- Dim-lit places(00:08:16 - 00:09:11) - Photoscanning - Camera Settings | Photogrammetry Course

- Dim-lit places(00:08:16 - 00:09:11)
Photoscanning - Camera Settings | Photogrammetry Course

https://discord.gg/nNReRkzWsh - Join Creative Shrimp Discord community!
What are the optimal camera setting for capturing the highest quality photos for photogrammetry?
https://blendermarket.com/products/photogrammetry-course - Photogrammetry course on Blender Market
https://creativeshrimp.gumro...
https://discord.gg/nNReRkzWsh - Join Creative Shrimp Discord community!
What are the optimal camera setting for capturing the highest quality photos for photogrammetry?
https://blendermarket.com/products/photogrammetry-course - Photogrammetry course on Blender Market
https://creativeshrimp.gumroad.com/l/photogrammetry-course - Photogrammetry course on Gumroad

https://www.youtube.com/watch?v=dWuaIv6UiVQ - Photogrammetry Course: Photoreal 3d With Blender And Reality Capture | Intro/Promo

Timeline:
0:00 - Start
0:25 - Raw photos
1:02 - White balance
1:36 - Manual mode
2:08 - Exposure
4:36 - ISO, f-stop, shutter speed
4:48 - ISO
5:07 - Shutter speed
5:53 - F-stop (aperture)
7:36 - Optimal ISO, f-stop, shutter speed values
8:16 - Dim-lit places
9:11 - Well-lit places (hand-held shooting)
9:48 - Shutter speed
10:38 - Darkest Dungeons (with flash)
11:17 - Drive mode
11:55 - Camera Settings for Photogrammetry Conclusion
12:15 - Lens Settings
13:36 - Focal length
15:00 - Conclusion

Creative Shrimp Socials:

https://www.creativeshrimp.com/ - Creative Shrimp
- Gleb's Twitter
- Aidy's Twitter
https://www.artstation.com/gleb_alexandrov - Artstation
https://www.instagram.com/gleb.alexandrov - Instagram
https://www.instagram.com/thecreativeshrimp/ - CS Instagram
https://discord.gg/nNReRkzWsh - Discord
https://www.youtube.com/c/EugenyPalamarchukchannel - Eugeny, our lead photoscanner :)

#photogrammetry #tutorial #camera #settings #photoscan #photoscanning #free #3d scan #how-to #blender #blender (software) #reality capture #metashape #meshroom #course #creative shrimp #gleb alexandrov #photoreal #photorealism #gamedev #realistic #3d graphics
- Start - Photoscanning - Camera Settings | Photogrammetry Course

- Start

Photoscanning - Camera Settings | Photogrammetry Course
2022年01月03日 
00:00:00 - 00:00:25
- Raw photos - Photoscanning - Camera Settings | Photogrammetry Course

- Raw photos

Photoscanning - Camera Settings | Photogrammetry Course
2022年01月03日 
00:00:25 - 00:01:02
- White balance - Photoscanning - Camera Settings | Photogrammetry Course

- White balance

Photoscanning - Camera Settings | Photogrammetry Course
2022年01月03日 
00:01:02 - 00:01:36
- Manual mode - Photoscanning - Camera Settings | Photogrammetry Course

- Manual mode

Photoscanning - Camera Settings | Photogrammetry Course
2022年01月03日 
00:01:36 - 00:02:08
- Exposure - Photoscanning - Camera Settings | Photogrammetry Course

- Exposure

Photoscanning - Camera Settings | Photogrammetry Course
2022年01月03日 
00:02:08 - 00:04:36
- ISO, f-stop, shutter speed - Photoscanning - Camera Settings | Photogrammetry Course

- ISO, f-stop, shutter speed

Photoscanning - Camera Settings | Photogrammetry Course
2022年01月03日 
00:04:36 - 00:04:48
- ISO - Photoscanning - Camera Settings | Photogrammetry Course

- ISO

Photoscanning - Camera Settings | Photogrammetry Course
2022年01月03日 
00:04:48 - 00:05:07
- F-stop (aperture) - Photoscanning - Camera Settings | Photogrammetry Course

- F-stop (aperture)

Photoscanning - Camera Settings | Photogrammetry Course
2022年01月03日 
00:05:53 - 00:07:36
- Optimal ISO, f-stop, shutter speed values - Photoscanning - Camera Settings | Photogrammetry Course

- Optimal ISO, f-stop, shutter speed values

Photoscanning - Camera Settings | Photogrammetry Course
2022年01月03日 
00:07:36 - 00:08:16
- Dim-lit places - Photoscanning - Camera Settings | Photogrammetry Course

- Dim-lit places

Photoscanning - Camera Settings | Photogrammetry Course
2022年01月03日 
00:08:16 - 00:09:11
- Well-lit places (hand-held shooting) - Photoscanning - Camera Settings | Photogrammetry Course

- Well-lit places (hand-held shooting)

Photoscanning - Camera Settings | Photogrammetry Course
2022年01月03日 
00:09:11 - 00:09:48
- Shutter speed - Photoscanning - Camera Settings | Photogrammetry Course

- Shutter speed

Photoscanning - Camera Settings | Photogrammetry Course
2022年01月03日 
00:09:48 - 00:10:38
- Darkest Dungeons (with flash) - Photoscanning - Camera Settings | Photogrammetry Course

- Darkest Dungeons (with flash)

Photoscanning - Camera Settings | Photogrammetry Course
2022年01月03日 
00:10:38 - 00:11:17
- Drive mode - Photoscanning - Camera Settings | Photogrammetry Course

- Drive mode

Photoscanning - Camera Settings | Photogrammetry Course
2022年01月03日 
00:11:17 - 00:11:55
- Camera Settings for Photogrammetry Conclusion - Photoscanning - Camera Settings | Photogrammetry Course

- Camera Settings for Photogrammetry Conclusion

Photoscanning - Camera Settings | Photogrammetry Course
2022年01月03日 
00:11:55 - 00:12:15
- Lens Settings - Photoscanning - Camera Settings | Photogrammetry Course

- Lens Settings

Photoscanning - Camera Settings | Photogrammetry Course
2022年01月03日 
00:12:15 - 00:13:36
- Focal length - Photoscanning - Camera Settings | Photogrammetry Course

- Focal length

Photoscanning - Camera Settings | Photogrammetry Course
2022年01月03日 
00:13:36 - 00:15:00
- Conclusion - Photoscanning - Camera Settings | Photogrammetry Course

- Conclusion

Photoscanning - Camera Settings | Photogrammetry Course
2022年01月03日 
00:15:00 - 00:15:41

Gleb Alexandrov

※本サイトに掲載されているチャンネル情報や動画情報はYouTube公式のAPIを使って取得・表示しています。

Timetable

動画タイムテーブル

動画数:247件

- Start - Outdoor Lighting in 3D | Is there a magic formula?

- Start

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:00:00 - 00:01:35
- What does 'cinematic outdoor lighting' mean? - Outdoor Lighting in 3D | Is there a magic formula?

- What does 'cinematic outdoor lighting' mean?

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:01:35 - 00:03:19
- Cinematic exterior lighting in 3d - the formula - Outdoor Lighting in 3D | Is there a magic formula?

- Cinematic exterior lighting in 3d - the formula

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:03:19 - 00:04:22
- Hidden Alley - Outdoor Lighting in 3D | Is there a magic formula?

- Hidden Alley

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:04:22 - 00:07:02
- Forest: Aerial Shot - Outdoor Lighting in 3D | Is there a magic formula?

- Forest: Aerial Shot

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:07:02 - 00:09:10
- Robo: Close-up - Outdoor Lighting in 3D | Is there a magic formula?

- Robo: Close-up

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:09:10 - 00:11:14
- The Leaves Close-up - Outdoor Lighting in 3D | Is there a magic formula?

- The Leaves Close-up

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:11:14 - 00:11:32
- The Car in the Forest - Outdoor Lighting in 3D | Is there a magic formula?

- The Car in the Forest

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:11:32 - 00:12:21
- Reverse Key Lighting (a Skull) - Outdoor Lighting in 3D | Is there a magic formula?

- Reverse Key Lighting (a Skull)

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:12:21 - 00:13:18
- Night Highway - Outdoor Lighting in 3D | Is there a magic formula?

- Night Highway

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:13:18 - 00:14:03
- Overcast Day Highway - Outdoor Lighting in 3D | Is there a magic formula?

- Overcast Day Highway

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:14:03 - 00:14:35
- Night/day parking lot - Outdoor Lighting in 3D | Is there a magic formula?

- Night/day parking lot

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:14:35 - 00:15:43
so proud to see my render at  ! thanks a lot Gleb for adding my work in one of your video tuts, I feel honored as a long time subscriber to your channel :D - Outdoor Lighting in 3D | Is there a magic formula?

so proud to see my render at ! thanks a lot Gleb for adding my work in one of your video tuts, I feel honored as a long time subscriber to your channel :D

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @syntaxcg 様 
00:15:17 - 00:20:13
- Mountain aerial view (dappled light) - Outdoor Lighting in 3D | Is there a magic formula?

- Mountain aerial view (dappled light)

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:15:43 - 00:16:20
- The Wall - Outdoor Lighting in 3D | Is there a magic formula?

- The Wall

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:16:20 - 00:17:00
- The Cloudscape - Outdoor Lighting in 3D | Is there a magic formula?

- The Cloudscape

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:17:00 - 00:17:19
- The Shop - Outdoor Lighting in 3D | Is there a magic formula?

- The Shop

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:17:19 - 00:18:17
Actually, the specular settings kill the softness. A lightwrap using the fresnel reflectivity might work better in this case when there's no clear directionial light. I noticed the reflection is brighter than the sky, that's inherently impossible when simulating outdoor light. Basically as you say @.The part where you discuss the course while showing the night/day parking lot shows the importance of the camera response to light. For the day version I see it tries to be exposed for the diner/restaurant, but that should also expose the cars even less, but they aren't. The cars look a bit exposed for the sky, but then way underexposed for that. While the sky would be blown out anyway when the scene is exposed for the diner/restaurant, but it isn't. The 'motivation' of the light in this scene should be exposure. What to expose for and how does that affect the other elements in your scene which have a different exposure value.For the cloudscape the renderer's volumetric shader is key deterministic in whether to achieve a cinematic look or not. The forward scatter has little to do with it, that's just the term describing the direction the incoming ray of light exits the volume. With lighting 90 degrees from the camera the forward scatter moves in the direction of -90 degrees of the camera. When using backlighting for (preferred way for) cinematic lighting it's actually the backscatter which is super-important for creating both silhouette and depth perception of your cloud.Example 8 is great. - Outdoor Lighting in 3D | Is there a magic formula?

Actually, the specular settings kill the softness. A lightwrap using the fresnel reflectivity might work better in this case when there's no clear directionial light. I noticed the reflection is brighter than the sky, that's inherently impossible when simulating outdoor light. Basically as you say @.The part where you discuss the course while showing the night/day parking lot shows the importance of the camera response to light. For the day version I see it tries to be exposed for the diner/restaurant, but that should also expose the cars even less, but they aren't. The cars look a bit exposed for the sky, but then way underexposed for that. While the sky would be blown out anyway when the scene is exposed for the diner/restaurant, but it isn't. The 'motivation' of the light in this scene should be exposure. What to expose for and how does that affect the other elements in your scene which have a different exposure value.For the cloudscape the renderer's volumetric shader is key deterministic in whether to achieve a cinematic look or not. The forward scatter has little to do with it, that's just the term describing the direction the incoming ray of light exits the volume. With lighting 90 degrees from the camera the forward scatter moves in the direction of -90 degrees of the camera. When using backlighting for (preferred way for) cinematic lighting it's actually the backscatter which is super-important for creating both silhouette and depth perception of your cloud.Example 8 is great.

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @MartinH81 様 
00:17:37 - 00:20:13
- The lighting formula - sliders - Outdoor Lighting in 3D | Is there a magic formula?

- The lighting formula - sliders

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:18:17 - 00:18:56
- Desert sun - Outdoor Lighting in 3D | Is there a magic formula?

- Desert sun

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:18:56 - 00:19:17
- Conclusion - Outdoor Lighting in 3D | Is there a magic formula?

- Conclusion

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:19:17 - 00:20:00
- Credits - Outdoor Lighting in 3D | Is there a magic formula?

- Credits

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:20:00 - 00:20:13
result - I Photoscanned... a Nebula

result

I Photoscanned... a Nebula
2024年01月02日  @theforest8882 様 
00:04:05 - 00:05:14