine to create a natural, believable, and charming virtual K-pop band, and in the process, produced IP content in various forms.

Read more at: https://unrealengine.com/en-US/spotlights/meet-mave-the-virtual-k-pop-stars-created-with-unreal-engine-and-metahuman

#UnrealEngine, #virtualproduction, #digitalhuman, #Virtualkpop #MetaverseEntertainment, #UE5 #MAVE:,

Metaverse Entertainment is a company that combines the technology of Netmarble F&C and the sensibility of Kakao Entertainment. Founded in 2021, our company has talented individuals coming from various industries, including games, movies, and entertainment. Through their experience and collaboration, a group called MAVE: was formed.

MAVE: is a meta K-pop band. We aim to develop attractive characters with all new appearances, as well as working in various forms of content and media, also providing fans with interactive experiences.

Considering the visual quality, which is comparable to offline rendering and the efficiency in making various types of content from a single source, Unreal Engine was our best option. Unreal Engine truly helped us to produce a music video in a short period of time with high-quality visuals.

Unreal Engine enabled us to create the large amount of content we needed for social media channels without compromising the content quality. This has helped us build a strong foundation for MAVE:'s transmedia storytelling through constant communication with fans.

A four-person K-pop band requires each member to have a unique personality and an attractive appearance. As well as the appearance, it is important for the members to be able to express characteristics and detailed facial expressions reacting to various situations. Even a single facial expression requires repetitive and time-consuming tasks such as modeling and rigging. MetaHuman technology has been the perfect choice. MetaHuman is built on decades of accumulated Digital Human creation technology.

The facial rig enables us to easily create detailed facial expressions for a desired character, as well as share animations with multiple characters. MetaHuman's high degree of compatibility with external tools makes it possible for us to share animation mesh data with them.

This greatly reduced the actual production time. Rig Logic is an advanced character customization system in MetaHuman. We had the benefit of the Rig Logic white paper in developing the functions we required effectively.

The character production cycle consists of character planning, modeling, facial expression creation, and rigging, hair production, body correction, and more. Character planning was conducted in close collaboration with the experts from Kakao Entertainment, who have a great deal of successful K-pop band planning experience.

K-pop band members are created with a combination of an attractive basic appearance along with matching style. In traditional K-pop bands, the members are selected from existing trainee pool and their final looks are finished up with make-up and styling. Virtual bands have a big difference in that new members have to be created from scratch, including their appearance, expression, movement, and tone.

We built a pipeline that uses a GAN network to automatically generate desired images and modify or combine eigenvectors to provide an environment as close as possible to the original one.

This allowed entertainment experts to select a character whose appearance ideally matched the formula of a successful K-pop band and then modify the character as intended, utilizing their knowledge to the fullest extent.

In the stage of creating and modifying facial expressions, we analyzed the model and developed our own tool that automatically creates about 800 facial expressions by employing information of the location and size of each area and the flow of muscles.

In addition, we created a function that can customize a unique expression that reflects the character's personality and characteristics.

As rigging was required for a facial expression that did not exist before, Unreal Engine's Control Rig was automatically created and configured to suit the character.

Since the Mesh to MetaHuman Plugin hadn't been released yet, we developed our own tools and features. This experience helped us a lot in modifying the algorithm as needed and building an automated pipeline. We used Maya's XGen to create the character's hair. Through Unreal Engine's groom hair rendering, we were able to obtain hair quality comparable to that of offline renderers.

We created a tool that turn groom-based hair into a card and used it according to performance, and then optimized the work process so that it automatically created cards without binding assets.
We also applied automation to the body correction stage and modified the shape according to current pose, utilizing dozens of correction shapes.

....

#Unreal Engine #Mave: #UE #metaverse entertainment #digital human #metahuman #kpop #k-pop #virtual k-pop

Unreal Engine

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İlk yorum - Unreal Engine 5.4 Feature Highlights

İlk yorum

Unreal Engine 5.4 Feature Highlights
2024年04月24日  @user-jg3bo1ge7l 様 
00:00:25 - 00:04:39
Why are dragons so often made with vertical pupils? It would make sense if they were small animals. - Unreal Engine 5.4 Feature Highlights

Why are dragons so often made with vertical pupils? It would make sense if they were small animals.

Unreal Engine 5.4 Feature Highlights
2024年04月24日  @DxBang3D 様 
00:00:45 - 00:04:39
If you have better news about escaped London horses, bring them home to your municipality, because while this is somebody business Kaunas city does not get any kind of sunken Titanic work to fly Telegraph swarm drones to save mound land slides with .NET and Urtė Neniškytė  research. This work could not necessarily be a game as long it's any graphics spine is my witness. We just ask to pitch that idea to Nausėda for public election discussions or municipality terror burns those  watch dogs cars after seeing RTX 4070 costing a 1000€. Because VB they know this rendering possibilities history - Unreal Engine 5.4 Feature Highlights

If you have better news about escaped London horses, bring them home to your municipality, because while this is somebody business Kaunas city does not get any kind of sunken Titanic work to fly Telegraph swarm drones to save mound land slides with .NET and Urtė Neniškytė research. This work could not necessarily be a game as long it's any graphics spine is my witness. We just ask to pitch that idea to Nausėda for public election discussions or municipality terror burns those watch dogs cars after seeing RTX 4070 costing a 1000€. Because VB they know this rendering possibilities history

Unreal Engine 5.4 Feature Highlights
2024年04月24日  @Netryon 様 
00:01:47 - 00:02:07
Amazing! Does anyone know some documentation or tutorial to do this  ? Can't wait to try this! - Unreal Engine 5.4 Feature Highlights

Amazing! Does anyone know some documentation or tutorial to do this ? Can't wait to try this!

Unreal Engine 5.4 Feature Highlights
2024年04月24日  @victorvdr9 様 
00:01:56 - 00:04:39
as they know moud/mouds/mouns. - Unreal Engine 5.4 Feature Highlights

as they know moud/mouds/mouns.

Unreal Engine 5.4 Feature Highlights
2024年04月24日  @Netryon 様 
00:02:07 - 00:04:39
intro - Unreal Engine 5.4 Sneak Peek | GDC 2024

intro

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @uenote3280 様 
00:00:00 - 00:00:58
nanite improvement - Unreal Engine 5.4 Sneak Peek | GDC 2024

nanite improvement

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @uenote3280 様 
00:00:58 - 00:06:23
UNIMOG WOHOOOOO :D - Unreal Engine 5.4 Sneak Peek | GDC 2024

UNIMOG WOHOOOOO :D

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @MaticTheProto 様 
00:01:11 - 00:29:55
teasing gears 6 ? - Unreal Engine 5.4 Sneak Peek | GDC 2024

teasing gears 6 ?

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @paindepice44 様 
00:03:57 - 00:29:55
this is the time for everything tracing. wind tracing, ray tracing, sound tracing and gravity/ physics tracing anything else can not impress anyone. probably Ai will bring all this by simulating an entire environment with real life data as the reference point. ill give this 10 to 15 more years to be a reality depends on how much it is invested on - Unreal Engine 5.4 Sneak Peek | GDC 2024

this is the time for everything tracing. wind tracing, ray tracing, sound tracing and gravity/ physics tracing anything else can not impress anyone. probably Ai will bring all this by simulating an entire environment with real life data as the reference point. ill give this 10 to 15 more years to be a reality depends on how much it is invested on

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @Eli9A 様 
00:04:48 - 00:29:55
"Really quite simple" 😅 - Unreal Engine 5.4 Sneak Peek | GDC 2024

"Really quite simple" 😅

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @SoCalFreelance 様 
00:05:00 - 00:29:55
🎉 - Unreal Engine 5.4 Sneak Peek | GDC 2024

🎉

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @Inkulabi 様 
00:05:55 - 00:29:55
localized volume fog (new in 5.4) - Unreal Engine 5.4 Sneak Peek | GDC 2024

localized volume fog (new in 5.4)

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @uenote3280 様 
00:06:23 - 00:07:30
For the ones curious about Local Fog Volumes seen at  , I've made a tutorial about it, cheers 🥂 https://youtu.be/2J7X-orWU6s?si=8ZNCSzOoy6HB0lBV - Unreal Engine 5.4 Sneak Peek | GDC 2024

For the ones curious about Local Fog Volumes seen at , I've made a tutorial about it, cheers 🥂 https://youtu.be/2J7X-orWU6s?si=8ZNCSzOoy6HB0lBV

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @gonoshift 様 
00:07:00 - 00:29:55
heterogeneous volume improvement - Unreal Engine 5.4 Sneak Peek | GDC 2024

heterogeneous volume improvement

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @uenote3280 様 
00:07:30 - 00:09:30
@ "A journey of a thousand miles begins with a single step." (Lao Tzu) Don't let anyone to discourage you, keep walking, and eventually you'll get hired. 😇 - Unreal Engine 5.4 Sneak Peek | GDC 2024

@ "A journey of a thousand miles begins with a single step." (Lao Tzu) Don't let anyone to discourage you, keep walking, and eventually you'll get hired. 😇

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @ergin3d 様 
00:07:50 - 00:29:55
animation - Unreal Engine 5.4 Sneak Peek | GDC 2024

animation

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @uenote3280 様 
00:09:30 - 00:10:34
Control rig - Unity "Animation Rigging" package. Since 2018. - Unreal Engine 5.4 Sneak Peek | GDC 2024

Control rig - Unity "Animation Rigging" package. Since 2018.

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @St4rdog 様 
00:10:00 - 00:22:00
animation - modular control rig - Unreal Engine 5.4 Sneak Peek | GDC 2024

animation - modular control rig

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @uenote3280 様 
00:10:34 - 00:20:43
"Control rig, it just works."  Woah shots fired! - Unreal Engine 5.4 Sneak Peek | GDC 2024

"Control rig, it just works." Woah shots fired!

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @Mutant_Fox 様 
00:17:43 - 00:29:55
new character retargeting - Unreal Engine 5.4 Sneak Peek | GDC 2024

new character retargeting

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @uenote3280 様 
00:20:43 - 00:22:11
- Thank youuuu!!! I was doing some stuff on 5.3 using this tool, which was a little bit tedious, but the updated method looks awesome and much more friendly! It looks so much easier! - Thanks for all the work on this update! - Unreal Engine 5.4 Sneak Peek | GDC 2024

- Thank youuuu!!! I was doing some stuff on 5.3 using this tool, which was a little bit tedious, but the updated method looks awesome and much more friendly! It looks so much easier! - Thanks for all the work on this update!

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @JamyzGenius 様 
00:21:11 - 00:29:55
Iron Man skeleton. 😆 - Unreal Engine 5.4 Sneak Peek | GDC 2024

Iron Man skeleton. 😆

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @TheMrretro5 様 
00:21:31 - 00:29:55
Animation Retargeting - Unity Mecanim humanoid retargeting since 10 years ago.Lumen (Runtime GI) - Unity Enlighten Realtime GI (yes, it's baked mesh positional information, so no light through a door that opens, but it is fully realtime direct/indirect bounced lighting). Since 10 years ago (https://www.youtube.com/watch?v=QNXbAUKkbEc)Also has Screen Space GI in HDRP, but obviously not the same as Lumen, and uses reflection probe information, but still useful, and handles emissive better than Lumen which creates unusable blobs/pulsing from screen space. - Unreal Engine 5.4 Sneak Peek | GDC 2024

Animation Retargeting - Unity Mecanim humanoid retargeting since 10 years ago.Lumen (Runtime GI) - Unity Enlighten Realtime GI (yes, it's baked mesh positional information, so no light through a door that opens, but it is fully realtime direct/indirect bounced lighting). Since 10 years ago (https://www.youtube.com/watch?v=QNXbAUKkbEc)Also has Screen Space GI in HDRP, but obviously not the same as Lumen, and uses reflection probe information, but still useful, and handles emissive better than Lumen which creates unusable blobs/pulsing from screen space.

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @St4rdog 様 
00:22:00 - 00:29:55
skeleton editor - Unreal Engine 5.4 Sneak Peek | GDC 2024

skeleton editor

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @uenote3280 様 
00:22:11 - 00:23:54
motion matching - Unreal Engine 5.4 Sneak Peek | GDC 2024

motion matching

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @uenote3280 様 
00:23:54 - 00:27:12
PCG - Unreal Engine 5.4 Sneak Peek | GDC 2024

PCG

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @uenote3280 様 
00:27:12 - 00:28:26
again lol - Unreal Engine 5.4 Sneak Peek | GDC 2024

again lol

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @onceuponatimeonearth 様 
00:28:19 - 00:29:55
audio - Unreal Engine 5.4 Sneak Peek | GDC 2024

audio

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @uenote3280 様 
00:28:26 - 00:29:55
this looks so good, tthe framerate is low but it looks good.but why when game studios release a game they fucking fill it up with bloom, blur and all kinds of effects that make the game feel so ugly it makes me not want to play their games - Unreal Engine 5.4 Sneak Peek | GDC 2024

this looks so good, tthe framerate is low but it looks good.but why when game studios release a game they fucking fill it up with bloom, blur and all kinds of effects that make the game feel so ugly it makes me not want to play their games

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @freespirit0788 様 
00:29:06 - 00:29:55