This is amazing. I can't wait to get up to speed. Unreal Engine for the win!!(00:19:40 - 00:50:25) - Blender to Unreal Engine with Matt Workman | Live from HQ | Inside Unreal

This is amazing. I can't wait to get up to speed. Unreal Engine for the win!!(00:19:40 - 00:50:25)
Blender to Unreal Engine with Matt Workman | Live from HQ | Inside Unreal

Creator of Cine Tracer Matt Workman, will join us on the next livestream to demonstrate his Blender to Unreal Engine workflow. As an artist familiar with traditional DCC tools, Matt will talk about his shift to Blender as well as tips and tricks he has learned in the process.

ANNOUNCEMENT
https:...
Creator of Cine Tracer Matt Workman, will join us on the next livestream to demonstrate his Blender to Unreal Engine workflow. As an artist familiar with traditional DCC tools, Matt will talk about his shift to Blender as well as tips and tricks he has learned in the process.

ANNOUNCEMENT
https://forums.unrealengine.com/unreal-engine/events/1675278

TRANSCRIPT
https://epicgames.box.com/s/zk4nqa97vtnwvymrlxs33ph8mxjxnplj

NEWS

Meet Vincent: a real-time digital human created in-house by a team of just five
https://www.unrealengine.com/en-US/spotlights/meet-vincent-a-real-time-digital-human-created-in-house-by-a-team-of-just-five

Unreal Engine provided robust artistic tools that empowered SNK to make the most beautiful Samurai Shodown yet
https://www.unrealengine.com/en-US/developer-interviews/unreal-engine-provided-robust-artistic-tools-that-empowered-snk-to-make-the-most-beautiful-samurai-shodown-yet

Twinmotion Community Challenge #2: “The Best Modern Building in Fall”
https://www.unrealengine.com/en-US/events/twinmotion-community-challenge-2-the-best-modern-building-in-fall

Famed Castlevania producer creates new Igavania hit Bloodstained as an indie developer
https://www.unrealengine.com/en-US/developer-interviews/famed-castlevania-producer-creates-new-igavania-hit-bloodstained-as-an-indie-developer

COMMUNITY SPOTLIGHT

Sentinel - Animated Short Film
https://www.artstation.com/artwork/58gDLO

Project Haven
https://forums.unrealengine.com/community/work-in-progress/1675815

Interactivity: The Interactive Experience
https://forums.unrealengine.com/community/released-projects/1674687
Dang you guys even got Conor Mcgregor working on the set. @ - Blender to Unreal Engine with Matt Workman | Live from HQ | Inside Unreal

Dang you guys even got Conor Mcgregor working on the set. @

Blender to Unreal Engine with Matt Workman | Live from HQ | Inside Unreal
2019年10月25日 
00:19:34 - 01:50:36
This is amazing. I can't wait to get up to speed. Unreal Engine for the win!! - Blender to Unreal Engine with Matt Workman | Live from HQ | Inside Unreal

This is amazing. I can't wait to get up to speed. Unreal Engine for the win!!

Blender to Unreal Engine with Matt Workman | Live from HQ | Inside Unreal
2019年10月25日 
00:19:40 - 00:50:25
Starts at - Blender to Unreal Engine with Matt Workman | Live from HQ | Inside Unreal

Starts at

Blender to Unreal Engine with Matt Workman | Live from HQ | Inside Unreal
2019年10月25日 
00:20:20 - 01:50:36
start - Blender to Unreal Engine with Matt Workman | Live from HQ | Inside Unreal

start

Blender to Unreal Engine with Matt Workman | Live from HQ | Inside Unreal
2019年10月25日 
00:20:20 - 01:50:36
Starts at  in case anyone doesn't want to sit through all the intro stuff. I must say, thank you for teaching me how to Dab XD. Seriously though I learned a lot in this and I haven't even really started using Unreal yet, but I plan on moving over to it from Unity soon. - Blender to Unreal Engine with Matt Workman | Live from HQ | Inside Unreal

Starts at in case anyone doesn't want to sit through all the intro stuff. I must say, thank you for teaching me how to Dab XD. Seriously though I learned a lot in this and I haven't even really started using Unreal yet, but I plan on moving over to it from Unity soon.

Blender to Unreal Engine with Matt Workman | Live from HQ | Inside Unreal
2019年10月25日 
00:20:24 - 01:50:36
to Blender Tut Starts at - Blender to Unreal Engine with Matt Workman | Live from HQ | Inside Unreal

to Blender Tut Starts at

Blender to Unreal Engine with Matt Workman | Live from HQ | Inside Unreal
2019年10月25日 
00:22:04 - 01:50:36
for converting bool to float in the blueprint, you can do this easier way using the node SelectFloat https://docs.unrealengine.com/en-US/BlueprintAPI/Math/Float/SelectFloat/index.html - Blender to Unreal Engine with Matt Workman | Live from HQ | Inside Unreal

for converting bool to float in the blueprint, you can do this easier way using the node SelectFloat https://docs.unrealengine.com/en-US/BlueprintAPI/Math/Float/SelectFloat/index.html

Blender to Unreal Engine with Matt Workman | Live from HQ | Inside Unreal
2019年10月25日 
00:36:42 - 01:50:36
wow, never new that was there. my work around was crazy. - Blender to Unreal Engine with Matt Workman | Live from HQ | Inside Unreal

wow, never new that was there. my work around was crazy.

Blender to Unreal Engine with Matt Workman | Live from HQ | Inside Unreal
2019年10月25日 
00:50:25 - 01:50:36
@ A shorter way to change the position of the origin is just simply change to edit mode and drag your mesh upwards. The origin will move to the bottom - Blender to Unreal Engine with Matt Workman | Live from HQ | Inside Unreal

@ A shorter way to change the position of the origin is just simply change to edit mode and drag your mesh upwards. The origin will move to the bottom

Blender to Unreal Engine with Matt Workman | Live from HQ | Inside Unreal
2019年10月25日 
00:53:18 - 01:02:50
@ Yes indeed. Spacebar use to be search rather than F3 - Blender to Unreal Engine with Matt Workman | Live from HQ | Inside Unreal

@ Yes indeed. Spacebar use to be search rather than F3

Blender to Unreal Engine with Matt Workman | Live from HQ | Inside Unreal
2019年10月25日 
01:02:50 - 01:50:36

Unreal Engine

※本サイトに掲載されているチャンネル情報や動画情報はYouTube公式のAPIを使って取得・表示しています。

Timetable

動画タイムテーブル

動画数:2605件

This is cool! - Unreal Engine 5.4: Animation Deep Dive | GDC 2024

This is cool!

Unreal Engine 5.4: Animation Deep Dive | GDC 2024
2024年03月29日  @DeJayAnim 様 
00:20:00 - 00:47:28
How to apply different morphs to Metahuman ? - Pushing Next-Gen Real-Time Technology in Marvel 1943: Rise of Hydra | GDC 2024

How to apply different morphs to Metahuman ?

Pushing Next-Gen Real-Time Technology in Marvel 1943: Rise of Hydra | GDC 2024
2024年03月29日  @DeltaZavr. 様 
00:45:30 - 00:58:34
Puppetry - Unreal Engine 5.4 Preview 1 | State of Unreal | GDC 2024

Puppetry

Unreal Engine 5.4 Preview 1 | State of Unreal | GDC 2024
2024年03月23日  @Kryojenix 様 
00:04:15 - 00:07:25
Unreal Man's Sky - Unreal Engine 5.4 Preview 1 | State of Unreal | GDC 2024

Unreal Man's Sky

Unreal Engine 5.4 Preview 1 | State of Unreal | GDC 2024
2024年03月23日  @Kryojenix 様 
00:07:25 - 00:09:29
Thank you Epic games for sharing my artwrok at the  minute.. - Unreal Creators Showcase | GDC 2024

Thank you Epic games for sharing my artwrok at the minute..

Unreal Creators Showcase | GDC 2024
2024年03月23日  @pradnya23 様 
00:00:16 - 00:02:58
Thanks Epic for using my work for your thumbnail and at  I feel honoured! - Unreal Creators Showcase | GDC 2024

Thanks Epic for using my work for your thumbnail and at I feel honoured!

Unreal Creators Showcase | GDC 2024
2024年03月23日  @SpazzGibbon 様 
00:00:24 - 00:02:58
Super Honored. Thanks! - Unreal Creators Showcase | GDC 2024

Super Honored. Thanks!

Unreal Creators Showcase | GDC 2024
2024年03月23日  @metatrox 様 
00:00:40 - 00:02:58
Thank you for including our work at the  minute. I'm very happy to be part but I have to mention my collaborator https://www.youtube.com/@Haylox (Hayley Rumbold) because without her the cinematic would not exist. She was the Cinematic Artist in the project. I'm flattered the work is in, truly, thank you again, but I feel bad for her name being ommited. I had mentioned her as an integral part of the project, in your call for submissions page. Instead of my name being listed twice, with a repetition of it with a tiny Artstation logo next to it, I think a much more proper format would have been to have Hayleys name in as well. - Unreal Creators Showcase | GDC 2024

Thank you for including our work at the minute. I'm very happy to be part but I have to mention my collaborator https://www.youtube.com/@Haylox (Hayley Rumbold) because without her the cinematic would not exist. She was the Cinematic Artist in the project. I'm flattered the work is in, truly, thank you again, but I feel bad for her name being ommited. I had mentioned her as an integral part of the project, in your call for submissions page. Instead of my name being listed twice, with a repetition of it with a tiny Artstation logo next to it, I think a much more proper format would have been to have Hayleys name in as well.

Unreal Creators Showcase | GDC 2024
2024年03月23日  @PeteDimitrov 様 
00:01:15 - 00:02:58
Thank you for including my work at  ! Amazing to see my Kitchen Visualization alongside these great projects! - Unreal Creators Showcase | GDC 2024

Thank you for including my work at ! Amazing to see my Kitchen Visualization alongside these great projects!

Unreal Creators Showcase | GDC 2024
2024年03月23日  @extrude1281 様 
00:02:22 - 00:02:58
So happy to see my project showcased in here with so many talented artists and amazing projects 🤩 Thank you Epic! - Unreal Creators Showcase | GDC 2024

So happy to see my project showcased in here with so many talented artists and amazing projects 🤩 Thank you Epic!

Unreal Creators Showcase | GDC 2024
2024年03月23日  @mdandrade 様 
00:02:26 - 00:02:58