@ small correction 1 million times 32 bits = 32MegaBits, = 4 Mega Bytes.(00:32:10 - 00:34:07) - Simulating Large Crowds In Niagara | Unreal Engine

@ small correction 1 million times 32 bits = 32MegaBits, = 4 Mega Bytes.(00:32:10 - 00:34:07)
Simulating Large Crowds In Niagara | Unreal Engine

Displaying thousands of characters on-screen in real-time has always been a challenge - until now. Unreal Engine's Niagara visual effects system opens up doors to go far beyond what was previously thought possible and this presentation by Epic's Joseph Azzam showcases how you can utilize the powe...
Displaying thousands of characters on-screen in real-time has always been a challenge - until now. Unreal Engine's Niagara visual effects system opens up doors to go far beyond what was previously thought possible and this presentation by Epic's Joseph Azzam showcases how you can utilize the power and versatility of Niagara to create massive crowds in real-time, and simulate a million units!

Plus, learn how to make the most out of Niagara's new features to create "smart mesh particles" that can replace basic AIs, allowing you to display an enormous amount of characters on-screen all at once.

Learn more about Niagara VFX and Unreal Engine at http://www.unrealengine.com

**TIMESTAMPS**
00:00 Intro
00:59 Credits
1:16 Traditional techniques
4:58 Understanding Bottlenecks
07:13 AI Classification
08:28 Particle Effects
08:50 Vertex Animation
12:29 Animation Player Module
13:25 Finish Current Animation First Module
18:17 Examples
23:34 Large Scenes
31:04 Multiplayer
31:54 Note About Performance
32:25 Future Work

#Unreal Engine #Epic Games #UE4 #Unreal #Game Engine #Game Dev #Game Development
Intro - Simulating Large Crowds In Niagara | Unreal Engine

Intro

Simulating Large Crowds In Niagara | Unreal Engine
2021年01月16日 
00:00:00 - 00:00:59
if only total war had this many - Simulating Large Crowds In Niagara | Unreal Engine

if only total war had this many

Simulating Large Crowds In Niagara | Unreal Engine
2021年01月16日 
00:00:15 - 00:34:07
Credits - Simulating Large Crowds In Niagara | Unreal Engine

Credits

Simulating Large Crowds In Niagara | Unreal Engine
2021年01月16日 
00:00:59 - 00:01:16
Traditional techniques - Simulating Large Crowds In Niagara | Unreal Engine

Traditional techniques

Simulating Large Crowds In Niagara | Unreal Engine
2021年01月16日 
00:01:16 - 00:04:58
its not acceptable, 20 fps pffff - Simulating Large Crowds In Niagara | Unreal Engine

its not acceptable, 20 fps pffff

Simulating Large Crowds In Niagara | Unreal Engine
2021年01月16日 
00:04:30 - 00:34:07
Understanding Bottlenecks - Simulating Large Crowds In Niagara | Unreal Engine

Understanding Bottlenecks

Simulating Large Crowds In Niagara | Unreal Engine
2021年01月16日 
00:04:58 - 00:07:13
AI Classification - Simulating Large Crowds In Niagara | Unreal Engine

AI Classification

Simulating Large Crowds In Niagara | Unreal Engine
2021年01月16日 
00:07:13 - 00:08:28
i noticed that in games a long time ago, the guy close to me was legit but the ones in the back where like ...t posing or something just floating around, like a 2d painted character lol. And if he got a bit closer i could see him snap into the 3d model :)) - Simulating Large Crowds In Niagara | Unreal Engine

i noticed that in games a long time ago, the guy close to me was legit but the ones in the back where like ...t posing or something just floating around, like a 2d painted character lol. And if he got a bit closer i could see him snap into the 3d model :))

Simulating Large Crowds In Niagara | Unreal Engine
2021年01月16日 
00:08:13 - 00:34:07
what does far plane mean? in - Simulating Large Crowds In Niagara | Unreal Engine

what does far plane mean? in

Simulating Large Crowds In Niagara | Unreal Engine
2021年01月16日 
00:08:16 - 00:34:07
Particle Effects - Simulating Large Crowds In Niagara | Unreal Engine

Particle Effects

Simulating Large Crowds In Niagara | Unreal Engine
2021年01月16日 
00:08:28 - 00:08:50
Vertex Animation - Simulating Large Crowds In Niagara | Unreal Engine

Vertex Animation

Simulating Large Crowds In Niagara | Unreal Engine
2021年01月16日 
00:08:50 - 00:12:29
Animation Player Module - Simulating Large Crowds In Niagara | Unreal Engine

Animation Player Module

Simulating Large Crowds In Niagara | Unreal Engine
2021年01月16日 
00:12:29 - 00:13:25
Finish Current Animation First Module - Simulating Large Crowds In Niagara | Unreal Engine

Finish Current Animation First Module

Simulating Large Crowds In Niagara | Unreal Engine
2021年01月16日 
00:13:25 - 00:18:17
Wait... you can do arithmetic in input fields?!? - Simulating Large Crowds In Niagara | Unreal Engine

Wait... you can do arithmetic in input fields?!?

Simulating Large Crowds In Niagara | Unreal Engine
2021年01月16日 
00:16:13 - 00:34:07
Examples - Simulating Large Crowds In Niagara | Unreal Engine

Examples

Simulating Large Crowds In Niagara | Unreal Engine
2021年01月16日 
00:18:17 - 00:23:34
Large Scenes - Simulating Large Crowds In Niagara | Unreal Engine

Large Scenes

Simulating Large Crowds In Niagara | Unreal Engine
2021年01月16日 
00:23:34 - 00:31:04
Zoom in/out: Press 'Z/C/Shift' key. - Simulating Large Crowds In Niagara | Unreal Engine

Zoom in/out: Press 'Z/C/Shift' key.

Simulating Large Crowds In Niagara | Unreal Engine
2021年01月16日 
00:24:04 - 00:34:07
Multiplayer - Simulating Large Crowds In Niagara | Unreal Engine

Multiplayer

Simulating Large Crowds In Niagara | Unreal Engine
2021年01月16日 
00:31:04 - 00:31:54
Note About Performance - Simulating Large Crowds In Niagara | Unreal Engine

Note About Performance

Simulating Large Crowds In Niagara | Unreal Engine
2021年01月16日 
00:31:54 - 00:32:25
@ small correction 1 million times 32 bits = 32MegaBits, = 4 Mega Bytes. - Simulating Large Crowds In Niagara | Unreal Engine

@ small correction 1 million times 32 bits = 32MegaBits, = 4 Mega Bytes.

Simulating Large Crowds In Niagara | Unreal Engine
2021年01月16日 
00:32:10 - 00:34:07
Future Work - Simulating Large Crowds In Niagara | Unreal Engine

Future Work

Simulating Large Crowds In Niagara | Unreal Engine
2021年01月16日 
00:32:25 - 00:34:07

Unreal Engine

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Timetable

動画タイムテーブル

動画数:2631件

intro - Unreal Engine 5.4 Sneak Peek | GDC 2024

intro

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @uenote3280 様 
00:00:00 - 00:00:58
nanite improvement - Unreal Engine 5.4 Sneak Peek | GDC 2024

nanite improvement

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @uenote3280 様 
00:00:58 - 00:06:23
teasing gears 6 ? - Unreal Engine 5.4 Sneak Peek | GDC 2024

teasing gears 6 ?

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @paindepice44 様 
00:03:57 - 00:29:55
🎉 - Unreal Engine 5.4 Sneak Peek | GDC 2024

🎉

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @Inkulabi 様 
00:05:55 - 00:29:55
localized volume fog (new in 5.4) - Unreal Engine 5.4 Sneak Peek | GDC 2024

localized volume fog (new in 5.4)

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @uenote3280 様 
00:06:23 - 00:07:30
heterogeneous volume improvement - Unreal Engine 5.4 Sneak Peek | GDC 2024

heterogeneous volume improvement

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @uenote3280 様 
00:07:30 - 00:09:30
@ "A journey of a thousand miles begins with a single step." (Lao Tzu) Don't let anyone to discourage you, keep walking, and eventually you'll get hired. 😇 - Unreal Engine 5.4 Sneak Peek | GDC 2024

@ "A journey of a thousand miles begins with a single step." (Lao Tzu) Don't let anyone to discourage you, keep walking, and eventually you'll get hired. 😇

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @ergin3d 様 
00:07:50 - 00:29:55
animation - Unreal Engine 5.4 Sneak Peek | GDC 2024

animation

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @uenote3280 様 
00:09:30 - 00:10:34
Control rig - Unity "Animation Rigging" package. Since 2018. - Unreal Engine 5.4 Sneak Peek | GDC 2024

Control rig - Unity "Animation Rigging" package. Since 2018.

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @St4rdog 様 
00:10:00 - 00:22:00
animation - modular control rig - Unreal Engine 5.4 Sneak Peek | GDC 2024

animation - modular control rig

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @uenote3280 様 
00:10:34 - 00:20:43
new character retargeting - Unreal Engine 5.4 Sneak Peek | GDC 2024

new character retargeting

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @uenote3280 様 
00:20:43 - 00:22:11
- Thank youuuu!!! I was doing some stuff on 5.3 using this tool, which was a little bit tedious, but the updated method looks awesome and much more friendly! It looks so much easier! - Thanks for all the work on this update! - Unreal Engine 5.4 Sneak Peek | GDC 2024

- Thank youuuu!!! I was doing some stuff on 5.3 using this tool, which was a little bit tedious, but the updated method looks awesome and much more friendly! It looks so much easier! - Thanks for all the work on this update!

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @JamyzGenius 様 
00:21:11 - 00:29:55
Iron Man skeleton. 😆 - Unreal Engine 5.4 Sneak Peek | GDC 2024

Iron Man skeleton. 😆

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @TheMrretro5 様 
00:21:31 - 00:29:55
Animation Retargeting - Unity Mecanim humanoid retargeting since 10 years ago.Lumen (Runtime GI) - Unity Enlighten Realtime GI (yes, it's baked mesh positional information, so no light through a door that opens, but it is fully realtime direct/indirect bounced lighting). Since 10 years ago (https://www.youtube.com/watch?v=QNXbAUKkbEc)Also has Screen Space GI in HDRP, but obviously not the same as Lumen, and uses reflection probe information, but still useful, and handles emissive better than Lumen which creates unusable blobs/pulsing from screen space. - Unreal Engine 5.4 Sneak Peek | GDC 2024

Animation Retargeting - Unity Mecanim humanoid retargeting since 10 years ago.Lumen (Runtime GI) - Unity Enlighten Realtime GI (yes, it's baked mesh positional information, so no light through a door that opens, but it is fully realtime direct/indirect bounced lighting). Since 10 years ago (https://www.youtube.com/watch?v=QNXbAUKkbEc)Also has Screen Space GI in HDRP, but obviously not the same as Lumen, and uses reflection probe information, but still useful, and handles emissive better than Lumen which creates unusable blobs/pulsing from screen space.

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @St4rdog 様 
00:22:00 - 00:29:55
skeleton editor - Unreal Engine 5.4 Sneak Peek | GDC 2024

skeleton editor

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @uenote3280 様 
00:22:11 - 00:23:54
motion matching - Unreal Engine 5.4 Sneak Peek | GDC 2024

motion matching

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @uenote3280 様 
00:23:54 - 00:27:12
PCG - Unreal Engine 5.4 Sneak Peek | GDC 2024

PCG

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @uenote3280 様 
00:27:12 - 00:28:26
audio - Unreal Engine 5.4 Sneak Peek | GDC 2024

audio

Unreal Engine 5.4 Sneak Peek | GDC 2024
2024年04月17日  @uenote3280 様 
00:28:26 - 00:29:55
Zeiss is a German company... - Army of Ants: The Art and the Craft | GDC 2024

Zeiss is a German company...

Army of Ants: The Art and the Craft | GDC 2024
2024年04月16日  @monkeystealhead 様 
00:09:20 - 00:19:13