Distance Matching(01:17:02 - 01:24:32) - Analyzing Lyra's Animation | Inside Unreal

Distance Matching(01:17:02 - 01:24:32)
Analyzing Lyra's Animation | Inside Unreal

This week we’ll be sitting down with two of our own incredible animators who helped shape the Lyra Starter Game as we know it, and walk through the process of best utilizing all the animation tools that both the engine and the project itself have to offer. Don’t miss the live Q&A at the end o...
This week we’ll be sitting down with two of our own incredible animators who helped shape the Lyra Starter Game as we know it, and walk through the process of best utilizing all the animation tools that both the engine and the project itself have to offer. Don’t miss the live Q&A at the end of the show!

ANNOUNCEMENT POST:
https://forums.unrealengine.com/t/inside-unreal-analyzing-lyras-animation/644468

#Unreal Engine #Epic Games #UE4 #Unreal #Game Engine #Game Dev #Game Development
Intro - Analyzing Lyra's Animation | Inside Unreal

Intro

Analyzing Lyra's Animation | Inside Unreal
2022年09月09日 
00:06:47 - 00:09:56
Lyra Experience: Elimination - Analyzing Lyra's Animation | Inside Unreal

Lyra Experience: Elimination

Analyzing Lyra's Animation | Inside Unreal
2022年09月09日 
00:09:56 - 00:10:48
How to disable the Lyra bots - Analyzing Lyra's Animation | Inside Unreal

How to disable the Lyra bots

Analyzing Lyra's Animation | Inside Unreal
2022年09月09日 
00:10:48 - 00:11:58
Presentation: Retargeting - Analyzing Lyra's Animation | Inside Unreal

Presentation: Retargeting

Analyzing Lyra's Animation | Inside Unreal
2022年09月09日 
00:11:58 - 00:14:01
What is animation retargeting? - Analyzing Lyra's Animation | Inside Unreal

What is animation retargeting?

Analyzing Lyra's Animation | Inside Unreal
2022年09月09日 
00:14:01 - 00:14:37
How can skeletons vary? - Analyzing Lyra's Animation | Inside Unreal

How can skeletons vary?

Analyzing Lyra's Animation | Inside Unreal
2022年09月09日 
00:14:37 - 00:17:06
What are my animation sharing options? - Analyzing Lyra's Animation | Inside Unreal

What are my animation sharing options?

Analyzing Lyra's Animation | Inside Unreal
2022年09月09日 
00:17:06 - 00:18:16
Retargeting Scenario 1: Same Skeleton+Pose+Proportions - Analyzing Lyra's Animation | Inside Unreal

Retargeting Scenario 1: Same Skeleton+Pose+Proportions

Analyzing Lyra's Animation | Inside Unreal
2022年09月09日 
00:18:16 - 00:18:51
Retargeting Scenario 2: Same Skeleton+Pose, Different Proportions - Analyzing Lyra's Animation | Inside Unreal

Retargeting Scenario 2: Same Skeleton+Pose, Different Proportions

Analyzing Lyra's Animation | Inside Unreal
2022年09月09日 
00:18:51 - 00:21:01
Retargeting Scenario 3: Same Hierarchy+Pose, Different Skeleton, possibly extra bones - Analyzing Lyra's Animation | Inside Unreal

Retargeting Scenario 3: Same Hierarchy+Pose, Different Skeleton, possibly extra bones

Analyzing Lyra's Animation | Inside Unreal
2022年09月09日 
00:21:01 - 00:22:51
How does Copy Pose from Mesh work? - Analyzing Lyra's Animation | Inside Unreal

How does Copy Pose from Mesh work?

Analyzing Lyra's Animation | Inside Unreal
2022年09月09日 
00:22:51 - 00:25:11
How does Compatible Skeletons work? - Analyzing Lyra's Animation | Inside Unreal

How does Compatible Skeletons work?

Analyzing Lyra's Animation | Inside Unreal
2022年09月09日 
00:25:11 - 00:26:43
Retargeting Scenario 4: Different Hierarchy+Pose+Skeleton with Extra/Missing Bones - Analyzing Lyra's Animation | Inside Unreal

Retargeting Scenario 4: Different Hierarchy+Pose+Skeleton with Extra/Missing Bones

Analyzing Lyra's Animation | Inside Unreal
2022年09月09日 
00:26:43 - 00:27:56
How does IK Retargeting work? - Analyzing Lyra's Animation | Inside Unreal

How does IK Retargeting work?

Analyzing Lyra's Animation | Inside Unreal
2022年09月09日 
00:27:56 - 00:29:51
Live Demo: Set up an IK Rig - Analyzing Lyra's Animation | Inside Unreal

Live Demo: Set up an IK Rig

Analyzing Lyra's Animation | Inside Unreal
2022年09月09日 
00:29:51 - 00:36:54
That retargeting workflow looks really versatile . Would love to see more ways to use those ik goals at runtime  with BP like foot placement with raycasting . The whole explanation of that was perfect. - Analyzing Lyra's Animation | Inside Unreal

That retargeting workflow looks really versatile . Would love to see more ways to use those ik goals at runtime with BP like foot placement with raycasting . The whole explanation of that was perfect.

Analyzing Lyra's Animation | Inside Unreal
2022年09月09日 
00:31:05 - 02:05:11
Live Demo: Set up an IK Retargeter - Analyzing Lyra's Animation | Inside Unreal

Live Demo: Set up an IK Retargeter

Analyzing Lyra's Animation | Inside Unreal
2022年09月09日 
00:36:54 - 00:44:25
Live Demo: Replace Lyra Manny with Lion - Analyzing Lyra's Animation | Inside Unreal

Live Demo: Replace Lyra Manny with Lion

Analyzing Lyra's Animation | Inside Unreal
2022年09月09日 
00:44:25 - 00:45:15
Live Demo: Create Animation BP for Lion - Analyzing Lyra's Animation | Inside Unreal

Live Demo: Create Animation BP for Lion

Analyzing Lyra's Animation | Inside Unreal
2022年09月09日 
00:45:15 - 00:48:11
Cost of Runtime Retargeting, consider using it as an Offline tool - Analyzing Lyra's Animation | Inside Unreal

Cost of Runtime Retargeting, consider using it as an Offline tool

Analyzing Lyra's Animation | Inside Unreal
2022年09月09日 
00:48:11 - 00:49:45
Question: What effect does Blend to Source have on Lion hands? - Analyzing Lyra's Animation | Inside Unreal

Question: What effect does Blend to Source have on Lion hands?

Analyzing Lyra's Animation | Inside Unreal
2022年09月09日 
00:49:45 - 00:51:55
Consider: Fix crossed arms with Retarget Pose - Analyzing Lyra's Animation | Inside Unreal

Consider: Fix crossed arms with Retarget Pose

Analyzing Lyra's Animation | Inside Unreal
2022年09月09日 
00:51:55 - 00:54:03
look like a music video clip poster - Analyzing Lyra's Animation | Inside Unreal

look like a music video clip poster

Analyzing Lyra's Animation | Inside Unreal
2022年09月09日 
00:52:39 - 02:05:11
Overview of Thread-safe Animation BPs in Lyra - Analyzing Lyra's Animation | Inside Unreal

Overview of Thread-safe Animation BPs in Lyra

Analyzing Lyra's Animation | Inside Unreal
2022年09月09日 
00:54:03 - 00:56:50
AnimGraph: Locomotion State Machine - Analyzing Lyra's Animation | Inside Unreal

AnimGraph: Locomotion State Machine

Analyzing Lyra's Animation | Inside Unreal
2022年09月09日 
00:56:50 - 00:58:40
What is Linked Anim Layer? - Analyzing Lyra's Animation | Inside Unreal

What is Linked Anim Layer?

Analyzing Lyra's Animation | Inside Unreal
2022年09月09日 
00:58:40 - 00:59:09
Animation Interface: How to define Animation Layers - Analyzing Lyra's Animation | Inside Unreal

Animation Interface: How to define Animation Layers

Analyzing Lyra's Animation | Inside Unreal
2022年09月09日 
00:59:09 - 01:00:20
What are Animation Layers? - Analyzing Lyra's Animation | Inside Unreal

What are Animation Layers?

Analyzing Lyra's Animation | Inside Unreal
2022年09月09日 
01:00:20 - 01:03:53
Rifle Animation Layers - Analyzing Lyra's Animation | Inside Unreal

Rifle Animation Layers

Analyzing Lyra's Animation | Inside Unreal
2022年09月09日 
01:03:53 - 01:04:50
How to make new Lyra Weapon with Animations - Analyzing Lyra's Animation | Inside Unreal

How to make new Lyra Weapon with Animations

Analyzing Lyra's Animation | Inside Unreal
2022年09月09日 
01:04:50 - 01:05:31
How switching weapons switches animation layers - Analyzing Lyra's Animation | Inside Unreal

How switching weapons switches animation layers

Analyzing Lyra's Animation | Inside Unreal
2022年09月09日 
01:05:31 - 01:07:46
Orientation Warping Features - Analyzing Lyra's Animation | Inside Unreal

Orientation Warping Features

Analyzing Lyra's Animation | Inside Unreal
2022年09月09日 
01:07:46 - 01:12:16
Stride Warping Features - Analyzing Lyra's Animation | Inside Unreal

Stride Warping Features

Analyzing Lyra's Animation | Inside Unreal
2022年09月09日 
01:12:16 - 01:17:02
I don't understand what he said - Analyzing Lyra's Animation | Inside Unreal

I don't understand what he said

Analyzing Lyra's Animation | Inside Unreal
2022年09月09日 
01:14:11 - 02:05:11
Distance Matching - Analyzing Lyra's Animation | Inside Unreal

Distance Matching

Analyzing Lyra's Animation | Inside Unreal
2022年09月09日 
01:17:02 - 01:24:32
Animation Debug Tools - Analyzing Lyra's Animation | Inside Unreal

Animation Debug Tools

Analyzing Lyra's Animation | Inside Unreal
2022年09月09日 
01:24:32 - 01:26:10
Rewind Debugger - Analyzing Lyra's Animation | Inside Unreal

Rewind Debugger

Analyzing Lyra's Animation | Inside Unreal
2022年09月09日 
01:26:10 - 01:31:28
Misc Discussion - Analyzing Lyra's Animation | Inside Unreal

Misc Discussion

Analyzing Lyra's Animation | Inside Unreal
2022年09月09日 
01:31:28 - 01:36:35
Q: What are twist bones? - Analyzing Lyra's Animation | Inside Unreal

Q: What are twist bones?

Analyzing Lyra's Animation | Inside Unreal
2022年09月09日 
01:36:35 - 01:40:28
Q: Is Copy Pose from Mesh superior to Master Pose Component? - Analyzing Lyra's Animation | Inside Unreal

Q: Is Copy Pose from Mesh superior to Master Pose Component?

Analyzing Lyra's Animation | Inside Unreal
2022年09月09日 
01:40:28 - 01:43:00
Q: Is retargeting needed for facial animations? - Analyzing Lyra's Animation | Inside Unreal

Q: Is retargeting needed for facial animations?

Analyzing Lyra's Animation | Inside Unreal
2022年09月09日 
01:43:00 - 01:44:06
Q: How much does IK retargeting impact performance? - Analyzing Lyra's Animation | Inside Unreal

Q: How much does IK retargeting impact performance?

Analyzing Lyra's Animation | Inside Unreal
2022年09月09日 
01:44:06 - 01:45:32
Q: Suggested max limit for IK retarget use? - Analyzing Lyra's Animation | Inside Unreal

Q: Suggested max limit for IK retarget use?

Analyzing Lyra's Animation | Inside Unreal
2022年09月09日 
01:45:32 - 01:46:44
Q: How do you add surface reaction? - Analyzing Lyra's Animation | Inside Unreal

Q: How do you add surface reaction?

Analyzing Lyra's Animation | Inside Unreal
2022年09月09日 
01:46:44 - 01:50:55
Q: How to transition between canned animations and dynamic animations? - Analyzing Lyra's Animation | Inside Unreal

Q: How to transition between canned animations and dynamic animations?

Analyzing Lyra's Animation | Inside Unreal
2022年09月09日 
01:50:55 - 01:52:59
Q: Possible to get the Lion to blend back into its natural position in real-time? - Analyzing Lyra's Animation | Inside Unreal

Q: Possible to get the Lion to blend back into its natural position in real-time?

Analyzing Lyra's Animation | Inside Unreal
2022年09月09日 
01:52:59 - 01:55:54
Q: Control Rig preview doesn't use runtime mesh? - Analyzing Lyra's Animation | Inside Unreal

Q: Control Rig preview doesn't use runtime mesh?

Analyzing Lyra's Animation | Inside Unreal
2022年09月09日 
01:55:54 - 01:56:42
Q: Can IK root bone be dynamic rather than static? - Analyzing Lyra's Animation | Inside Unreal

Q: Can IK root bone be dynamic rather than static?

Analyzing Lyra's Animation | Inside Unreal
2022年09月09日 
01:56:42 - 01:58:01
Q: How does foot locking work? - Analyzing Lyra's Animation | Inside Unreal

Q: How does foot locking work?

Analyzing Lyra's Animation | Inside Unreal
2022年09月09日 
01:58:01 - 02:00:58
Q: What are pose drivers in post processing Anim BPs? - Analyzing Lyra's Animation | Inside Unreal

Q: What are pose drivers in post processing Anim BPs?

Analyzing Lyra's Animation | Inside Unreal
2022年09月09日 
02:00:58 - 02:02:13
Outro - Analyzing Lyra's Animation | Inside Unreal

Outro

Analyzing Lyra's Animation | Inside Unreal
2022年09月09日 
02:02:13 - 02:05:11

Unreal Engine

※本サイトに掲載されているチャンネル情報や動画情報はYouTube公式のAPIを使って取得・表示しています。

Timetable

動画タイムテーブル

動画数:2600件

Puppetry - Unreal Engine 5.4 Preview 1 | State of Unreal | GDC 2024

Puppetry

Unreal Engine 5.4 Preview 1 | State of Unreal | GDC 2024
2024年03月23日  @Kryojenix 様 
00:04:15 - 00:07:25
Unreal Man's Sky - Unreal Engine 5.4 Preview 1 | State of Unreal | GDC 2024

Unreal Man's Sky

Unreal Engine 5.4 Preview 1 | State of Unreal | GDC 2024
2024年03月23日  @Kryojenix 様 
00:07:25 - 00:09:29
Thank you Epic games for sharing my artwrok at the  minute.. - Unreal Creators Showcase | GDC 2024

Thank you Epic games for sharing my artwrok at the minute..

Unreal Creators Showcase | GDC 2024
2024年03月23日  @pradnya23 様 
00:00:16 - 00:02:58
Thanks Epic for using my work for your thumbnail and at  I feel honoured! - Unreal Creators Showcase | GDC 2024

Thanks Epic for using my work for your thumbnail and at I feel honoured!

Unreal Creators Showcase | GDC 2024
2024年03月23日  @SpazzGibbon 様 
00:00:24 - 00:02:58
Super Honored. Thanks! - Unreal Creators Showcase | GDC 2024

Super Honored. Thanks!

Unreal Creators Showcase | GDC 2024
2024年03月23日  @metatrox 様 
00:00:40 - 00:02:58
Thank you for including our work at the  minute. I'm very happy to be part but I have to mention my collaborator https://www.youtube.com/@Haylox (Hayley Rumbold) because without her the cinematic would not exist. She was the Cinematic Artist in the project. I'm flattered the work is in, truly, thank you again, but I feel bad for her name being ommited. I had mentioned her as an integral part of the project, in your call for submissions page. Instead of my name being listed twice, with a repetition of it with a tiny Artstation logo next to it, I think a much more proper format would have been to have Hayleys name in as well. - Unreal Creators Showcase | GDC 2024

Thank you for including our work at the minute. I'm very happy to be part but I have to mention my collaborator https://www.youtube.com/@Haylox (Hayley Rumbold) because without her the cinematic would not exist. She was the Cinematic Artist in the project. I'm flattered the work is in, truly, thank you again, but I feel bad for her name being ommited. I had mentioned her as an integral part of the project, in your call for submissions page. Instead of my name being listed twice, with a repetition of it with a tiny Artstation logo next to it, I think a much more proper format would have been to have Hayleys name in as well.

Unreal Creators Showcase | GDC 2024
2024年03月23日  @PeteDimitrov 様 
00:01:15 - 00:02:58
Thank you for including my work at  ! Amazing to see my Kitchen Visualization alongside these great projects! - Unreal Creators Showcase | GDC 2024

Thank you for including my work at ! Amazing to see my Kitchen Visualization alongside these great projects!

Unreal Creators Showcase | GDC 2024
2024年03月23日  @extrude1281 様 
00:02:22 - 00:02:58
So happy to see my project showcased in here with so many talented artists and amazing projects 🤩 Thank you Epic! - Unreal Creators Showcase | GDC 2024

So happy to see my project showcased in here with so many talented artists and amazing projects 🤩 Thank you Epic!

Unreal Creators Showcase | GDC 2024
2024年03月23日  @mdandrade 様 
00:02:26 - 00:02:58
Introduction - State of Unreal | GDC 2024 | Epic Games

Introduction

State of Unreal | GDC 2024 | Epic Games
2024年03月21日 
00:00:00 - 00:02:20
WAR IS OVER! Inspired by the Music of John & Yoko Best Animated Short Oscar win - State of Unreal | GDC 2024 | Epic Games

WAR IS OVER! Inspired by the Music of John & Yoko Best Animated Short Oscar win

State of Unreal | GDC 2024 | Epic Games
2024年03月21日 
00:02:20 - 00:04:28
this isnt inspiring, it was made by the SON of John and Yoko, obviously it's going to get praise. The BTS even went up on the john OFFICIAL youtube channel to promote it. No hope for us indies on the State of Unreal stage. - State of Unreal | GDC 2024 | Epic Games

this isnt inspiring, it was made by the SON of John and Yoko, obviously it's going to get praise. The BTS even went up on the john OFFICIAL youtube channel to promote it. No hope for us indies on the State of Unreal stage.

State of Unreal | GDC 2024 | Epic Games
2024年03月21日  @MrKylePopovich 様 
00:02:34 - 01:13:37
Marvel 1943: Rise of Hydra by Skydance Media - State of Unreal | GDC 2024 | Epic Games

Marvel 1943: Rise of Hydra by Skydance Media

State of Unreal | GDC 2024 | Epic Games
2024年03月21日 
00:04:28 - 00:19:56
even Youtube has pain showing this in 1080p hahha - State of Unreal | GDC 2024 | Epic Games

even Youtube has pain showing this in 1080p hahha

State of Unreal | GDC 2024 | Epic Games
2024年03月21日  @DavidBoura 様 
00:12:42 - 01:13:37
you actually could have shown each of Cap's foot prints dynamically leaving a trail as he walked here. Right now it looks like he's floating above slightly above the bridge snow. Would have showcased the tech you were talking about 1 min ago.BTW Naughty Dog have been doing footprints for how long now?? No excuse for other game Devs not to have this in their games or demos in 2024!! - State of Unreal | GDC 2024 | Epic Games

you actually could have shown each of Cap's foot prints dynamically leaving a trail as he walked here. Right now it looks like he's floating above slightly above the bridge snow. Would have showcased the tech you were talking about 1 min ago.BTW Naughty Dog have been doing footprints for how long now?? No excuse for other game Devs not to have this in their games or demos in 2024!!

State of Unreal | GDC 2024 | Epic Games
2024年03月21日  @TheDomLouis 様 
00:15:26 - 01:13:37
Unreal Engine 5.4 Preview 1 - State of Unreal | GDC 2024 | Epic Games

Unreal Engine 5.4 Preview 1

State of Unreal | GDC 2024 | Epic Games
2024年03月21日 
00:19:56 - 00:29:35
Simon out here looking like my high school woodwork teacher - State of Unreal | GDC 2024 | Epic Games

Simon out here looking like my high school woodwork teacher

State of Unreal | GDC 2024 | Epic Games
2024年03月21日  @MrCravenKnight 様 
00:20:18 - 01:13:37
Unreal Engine in Film & TV - State of Unreal | GDC 2024 | Epic Games

Unreal Engine in Film & TV

State of Unreal | GDC 2024 | Epic Games
2024年03月21日 
00:29:35 - 00:30:28
Dune: Awakening by Funcom - State of Unreal | GDC 2024 | Epic Games

Dune: Awakening by Funcom

State of Unreal | GDC 2024 | Epic Games
2024年03月21日 
00:30:28 - 00:36:23
Star Wars: Hunters by Natural Motion - State of Unreal | GDC 2024 | Epic Games

Star Wars: Hunters by Natural Motion

State of Unreal | GDC 2024 | Epic Games
2024年03月21日 
00:36:23 - 00:40:32
Chrono Odyssey by Chrono Studios - State of Unreal | GDC 2024 | Epic Games

Chrono Odyssey by Chrono Studios

State of Unreal | GDC 2024 | Epic Games
2024年03月21日 
00:40:32 - 00:46:14
Epic Games Store Update - State of Unreal | GDC 2024 | Epic Games

Epic Games Store Update

State of Unreal | GDC 2024 | Epic Games
2024年03月21日 
00:46:14 - 00:50:13
What’s Next for UEFN - State of Unreal | GDC 2024 | Epic Games

What’s Next for UEFN

State of Unreal | GDC 2024 | Epic Games
2024年03月21日 
00:50:13 - 00:56:15
MetaHuman comes to UEFN - State of Unreal | GDC 2024 | Epic Games

MetaHuman comes to UEFN

State of Unreal | GDC 2024 | Epic Games
2024年03月21日 
00:56:15 - 01:04:24
Bringing LEGO Elements to Fortnite Creators - State of Unreal | GDC 2024 | Epic Games

Bringing LEGO Elements to Fortnite Creators

State of Unreal | GDC 2024 | Epic Games
2024年03月21日 
01:04:24 - 01:12:44
- is she wearing prison garb? - State of Unreal | GDC 2024 | Epic Games

- is she wearing prison garb?

State of Unreal | GDC 2024 | Epic Games
2024年03月21日  @cptairwolf 様 
01:04:54 - 01:13:37
Wrap up - State of Unreal | GDC 2024 | Epic Games

Wrap up

State of Unreal | GDC 2024 | Epic Games
2024年03月21日 
01:12:44 - 01:13:37
Spot us at  & - UE Sizzle Reel | GDC 2024

Spot us at &

UE Sizzle Reel | GDC 2024
2024年03月21日  @KyoryuLimited 様 
00:00:02 - 00:00:45
& - UE Sizzle Reel | GDC 2024

&

UE Sizzle Reel | GDC 2024
2024年03月21日  @torkuma 様 
00:00:08 - 00:01:16
Kyōryū features TWICE! So unbelievably proud of the team at *Floating Rock Studio* ❤✨🦖 - UE Sizzle Reel | GDC 2024

Kyōryū features TWICE! So unbelievably proud of the team at *Floating Rock Studio* ❤✨🦖

UE Sizzle Reel | GDC 2024
2024年03月21日  @EmmyHucker 様 
00:00:45 - 00:02:04
🦖 - UE Sizzle Reel | GDC 2024

🦖

UE Sizzle Reel | GDC 2024
2024年03月21日  @KyoryuLimited 様 
00:00:45 - 00:02:04
; 🤗❤ - UE Sizzle Reel | GDC 2024

; 🤗❤

UE Sizzle Reel | GDC 2024
2024年03月21日  @torkuma 様 
00:01:16 - 00:02:04
PM PDTLearn about how the latest in Unreal Engine's real-time technology enabled Marvel and Skydance Media to bring photorealism to their graphics simulation and animation. - Tech Talks Livestream | Epic Games | GDC 2024

PM PDTLearn about how the latest in Unreal Engine's real-time technology enabled Marvel and Skydance Media to bring photorealism to their graphics simulation and animation.

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日 
00:01:30 - 00:02:00
PM PDTTake an in-depth look into how we rigged and animated LEGO® Fortnite in Unreal Engine, and how we reinvented Fortnite Battle Royale’s locomotion with Motion Matching. - Tech Talks Livestream | Epic Games | GDC 2024

PM PDTTake an in-depth look into how we rigged and animated LEGO® Fortnite in Unreal Engine, and how we reinvented Fortnite Battle Royale’s locomotion with Motion Matching.

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日 
00:03:00 - 00:03:30
PM - - Tech Talks Livestream | Epic Games | GDC 2024

PM -

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日 
00:03:30 - 00:04:30
PM PDTGet a glimpse into the new technology that enables creators to bring realistic visual styles into UEFN. - Tech Talks Livestream | Epic Games | GDC 2024

PM PDTGet a glimpse into the new technology that enables creators to bring realistic visual styles into UEFN.

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日 
00:04:30 - 04:31:16
- Talk Starts - Tech Talks Livestream | Epic Games | GDC 2024

- Talk Starts

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @Freznosis 様 
00:17:07 - 04:31:16
*🎬 Unreal Engine 5 demo highlights its cutting-edge graphics, with 20-30% actual gameplay.* - Tech Talks Livestream | Epic Games | GDC 2024

*🎬 Unreal Engine 5 demo highlights its cutting-edge graphics, with 20-30% actual gameplay.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
00:17:09 - 00:18:58
*🎭 Three Lateral's tech captures actors' performances, enhancing realism in digital characters.* - Tech Talks Livestream | Epic Games | GDC 2024

*🎭 Three Lateral's tech captures actors' performances, enhancing realism in digital characters.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
00:18:58 - 00:20:16
*🎮 Project combines film and gaming techniques using Unreal Engine 5.* - Tech Talks Livestream | Epic Games | GDC 2024

*🎮 Project combines film and gaming techniques using Unreal Engine 5.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
00:20:16 - 00:21:50
*💡 Balancing cinematic visuals with interactive gameplay for seamless player experience.* - Tech Talks Livestream | Epic Games | GDC 2024

*💡 Balancing cinematic visuals with interactive gameplay for seamless player experience.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
00:21:50 - 00:24:23
*🌟 Detailed environments created using scanning technology for realism.* - Tech Talks Livestream | Epic Games | GDC 2024

*🌟 Detailed environments created using scanning technology for realism.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
00:24:23 - 00:26:01
*🎨 Nanite tessellation enhances detailed environment creation.* - Tech Talks Livestream | Epic Games | GDC 2024

*🎨 Nanite tessellation enhances detailed environment creation.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
00:26:01 - 00:29:29
*🔍 Tessellation dynamically generates geometry for immersive environments.* - Tech Talks Livestream | Epic Games | GDC 2024

*🔍 Tessellation dynamically generates geometry for immersive environments.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
00:29:29 - 00:31:36
*📐 Nanite tessellation enables detailed scenes without compromising visual fidelity.* - Tech Talks Livestream | Epic Games | GDC 2024

*📐 Nanite tessellation enables detailed scenes without compromising visual fidelity.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
00:31:36 - 00:35:30
*🎮 Extreme mesh density in real-time rendering with nanite tessellation.* - Tech Talks Livestream | Epic Games | GDC 2024

*🎮 Extreme mesh density in real-time rendering with nanite tessellation.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
00:35:30 - 00:37:33
*🔄 Recursive tessellation fills gaps in pre-stated patterns for mesh sizes.* - Tech Talks Livestream | Epic Games | GDC 2024

*🔄 Recursive tessellation fills gaps in pre-stated patterns for mesh sizes.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
00:37:33 - 00:38:39
*💾 Displacement maps with dynamic tessellation compress file sizes without quality loss.* - Tech Talks Livestream | Epic Games | GDC 2024

*💾 Displacement maps with dynamic tessellation compress file sizes without quality loss.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
00:38:39 - 00:43:44
*🔮 Volumetric effects enhance realism, integrated seamlessly with lighting.* - Tech Talks Livestream | Epic Games | GDC 2024

*🔮 Volumetric effects enhance realism, integrated seamlessly with lighting.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
00:43:44 - 00:50:38
*🎭 Advanced facial capture tech reduces animation workload for lifelike characters.* - Tech Talks Livestream | Epic Games | GDC 2024

*🎭 Advanced facial capture tech reduces animation workload for lifelike characters.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
00:50:38 - 00:53:06
*🎬 Unreal Engine supports technical and artistic aspects for high-quality storytelling.* - Tech Talks Livestream | Epic Games | GDC 2024

*🎬 Unreal Engine supports technical and artistic aspects for high-quality storytelling.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
00:53:06 - 00:55:35
*🎭 Epic Games focuses on seamless art creation, capturing nuances from the start.* - Tech Talks Livestream | Epic Games | GDC 2024

*🎭 Epic Games focuses on seamless art creation, capturing nuances from the start.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
00:55:35 - 00:56:42
*🔧 Three Lateral refines Epic Games' tech for robustness and adaptability.* - Tech Talks Livestream | Epic Games | GDC 2024

*🔧 Three Lateral refines Epic Games' tech for robustness and adaptability.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
00:56:42 - 00:58:03
*🛠️ Epic Games aims for technology accessibility with assets like MetaHuman.* - Tech Talks Livestream | Epic Games | GDC 2024

*🛠️ Epic Games aims for technology accessibility with assets like MetaHuman.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
00:58:03 - 00:59:02
*📊 MetaHuman rigs evolve for finer performance details and realism.* - Tech Talks Livestream | Epic Games | GDC 2024

*📊 MetaHuman rigs evolve for finer performance details and realism.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
00:59:02 - 01:02:42
*🎮 Performance capture and animation integration enable rapid iteration.* - Tech Talks Livestream | Epic Games | GDC 2024

*🎮 Performance capture and animation integration enable rapid iteration.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
01:02:42 - 01:09:18
*💡 Machine learning deformers enhance character animation realism.* - Tech Talks Livestream | Epic Games | GDC 2024

*💡 Machine learning deformers enhance character animation realism.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
01:09:18 - 01:12:43
*🎮 Unreal Engine's rigging advancements set new character fidelity standards.* - Tech Talks Livestream | Epic Games | GDC 2024

*🎮 Unreal Engine's rigging advancements set new character fidelity standards.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
01:12:43 - 01:47:11
*🎬 Lego Fortnite project pushes animation engine boundaries.* - Tech Talks Livestream | Epic Games | GDC 2024

*🎬 Lego Fortnite project pushes animation engine boundaries.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
01:47:11 - 01:48:07
*🧩 Animation tests confirm stop-motion style feasibility.* - Tech Talks Livestream | Epic Games | GDC 2024

*🧩 Animation tests confirm stop-motion style feasibility.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
01:48:07 - 01:49:44
*🔄 Animation style evolves for gameplay and motion sickness.* - Tech Talks Livestream | Epic Games | GDC 2024

*🔄 Animation style evolves for gameplay and motion sickness.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
01:49:44 - 01:50:22
*💡 Project growth requires familiar tools and workflows.* - Tech Talks Livestream | Epic Games | GDC 2024

*💡 Project growth requires familiar tools and workflows.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
01:50:22 - 01:51:06
*🎨 Control Rig offers intuitive tools for character posing.* - Tech Talks Livestream | Epic Games | GDC 2024

*🎨 Control Rig offers intuitive tools for character posing.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
01:51:06 - 01:52:14
*🛠️ Proxy controllers simplify rig complexity for animators.* - Tech Talks Livestream | Epic Games | GDC 2024

*🛠️ Proxy controllers simplify rig complexity for animators.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
01:52:14 - 01:53:25
*🤝 Collaboration optimizes tools for Lego Fortnite's development.* - Tech Talks Livestream | Epic Games | GDC 2024

*🤝 Collaboration optimizes tools for Lego Fortnite's development.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
01:53:25 - 01:55:03
*🔧 Rigging tools improve based on animator feedback.* - Tech Talks Livestream | Epic Games | GDC 2024

*🔧 Rigging tools improve based on animator feedback.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
01:55:03 - 01:59:17
*📁 Built-in widgets streamline animation workflow.* - Tech Talks Livestream | Epic Games | GDC 2024

*📁 Built-in widgets streamline animation workflow.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
01:59:17 - 02:00:56
*🎭 Adapting Fortnite emotes to Lego characters requires innovation.* - Tech Talks Livestream | Epic Games | GDC 2024

*🎭 Adapting Fortnite emotes to Lego characters requires innovation.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
02:00:56 - 02:03:40
*🦵 Control rigs adapt to dynamic terrain in runtime.* - Tech Talks Livestream | Epic Games | GDC 2024

*🦵 Control rigs adapt to dynamic terrain in runtime.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
02:03:40 - 02:06:12
*🛠️ UE updates enhance nested setups and layered control rigs.* - Tech Talks Livestream | Epic Games | GDC 2024

*🛠️ UE updates enhance nested setups and layered control rigs.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
02:06:12 - 02:07:21
*🎨 UE updates streamline rigging and character authoring.* - Tech Talks Livestream | Epic Games | GDC 2024

*🎨 UE updates streamline rigging and character authoring.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
02:07:21 - 02:08:57
*🔄 Seamless animation workflow saves animators time.* - Tech Talks Livestream | Epic Games | GDC 2024

*🔄 Seamless animation workflow saves animators time.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
02:08:57 - 02:11:30
*🎮 Fortnite integrates motion matching for scalability.* - Tech Talks Livestream | Epic Games | GDC 2024

*🎮 Fortnite integrates motion matching for scalability.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
02:11:30 - 02:22:09
*⚙️ Layering in motion matching revolutionizes animation.* - Tech Talks Livestream | Epic Games | GDC 2024

*⚙️ Layering in motion matching revolutionizes animation.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
02:22:09 - 02:26:06
*💡 Motion matching optimizations improve performance.* - Tech Talks Livestream | Epic Games | GDC 2024

*💡 Motion matching optimizations improve performance.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
02:26:06 - 02:28:57
*🔄 Motion matching enables rapid adaptation to feedback.* - Tech Talks Livestream | Epic Games | GDC 2024

*🔄 Motion matching enables rapid adaptation to feedback.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
02:28:57 - 02:30:04
*🕹️ Motion matching ships in UE 5.4 with learning projects.* - Tech Talks Livestream | Epic Games | GDC 2024

*🕹️ Motion matching ships in UE 5.4 with learning projects.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
02:30:04 - 02:30:32
*🔄 UE's motion matching project aids developers with free animations.* - Tech Talks Livestream | Epic Games | GDC 2024

*🔄 UE's motion matching project aids developers with free animations.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
02:30:32 - 02:31:11
*🌐 Motion matching evolves for combat scenarios.* - Tech Talks Livestream | Epic Games | GDC 2024

*🌐 Motion matching evolves for combat scenarios.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
02:31:11 - 03:14:55
*🧑‍💻 Talisman project showcases Metahuman integration.* - Tech Talks Livestream | Epic Games | GDC 2024

*🧑‍💻 Talisman project showcases Metahuman integration.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
03:14:55 - 03:20:14
*📐 Optimization strategies for UFN projects are crucial.* - Tech Talks Livestream | Epic Games | GDC 2024

*📐 Optimization strategies for UFN projects are crucial.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
03:20:14 - 03:21:29
*📉 Metahuman assets are optimized for performance.* - Tech Talks Livestream | Epic Games | GDC 2024

*📉 Metahuman assets are optimized for performance.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
03:21:29 - 03:23:29
That's not purple at , it's Lotus Blue. - Tech Talks Livestream | Epic Games | GDC 2024

That's not purple at , it's Lotus Blue.

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @ClemyNX 様 
03:22:35 - 04:31:16
*🎮 Metahumans perform consistently across platforms.* - Tech Talks Livestream | Epic Games | GDC 2024

*🎮 Metahumans perform consistently across platforms.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
03:23:29 - 03:24:57
*🛠️ UFN expands functionalities for Metahumans.* - Tech Talks Livestream | Epic Games | GDC 2024

*🛠️ UFN expands functionalities for Metahumans.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
03:24:57 - 03:26:07
*🔄 UFN Metahumans maintain compatibility with Unreal Engine.* - Tech Talks Livestream | Epic Games | GDC 2024

*🔄 UFN Metahumans maintain compatibility with Unreal Engine.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
03:26:07 - 03:32:29
*💇‍♂️ Groom improvements in UE FN enhance performance.* - Tech Talks Livestream | Epic Games | GDC 2024

*💇‍♂️ Groom improvements in UE FN enhance performance.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
03:32:29 - 03:33:53
*🛠️ Cook optimizations in UE FN boost performance.* - Tech Talks Livestream | Epic Games | GDC 2024

*🛠️ Cook optimizations in UE FN boost performance.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
03:33:53 - 03:34:09
*🖌️ Material and texture optimizations maintain visual fidelity.* - Tech Talks Livestream | Epic Games | GDC 2024

*🖌️ Material and texture optimizations maintain visual fidelity.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
03:34:09 - 03:35:36
*📏 Different LOD versions optimize face materials.* - Tech Talks Livestream | Epic Games | GDC 2024

*📏 Different LOD versions optimize face materials.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
03:35:36 - 03:36:34
*🧩 Various optimizations reduce Metahuman size in UE FN.* - Tech Talks Livestream | Epic Games | GDC 2024

*🧩 Various optimizations reduce Metahuman size in UE FN.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
03:36:34 - 03:52:52
*🛠️ Mesh transfer and remesh nodes optimize cloth simulation.* - Tech Talks Livestream | Epic Games | GDC 2024

*🛠️ Mesh transfer and remesh nodes optimize cloth simulation.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
03:52:52 - 03:54:08
*🧵 Real-time cloth simulation offers performance-friendly options.* - Tech Talks Livestream | Epic Games | GDC 2024

*🧵 Real-time cloth simulation offers performance-friendly options.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
03:54:08 - 03:57:27
*🚀 Environment creation faces download size constraints.* - Tech Talks Livestream | Epic Games | GDC 2024

*🚀 Environment creation faces download size constraints.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
03:57:27 - 03:58:08
*📐 Talisman project optimizes environment creation for UFN.* - Tech Talks Livestream | Epic Games | GDC 2024

*📐 Talisman project optimizes environment creation for UFN.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
03:58:08 - 04:00:14
*🔍 Best practices optimize environment creation in UFN.* - Tech Talks Livestream | Epic Games | GDC 2024

*🔍 Best practices optimize environment creation in UFN.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
04:00:14 - 04:02:12
*🎨 Talisman project adopts procedural materials for high fidelity.* - Tech Talks Livestream | Epic Games | GDC 2024

*🎨 Talisman project adopts procedural materials for high fidelity.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
04:02:12 - 04:06:33
*🛠️ UFN introduces custom primitive data support.* - Tech Talks Livestream | Epic Games | GDC 2024

*🛠️ UFN introduces custom primitive data support.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
04:06:33 - 04:10:29
*💡 Lumen lighting optimizations improve performance.* - Tech Talks Livestream | Epic Games | GDC 2024

*💡 Lumen lighting optimizations improve performance.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
04:10:29 - 04:12:44
*🛠️ Grid layout adjustments avoid actor popping.* - Tech Talks Livestream | Epic Games | GDC 2024

*🛠️ Grid layout adjustments avoid actor popping.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
04:12:44 - 04:13:12
*🌐 3D world partitioning manages verticality in level design.* - Tech Talks Livestream | Epic Games | GDC 2024

*🌐 3D world partitioning manages verticality in level design.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
04:13:12 - 04:13:40
*🏗️ Data layers load areas based on player location.* - Tech Talks Livestream | Epic Games | GDC 2024

*🏗️ Data layers load areas based on player location.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
04:13:40 - 04:14:37
*🔄 Trigger zones hide loading processes from players.* - Tech Talks Livestream | Epic Games | GDC 2024

*🔄 Trigger zones hide loading processes from players.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
04:14:37 - 04:15:52
*💻 HLods considered but data layers chosen for memory.* - Tech Talks Livestream | Epic Games | GDC 2024

*💻 HLods considered but data layers chosen for memory.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
04:15:52 - 04:16:44
*🤖 Nanite scales models based on platform capabilities.* - Tech Talks Livestream | Epic Games | GDC 2024

*🤖 Nanite scales models based on platform capabilities.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
04:16:44 - 04:17:28
*🛸 Creative brainstorming informs environmental design.* - Tech Talks Livestream | Epic Games | GDC 2024

*🛸 Creative brainstorming informs environmental design.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
04:17:28 - 04:18:46
*🎨 Workflow adapts to UE 5's limitations for optimization.* - Tech Talks Livestream | Epic Games | GDC 2024

*🎨 Workflow adapts to UE 5's limitations for optimization.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
04:18:46 - 04:20:50
*🎮 Multiplayer visual fidelity requires creative solutions.* - Tech Talks Livestream | Epic Games | GDC 2024

*🎮 Multiplayer visual fidelity requires creative solutions.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
04:20:50 - 04:23:29
*🛠️ Agile approach used for asset management.* - Tech Talks Livestream | Epic Games | GDC 2024

*🛠️ Agile approach used for asset management.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
04:23:29 - 04:25:50
*💡 Dynamic lighting exclusively used due to UFN constraints.* - Tech Talks Livestream | Epic Games | GDC 2024

*💡 Dynamic lighting exclusively used due to UFN constraints.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
04:25:50 - 04:26:58
*📐 Weighted normals used for open meshes.* - Tech Talks Livestream | Epic Games | GDC 2024

*📐 Weighted normals used for open meshes.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
04:26:58 - 04:27:56
*🤖 Blueprints and outliner organize assets.* - Tech Talks Livestream | Epic Games | GDC 2024

*🤖 Blueprints and outliner organize assets.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
04:27:56 - 04:28:39
*📦 Mechanical pieces organized directly in outliner.* - Tech Talks Livestream | Epic Games | GDC 2024

*📦 Mechanical pieces organized directly in outliner.*

Tech Talks Livestream | Epic Games | GDC 2024
2024年03月21日  @AlmazovS 様 
04:28:39 - 04:31:16