If all widget input control are localised in the Controller blueprint, how would you pause the game without loosing access to the controller input then? I guess you'd have to go for "UI only mode" and use the function overide "on key down" you described at ... But that looks a bit painfull. I'll give it a try though.(00:05:00 - 00:44:58)
Gamepad Support for UMG | Community Led Training | Unreal Engine
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