- Practical lights, custom falloff(00:01:45 - 00:05:35) - High-key Lighting in Eevee | Blender Lighting Tutorial

- Practical lights, custom falloff(00:01:45 - 00:05:35)
High-key Lighting in Eevee | Blender Lighting Tutorial

https://spotskitchen.gumroad.com/l/cryopod - free Cryopod 3d model
https://blendermarket.com/products/cinematic-lighting-in-blender - Cinematic Lighting in Blender course
In this Blender tutorial we'll have a look at how to light the product shots using the High-key Lighting style. Bright tones, ...
https://spotskitchen.gumroad.com/l/cryopod - free Cryopod 3d model
https://blendermarket.com/products/cinematic-lighting-in-blender - Cinematic Lighting in Blender course
In this Blender tutorial we'll have a look at how to light the product shots using the High-key Lighting style. Bright tones, soft shadows, low contrast and upbeat (!?) mood included.

---------------------------

Cinematic Lighting on Blender Market - https://blendermarket.com/products/cinematic-lighting-in-blender
Cinematic Lighting on Gumroad - https://creativeshrimp.gumroad.com/l/Cinematic-Lighting-in-Blender

Music: Drifting at 432 Hz by Unicorn Heads
Extra sound fx by Aidy Burrows

---------------------------

Timeline:
00:00 - Start
00:45 - What is high-key lighting
01:45 - Practical lights, custom falloff
05:35 - Key-fill ratio (contrast ratio)
06:47 - HDRI, Polyhaven, post-pro in Krita
08:10 - HDRI lighting in Blender
10:48 - Light path node
13:18 - Key lights (area lights)
16:54 - Depth of field, ambient occlusion in Eevee
18:43 - Fog and haze, volume shader
20:52 - Steam and particle effect (extra)
23:16 - Light direction
24:37 - Overexposure, Filmic view transform
27:12 - Post-processing
29:43 - Conclusion

---------------------------

https://www.creativeshrimp.com/ - Creative Shrimp
- Gleb's Twitter
- Aidy's Twitter
https://www.artstation.com/gleb_alexandrov - Artstation
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#Blender #Blender (software) #tutorial #Blender tutorial #lighting #high-key #Eevee #Blender Eevee #how-to #lighting course #free #tutorials #Creative Shrimp #Gleb Alexandrov #realistic #cinematic #lighting tutorial
- Start - High-key Lighting in Eevee | Blender Lighting Tutorial

- Start

High-key Lighting in Eevee | Blender Lighting Tutorial
2022年12月06日 
00:00:00 - 00:00:45
- What is high-key lighting - High-key Lighting in Eevee | Blender Lighting Tutorial

- What is high-key lighting

High-key Lighting in Eevee | Blender Lighting Tutorial
2022年12月06日 
00:00:45 - 00:01:45
- Practical lights, custom falloff - High-key Lighting in Eevee | Blender Lighting Tutorial

- Practical lights, custom falloff

High-key Lighting in Eevee | Blender Lighting Tutorial
2022年12月06日 
00:01:45 - 00:05:35
- Key-fill ratio (contrast ratio) - High-key Lighting in Eevee | Blender Lighting Tutorial

- Key-fill ratio (contrast ratio)

High-key Lighting in Eevee | Blender Lighting Tutorial
2022年12月06日 
00:05:35 - 00:06:47
- HDRI, Polyhaven, post-pro in Krita - High-key Lighting in Eevee | Blender Lighting Tutorial

- HDRI, Polyhaven, post-pro in Krita

High-key Lighting in Eevee | Blender Lighting Tutorial
2022年12月06日 
00:06:47 - 00:08:10
Hey Gleb, is there an advantage to use the EXR over the HDR format ? - High-key Lighting in Eevee | Blender Lighting Tutorial

Hey Gleb, is there an advantage to use the EXR over the HDR format ?

High-key Lighting in Eevee | Blender Lighting Tutorial
2022年12月06日 
00:07:19 - 00:31:20
- HDRI lighting in Blender - High-key Lighting in Eevee | Blender Lighting Tutorial

- HDRI lighting in Blender

High-key Lighting in Eevee | Blender Lighting Tutorial
2022年12月06日 
00:08:10 - 00:10:48
- Light path node - High-key Lighting in Eevee | Blender Lighting Tutorial

- Light path node

High-key Lighting in Eevee | Blender Lighting Tutorial
2022年12月06日 
00:10:48 - 00:13:18
- Key lights (area lights) - High-key Lighting in Eevee | Blender Lighting Tutorial

- Key lights (area lights)

High-key Lighting in Eevee | Blender Lighting Tutorial
2022年12月06日 
00:13:18 - 00:16:54
- Depth of field, ambient occlusion in Eevee - High-key Lighting in Eevee | Blender Lighting Tutorial

- Depth of field, ambient occlusion in Eevee

High-key Lighting in Eevee | Blender Lighting Tutorial
2022年12月06日 
00:16:54 - 00:18:43
- Fog and haze, volume shader - High-key Lighting in Eevee | Blender Lighting Tutorial

- Fog and haze, volume shader

High-key Lighting in Eevee | Blender Lighting Tutorial
2022年12月06日 
00:18:43 - 00:20:52
- Steam and particle effect (extra) - High-key Lighting in Eevee | Blender Lighting Tutorial

- Steam and particle effect (extra)

High-key Lighting in Eevee | Blender Lighting Tutorial
2022年12月06日 
00:20:52 - 00:23:16
- Light direction - High-key Lighting in Eevee | Blender Lighting Tutorial

- Light direction

High-key Lighting in Eevee | Blender Lighting Tutorial
2022年12月06日 
00:23:16 - 00:24:37
- Overexposure, Filmic view transform - High-key Lighting in Eevee | Blender Lighting Tutorial

- Overexposure, Filmic view transform

High-key Lighting in Eevee | Blender Lighting Tutorial
2022年12月06日 
00:24:37 - 00:27:12
- Post-processing - High-key Lighting in Eevee | Blender Lighting Tutorial

- Post-processing

High-key Lighting in Eevee | Blender Lighting Tutorial
2022年12月06日 
00:27:12 - 00:29:43
- Conclusion - High-key Lighting in Eevee | Blender Lighting Tutorial

- Conclusion

High-key Lighting in Eevee | Blender Lighting Tutorial
2022年12月06日 
00:29:43 - 00:31:20

Gleb Alexandrov

※本サイトに掲載されているチャンネル情報や動画情報はYouTube公式のAPIを使って取得・表示しています。

Timetable

動画タイムテーブル

動画数:247件

- Start - Outdoor Lighting in 3D | Is there a magic formula?

- Start

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:00:00 - 00:01:35
- What does 'cinematic outdoor lighting' mean? - Outdoor Lighting in 3D | Is there a magic formula?

- What does 'cinematic outdoor lighting' mean?

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:01:35 - 00:03:19
- Cinematic exterior lighting in 3d - the formula - Outdoor Lighting in 3D | Is there a magic formula?

- Cinematic exterior lighting in 3d - the formula

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:03:19 - 00:04:22
- Hidden Alley - Outdoor Lighting in 3D | Is there a magic formula?

- Hidden Alley

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:04:22 - 00:07:02
- Forest: Aerial Shot - Outdoor Lighting in 3D | Is there a magic formula?

- Forest: Aerial Shot

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:07:02 - 00:09:10
- Robo: Close-up - Outdoor Lighting in 3D | Is there a magic formula?

- Robo: Close-up

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:09:10 - 00:11:14
- The Leaves Close-up - Outdoor Lighting in 3D | Is there a magic formula?

- The Leaves Close-up

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:11:14 - 00:11:32
- The Car in the Forest - Outdoor Lighting in 3D | Is there a magic formula?

- The Car in the Forest

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:11:32 - 00:12:21
- Reverse Key Lighting (a Skull) - Outdoor Lighting in 3D | Is there a magic formula?

- Reverse Key Lighting (a Skull)

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:12:21 - 00:13:18
- Night Highway - Outdoor Lighting in 3D | Is there a magic formula?

- Night Highway

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:13:18 - 00:14:03
- Overcast Day Highway - Outdoor Lighting in 3D | Is there a magic formula?

- Overcast Day Highway

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:14:03 - 00:14:35
- Night/day parking lot - Outdoor Lighting in 3D | Is there a magic formula?

- Night/day parking lot

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:14:35 - 00:15:43
so proud to see my render at  ! thanks a lot Gleb for adding my work in one of your video tuts, I feel honored as a long time subscriber to your channel :D - Outdoor Lighting in 3D | Is there a magic formula?

so proud to see my render at ! thanks a lot Gleb for adding my work in one of your video tuts, I feel honored as a long time subscriber to your channel :D

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @syntaxcg 様 
00:15:17 - 00:20:13
- Mountain aerial view (dappled light) - Outdoor Lighting in 3D | Is there a magic formula?

- Mountain aerial view (dappled light)

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:15:43 - 00:16:20
- The Wall - Outdoor Lighting in 3D | Is there a magic formula?

- The Wall

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:16:20 - 00:17:00
- The Cloudscape - Outdoor Lighting in 3D | Is there a magic formula?

- The Cloudscape

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:17:00 - 00:17:19
- The Shop - Outdoor Lighting in 3D | Is there a magic formula?

- The Shop

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:17:19 - 00:18:17
Actually, the specular settings kill the softness. A lightwrap using the fresnel reflectivity might work better in this case when there's no clear directionial light. I noticed the reflection is brighter than the sky, that's inherently impossible when simulating outdoor light. Basically as you say @.The part where you discuss the course while showing the night/day parking lot shows the importance of the camera response to light. For the day version I see it tries to be exposed for the diner/restaurant, but that should also expose the cars even less, but they aren't. The cars look a bit exposed for the sky, but then way underexposed for that. While the sky would be blown out anyway when the scene is exposed for the diner/restaurant, but it isn't. The 'motivation' of the light in this scene should be exposure. What to expose for and how does that affect the other elements in your scene which have a different exposure value.For the cloudscape the renderer's volumetric shader is key deterministic in whether to achieve a cinematic look or not. The forward scatter has little to do with it, that's just the term describing the direction the incoming ray of light exits the volume. With lighting 90 degrees from the camera the forward scatter moves in the direction of -90 degrees of the camera. When using backlighting for (preferred way for) cinematic lighting it's actually the backscatter which is super-important for creating both silhouette and depth perception of your cloud.Example 8 is great. - Outdoor Lighting in 3D | Is there a magic formula?

Actually, the specular settings kill the softness. A lightwrap using the fresnel reflectivity might work better in this case when there's no clear directionial light. I noticed the reflection is brighter than the sky, that's inherently impossible when simulating outdoor light. Basically as you say @.The part where you discuss the course while showing the night/day parking lot shows the importance of the camera response to light. For the day version I see it tries to be exposed for the diner/restaurant, but that should also expose the cars even less, but they aren't. The cars look a bit exposed for the sky, but then way underexposed for that. While the sky would be blown out anyway when the scene is exposed for the diner/restaurant, but it isn't. The 'motivation' of the light in this scene should be exposure. What to expose for and how does that affect the other elements in your scene which have a different exposure value.For the cloudscape the renderer's volumetric shader is key deterministic in whether to achieve a cinematic look or not. The forward scatter has little to do with it, that's just the term describing the direction the incoming ray of light exits the volume. With lighting 90 degrees from the camera the forward scatter moves in the direction of -90 degrees of the camera. When using backlighting for (preferred way for) cinematic lighting it's actually the backscatter which is super-important for creating both silhouette and depth perception of your cloud.Example 8 is great.

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @MartinH81 様 
00:17:37 - 00:20:13
- The lighting formula - sliders - Outdoor Lighting in 3D | Is there a magic formula?

- The lighting formula - sliders

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:18:17 - 00:18:56
- Desert sun - Outdoor Lighting in 3D | Is there a magic formula?

- Desert sun

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:18:56 - 00:19:17
- Conclusion - Outdoor Lighting in 3D | Is there a magic formula?

- Conclusion

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:19:17 - 00:20:00
- Credits - Outdoor Lighting in 3D | Is there a magic formula?

- Credits

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:20:00 - 00:20:13
result - I Photoscanned... a Nebula

result

I Photoscanned... a Nebula
2024年01月02日  @theforest8882 様 
00:04:05 - 00:05:14