- Creating materials in Blender(01:09:07 - 01:14:12) - How to Create Lowpoly 3D Truck via Photogrammetry, Smartphone and Blender

- Creating materials in Blender(01:09:07 - 01:14:12)
How to Create Lowpoly 3D Truck via Photogrammetry, Smartphone and Blender

https://blendermarket.com/products/photogrammetry-course - buy the full course
In this free bonus tutorial from Photogrammetry Course we'll create a realistic 3d lowpoly truck using photoscanning and some Blender clean-up magic.

https://bit.ly/truck-project-files

https://blendermarket.com/prod...
https://blendermarket.com/products/photogrammetry-course - buy the full course
In this free bonus tutorial from Photogrammetry Course we'll create a realistic 3d lowpoly truck using photoscanning and some Blender clean-up magic.

https://bit.ly/truck-project-files

https://blendermarket.com/products/photogrammetry-course - Photogrammetry course on Blender Market
https://creativeshrimp.gumroad.com/l/photogrammetry-course - Photogrammetry course on Gumroad

https://discord.gg/nNReRkzWsh - Join Creative Shrimp Discord community!

https://www.youtube.com/watch?v=j3lhPKF8qjU - Photoscanning 100% Free: Complete Meshroom Tutorial | Photogrammetry Course

Reality Capture: https://www.capturingreality.com/
Darktable: https://www.darktable.org/
Blender: https://www.blender.org/
Cupscale - free AI-based resizing tool: https://github.com/n00mkrad/cupscale

Photoscanning tutorial timeline:
00:00:00 - Start
00:01:15 - Smartphone photos
00:01:47 - Pre-precessing the RAW photos in Darktable
00:09:13 - Reconstructing the 3D scan in Reality Capture
00:14:11 - Simplifying the mesh
00:15:18 - Texturing
00:18:26 - Clean-up the scan in Blender
00:22:36 - Boolean operations
00:33:04 - Wheels
00:35:15 - Windows
00:36:28 - Knife project
00:38:36 - Drawing topology
00:49:47 - Headlights
00:51:02 - The Knife tool
00:53:20 - The truck roof
00:55:47 - Denoising the highpoly mesh via Blender sculpting
01:02:21 - Export to Reality Capture
01:05:38 - Bake textures in Reality Capture
01:09:07 - Creating materials in Blender
01:14:12 - Fixing the roof (clone brush)
01:17:52 - Upscaling the diffuse texture using neural network (CupScale free tool)
01:21:39 - The last minute tweaks
01:25:13 - Conclusion

Creative Shrimp Socials:

https://www.creativeshrimp.com/ - Creative Shrimp
- Gleb's Twitter
- Aidy's Twitter
https://www.artstation.com/gleb_alexandrov - Artstation
https://www.instagram.com/gleb.alexandrov - Instagram
https://www.instagram.com/thecreativeshrimp/ - CS Instagram
https://discord.gg/nNReRkzWsh - Discord

#truck #3d #photoscan #tutorial #blender #reality capture #realistic #lowpoly #how-to #free #free tutorial #blender tutorial #photogrammetry #van #game #realtime #Eevee #Blender (software) #darktable #cupscale #course #creative shrimp #gleb alexandrov
- Start - How to Create Lowpoly 3D Truck via Photogrammetry, Smartphone and Blender

- Start

How to Create Lowpoly 3D Truck via Photogrammetry, Smartphone and Blender
2022年02月14日 
00:00:00 - 00:01:15
- Introduction - How to Create Lowpoly 3D Truck via Photogrammetry, Smartphone and Blender

- Introduction

How to Create Lowpoly 3D Truck via Photogrammetry, Smartphone and Blender
2022年02月14日 
00:00:01 - 00:01:15
- Smartphone photos - How to Create Lowpoly 3D Truck via Photogrammetry, Smartphone and Blender

- Smartphone photos

How to Create Lowpoly 3D Truck via Photogrammetry, Smartphone and Blender
2022年02月14日 
00:01:15 - 00:01:47
- Pre-precessing the RAW photos in Darktable - How to Create Lowpoly 3D Truck via Photogrammetry, Smartphone and Blender

- Pre-precessing the RAW photos in Darktable

How to Create Lowpoly 3D Truck via Photogrammetry, Smartphone and Blender
2022年02月14日 
00:01:47 - 00:09:13
- Reconstructing the 3D scan in Reality Capture - How to Create Lowpoly 3D Truck via Photogrammetry, Smartphone and Blender

- Reconstructing the 3D scan in Reality Capture

How to Create Lowpoly 3D Truck via Photogrammetry, Smartphone and Blender
2022年02月14日 
00:09:13 - 00:14:11
- Simplifying the mesh - How to Create Lowpoly 3D Truck via Photogrammetry, Smartphone and Blender

- Simplifying the mesh

How to Create Lowpoly 3D Truck via Photogrammetry, Smartphone and Blender
2022年02月14日 
00:14:11 - 00:15:18
- Texturing - How to Create Lowpoly 3D Truck via Photogrammetry, Smartphone and Blender

- Texturing

How to Create Lowpoly 3D Truck via Photogrammetry, Smartphone and Blender
2022年02月14日 
00:15:18 - 00:18:26
- Clean-up the scan in Blender - How to Create Lowpoly 3D Truck via Photogrammetry, Smartphone and Blender

- Clean-up the scan in Blender

How to Create Lowpoly 3D Truck via Photogrammetry, Smartphone and Blender
2022年02月14日 
00:18:26 - 00:22:36
- Boolean operations - How to Create Lowpoly 3D Truck via Photogrammetry, Smartphone and Blender

- Boolean operations

How to Create Lowpoly 3D Truck via Photogrammetry, Smartphone and Blender
2022年02月14日 
00:22:36 - 00:33:04
what I like to do is select what I want to keep with select linked (hover over the part and press L), then invert the selection (ctrl i), and then delete. - How to Create Lowpoly 3D Truck via Photogrammetry, Smartphone and Blender

what I like to do is select what I want to keep with select linked (hover over the part and press L), then invert the selection (ctrl i), and then delete.

How to Create Lowpoly 3D Truck via Photogrammetry, Smartphone and Blender
2022年02月14日 
00:24:06 - 00:30:15
Edit: looks like you do end up mentioning this method at  for getting a single vertex from a plane. For this, there is a built-in addon that adds a single vertex to the add mesh menu. I can't remember which addon it is though. - How to Create Lowpoly 3D Truck via Photogrammetry, Smartphone and Blender

Edit: looks like you do end up mentioning this method at for getting a single vertex from a plane. For this, there is a built-in addon that adds a single vertex to the add mesh menu. I can't remember which addon it is though.

How to Create Lowpoly 3D Truck via Photogrammetry, Smartphone and Blender
2022年02月14日 
00:30:15 - 01:27:29
- Wheels - How to Create Lowpoly 3D Truck via Photogrammetry, Smartphone and Blender

- Wheels

How to Create Lowpoly 3D Truck via Photogrammetry, Smartphone and Blender
2022年02月14日 
00:33:04 - 00:35:15
- Windows - How to Create Lowpoly 3D Truck via Photogrammetry, Smartphone and Blender

- Windows

How to Create Lowpoly 3D Truck via Photogrammetry, Smartphone and Blender
2022年02月14日 
00:35:15 - 00:36:28
- Knife project - How to Create Lowpoly 3D Truck via Photogrammetry, Smartphone and Blender

- Knife project

How to Create Lowpoly 3D Truck via Photogrammetry, Smartphone and Blender
2022年02月14日 
00:36:28 - 00:38:36
- Drawing topology - How to Create Lowpoly 3D Truck via Photogrammetry, Smartphone and Blender

- Drawing topology

How to Create Lowpoly 3D Truck via Photogrammetry, Smartphone and Blender
2022年02月14日 
00:38:36 - 00:49:47
- Headlights - How to Create Lowpoly 3D Truck via Photogrammetry, Smartphone and Blender

- Headlights

How to Create Lowpoly 3D Truck via Photogrammetry, Smartphone and Blender
2022年02月14日 
00:49:47 - 00:51:02
- The Knife tool - How to Create Lowpoly 3D Truck via Photogrammetry, Smartphone and Blender

- The Knife tool

How to Create Lowpoly 3D Truck via Photogrammetry, Smartphone and Blender
2022年02月14日 
00:51:02 - 00:53:20
- The truck roof - How to Create Lowpoly 3D Truck via Photogrammetry, Smartphone and Blender

- The truck roof

How to Create Lowpoly 3D Truck via Photogrammetry, Smartphone and Blender
2022年02月14日 
00:53:20 - 00:55:47
- Denoising the highpoly mesh via Blender sculpting - How to Create Lowpoly 3D Truck via Photogrammetry, Smartphone and Blender

- Denoising the highpoly mesh via Blender sculpting

How to Create Lowpoly 3D Truck via Photogrammetry, Smartphone and Blender
2022年02月14日 
00:55:47 - 01:02:21
- Export to Reality Capture - How to Create Lowpoly 3D Truck via Photogrammetry, Smartphone and Blender

- Export to Reality Capture

How to Create Lowpoly 3D Truck via Photogrammetry, Smartphone and Blender
2022年02月14日 
01:02:21 - 01:05:38
- Bake textures in Reality Capture - How to Create Lowpoly 3D Truck via Photogrammetry, Smartphone and Blender

- Bake textures in Reality Capture

How to Create Lowpoly 3D Truck via Photogrammetry, Smartphone and Blender
2022年02月14日 
01:05:38 - 01:09:07
- Creating materials in Blender - How to Create Lowpoly 3D Truck via Photogrammetry, Smartphone and Blender

- Creating materials in Blender

How to Create Lowpoly 3D Truck via Photogrammetry, Smartphone and Blender
2022年02月14日 
01:09:07 - 01:14:12
- Fixing the roof (clone brush) - How to Create Lowpoly 3D Truck via Photogrammetry, Smartphone and Blender

- Fixing the roof (clone brush)

How to Create Lowpoly 3D Truck via Photogrammetry, Smartphone and Blender
2022年02月14日 
01:14:12 - 01:17:52
- Upscaling the diffuse texture using neural network (CupScale free tool) - How to Create Lowpoly 3D Truck via Photogrammetry, Smartphone and Blender

- Upscaling the diffuse texture using neural network (CupScale free tool)

How to Create Lowpoly 3D Truck via Photogrammetry, Smartphone and Blender
2022年02月14日 
01:17:52 - 01:21:39
- The last minute tweaks - How to Create Lowpoly 3D Truck via Photogrammetry, Smartphone and Blender

- The last minute tweaks

How to Create Lowpoly 3D Truck via Photogrammetry, Smartphone and Blender
2022年02月14日 
01:21:39 - 01:25:13
- Conclusion - How to Create Lowpoly 3D Truck via Photogrammetry, Smartphone and Blender

- Conclusion

How to Create Lowpoly 3D Truck via Photogrammetry, Smartphone and Blender
2022年02月14日 
01:25:13 - 01:27:29

Gleb Alexandrov

※本サイトに掲載されているチャンネル情報や動画情報はYouTube公式のAPIを使って取得・表示しています。

Timetable

動画タイムテーブル

動画数:247件

- Start - Outdoor Lighting in 3D | Is there a magic formula?

- Start

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:00:00 - 00:01:35
- What does 'cinematic outdoor lighting' mean? - Outdoor Lighting in 3D | Is there a magic formula?

- What does 'cinematic outdoor lighting' mean?

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:01:35 - 00:03:19
- Cinematic exterior lighting in 3d - the formula - Outdoor Lighting in 3D | Is there a magic formula?

- Cinematic exterior lighting in 3d - the formula

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:03:19 - 00:04:22
- Hidden Alley - Outdoor Lighting in 3D | Is there a magic formula?

- Hidden Alley

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:04:22 - 00:07:02
- Forest: Aerial Shot - Outdoor Lighting in 3D | Is there a magic formula?

- Forest: Aerial Shot

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:07:02 - 00:09:10
- Robo: Close-up - Outdoor Lighting in 3D | Is there a magic formula?

- Robo: Close-up

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:09:10 - 00:11:14
- The Leaves Close-up - Outdoor Lighting in 3D | Is there a magic formula?

- The Leaves Close-up

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:11:14 - 00:11:32
- The Car in the Forest - Outdoor Lighting in 3D | Is there a magic formula?

- The Car in the Forest

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:11:32 - 00:12:21
- Reverse Key Lighting (a Skull) - Outdoor Lighting in 3D | Is there a magic formula?

- Reverse Key Lighting (a Skull)

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:12:21 - 00:13:18
- Night Highway - Outdoor Lighting in 3D | Is there a magic formula?

- Night Highway

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:13:18 - 00:14:03
- Overcast Day Highway - Outdoor Lighting in 3D | Is there a magic formula?

- Overcast Day Highway

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:14:03 - 00:14:35
- Night/day parking lot - Outdoor Lighting in 3D | Is there a magic formula?

- Night/day parking lot

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:14:35 - 00:15:43
so proud to see my render at  ! thanks a lot Gleb for adding my work in one of your video tuts, I feel honored as a long time subscriber to your channel :D - Outdoor Lighting in 3D | Is there a magic formula?

so proud to see my render at ! thanks a lot Gleb for adding my work in one of your video tuts, I feel honored as a long time subscriber to your channel :D

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @syntaxcg 様 
00:15:17 - 00:20:13
- Mountain aerial view (dappled light) - Outdoor Lighting in 3D | Is there a magic formula?

- Mountain aerial view (dappled light)

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:15:43 - 00:16:20
- The Wall - Outdoor Lighting in 3D | Is there a magic formula?

- The Wall

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:16:20 - 00:17:00
- The Cloudscape - Outdoor Lighting in 3D | Is there a magic formula?

- The Cloudscape

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:17:00 - 00:17:19
- The Shop - Outdoor Lighting in 3D | Is there a magic formula?

- The Shop

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:17:19 - 00:18:17
Actually, the specular settings kill the softness. A lightwrap using the fresnel reflectivity might work better in this case when there's no clear directionial light. I noticed the reflection is brighter than the sky, that's inherently impossible when simulating outdoor light. Basically as you say @.The part where you discuss the course while showing the night/day parking lot shows the importance of the camera response to light. For the day version I see it tries to be exposed for the diner/restaurant, but that should also expose the cars even less, but they aren't. The cars look a bit exposed for the sky, but then way underexposed for that. While the sky would be blown out anyway when the scene is exposed for the diner/restaurant, but it isn't. The 'motivation' of the light in this scene should be exposure. What to expose for and how does that affect the other elements in your scene which have a different exposure value.For the cloudscape the renderer's volumetric shader is key deterministic in whether to achieve a cinematic look or not. The forward scatter has little to do with it, that's just the term describing the direction the incoming ray of light exits the volume. With lighting 90 degrees from the camera the forward scatter moves in the direction of -90 degrees of the camera. When using backlighting for (preferred way for) cinematic lighting it's actually the backscatter which is super-important for creating both silhouette and depth perception of your cloud.Example 8 is great. - Outdoor Lighting in 3D | Is there a magic formula?

Actually, the specular settings kill the softness. A lightwrap using the fresnel reflectivity might work better in this case when there's no clear directionial light. I noticed the reflection is brighter than the sky, that's inherently impossible when simulating outdoor light. Basically as you say @.The part where you discuss the course while showing the night/day parking lot shows the importance of the camera response to light. For the day version I see it tries to be exposed for the diner/restaurant, but that should also expose the cars even less, but they aren't. The cars look a bit exposed for the sky, but then way underexposed for that. While the sky would be blown out anyway when the scene is exposed for the diner/restaurant, but it isn't. The 'motivation' of the light in this scene should be exposure. What to expose for and how does that affect the other elements in your scene which have a different exposure value.For the cloudscape the renderer's volumetric shader is key deterministic in whether to achieve a cinematic look or not. The forward scatter has little to do with it, that's just the term describing the direction the incoming ray of light exits the volume. With lighting 90 degrees from the camera the forward scatter moves in the direction of -90 degrees of the camera. When using backlighting for (preferred way for) cinematic lighting it's actually the backscatter which is super-important for creating both silhouette and depth perception of your cloud.Example 8 is great.

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @MartinH81 様 
00:17:37 - 00:20:13
- The lighting formula - sliders - Outdoor Lighting in 3D | Is there a magic formula?

- The lighting formula - sliders

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:18:17 - 00:18:56
- Desert sun - Outdoor Lighting in 3D | Is there a magic formula?

- Desert sun

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:18:56 - 00:19:17
- Conclusion - Outdoor Lighting in 3D | Is there a magic formula?

- Conclusion

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:19:17 - 00:20:00
- Credits - Outdoor Lighting in 3D | Is there a magic formula?

- Credits

Outdoor Lighting in 3D | Is there a magic formula?
2024年03月08日  @GlebAlexandrov 様 
00:20:00 - 00:20:13
result - I Photoscanned... a Nebula

result

I Photoscanned... a Nebula
2024年01月02日  @theforest8882 様 
00:04:05 - 00:05:14