Precisely. Modern OS still fall short of support for stuff beyond basic standard dynamic range sRGB visuals. My experimental technology proposes usage of linear-gamma CIE XYZ as the "baseline" color space, so anything could adapt to any display with ease. It can even take monitor peak brightness and contrast into account and physically reproduce precise luminance values with matching what imo is a hugely overlooked feature.(00:01:01 - 00:09:55)
Color Correction | Tips & Tricks | Unreal Engine
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