After Effects user here trying to vet unreal for future workflows— I'm wondering if it is possible to use this technique to create a 'world position matte' which bisects an object, but feathers the transition between solid colors (essentially the depth map as seen at , but over a shorter and more specific depth). Essentially, I would be using this as a luma matte that would allow me to place a 2d card 'within' a 3D object. IE placing a character plate inside a spacecraft which registers to objectID as a single solid, or placing footage of an explosion 'within' that spacecraft such that the 2D plate appears to have depth/volume (hence the importance of the feathering). Thanks!(00:01:37 - 00:08:08)
How to Create Masks With the Custom Depth Buffer | Tips & Tricks | Unreal Engine
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